Search found 303 matches
- Wed Jul 31, 2019 7:01 am
- Forum: Ideas and Suggestions
- Topic: "Safe mining" - protection from loss of items
- Replies: 13
- Views: 3994
Re: "Safe mining" - protection from loss of items
Following a bug report related to machines starting recipes even when disconnected from power, this suggestion has even more justification, as it can help save resources that the user didn't even realize could be lost: suppose a user placed a crafting building in a middle of nowhere, set a recipe an...
- Mon Jul 29, 2019 10:46 am
- Forum: Ideas and Suggestions
- Topic: Plastic Pipes
- Replies: 8
- Views: 3131
Re: Plastic Pipes
On the gripping hand, I'd probably like to have a pipe or two before I got as far as plastic. Of course the idea wasn't to force plastic-only pipes, but to allow a different type of pipes for "hi-tech" fluids. And what new gameplay would that implement? Most of all, I would categorize thi...
- Thu Jul 25, 2019 9:18 am
- Forum: Ideas and Suggestions
- Topic: Plastic Pipes
- Replies: 8
- Views: 3131
Re: Plastic Pipes
This makes a lot of sense to me as well, especially with the planned changes to oil production. By the way, as far as realism is concerned, some fluids should not be able to use iron pipes (example: sulfuric acid) because they're just so corrosive that the pipe would disintegrate quite fast. To go o...
- Sat Jul 06, 2019 5:15 am
- Forum: Won't fix.
- Topic: [17.50] Possible determinism issue involving belts, worms and lag
- Replies: 6
- Views: 2901
Re: [17.50] Possible determinism issue involving belts, worms and lag
Some technical clarifications related to this issue are now available as part of FFF #302 : the server and the latency queue need to properly inject a special Input Action called StopMovementInTheNextTick when the above mechanisms come into play. This prevents your character from running by himself ...
- Sat Jun 22, 2019 1:29 pm
- Forum: Won't fix.
- Topic: [17.50] Possible determinism issue involving belts, worms and lag
- Replies: 6
- Views: 2901
- Thu Jun 20, 2019 7:23 am
- Forum: Won't fix.
- Topic: [17.50] Possible determinism issue involving belts, worms and lag
- Replies: 6
- Views: 2901
[17.50] Possible determinism issue involving belts, worms and lag
Consider the scenario of standing on a circular belt next to some worms and/or spitters. If standing at the correct radius, one can just stand there indefinitely w/o being hit, as shown below: https://i.imgur.com/3w8uJHO.png As a non-server player participating in MP games, I've encountered a strang...
- Mon Jun 10, 2019 11:45 am
- Forum: Minor issues
- Topic: [17.x] Disconnected centrifuge is able to start a recipe
- Replies: 2
- Views: 1508
[17.x] Disconnected centrifuge is able to start a recipe
Just to clarify, this talks about centrifuges that were never powered to begin with, not ones that ran out of power in the middle of a recipe. Steps to reproduce: 1. Build a centrifuge detached from the electric network. 2. Set a recipe (I personally tested it on Kovarex EP). 3. Put all required ing...
- Mon Jun 10, 2019 11:15 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.48] Possible to put offshore pump on the edge of shallow/deep water
- Replies: 3
- Views: 2484
[0.17.48] Possible to put offshore pump on the edge of shallow/deep water
As I understand, the shallow (walkable) water terrain should not allow any buildings on top of it, however, it is currently possible to place an offshore pump on the interface between it and water (but not connect any pipes to it).
- Fri May 24, 2019 1:28 pm
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 30310
Re: Friday Facts #296 - All kinds of bugs
...why would this code ever say to make a negative amount of smoke?" So I kept going ... why? ... Because the logic to make those signed integers was "(cycle progress ...) - (last cycle progress ...)" (cycle was < last cycle ... that should never be possible) Because the furnace burn...
- Fri May 24, 2019 1:14 pm
- Forum: Releases
- Topic: Version 0.17.43
- Replies: 12
- Views: 12472
Re: Version 0.17.43
Hehe... I have to ask - what prompted this change?
- Fri Apr 05, 2019 4:40 pm
- Forum: Not a bug
- Topic: [17.25] Equipment grid does not change when changing modular armor types if UI is open
- Replies: 3
- Views: 1489
Re: [17.25] Equipment grid does not change when changing modular armor types if UI is open
Is it not supposed to be your current armor? Otherwise why make that window attached to the player inventory, and not a popup close to the armor? Something about this GUI is definitely confusing.....
- Fri Apr 05, 2019 3:49 pm
- Forum: Not a bug
- Topic: [17.25] Equipment grid does not change when changing modular armor types if UI is open
- Replies: 3
- Views: 1489
[17.25] Equipment grid does not change when changing modular armor types if UI is open
Steps to reproduce (demonstrated in the animation below): 1) Have some sort of modular armor equipped. 2) Have another sort of modular armor in the inventory. 3) Open character inventory + modular armor UI. 4) While everything is open, take the armor from the inventory and put it in the armor slot. ...
- Thu Apr 04, 2019 7:03 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 25523
Re: Version 0.17.25
What exactly constitutes an "intersection"? Where any two rails meet?
- Fri Mar 29, 2019 2:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][17.22] Some languages don't have names in the interface settings
- Replies: 1
- Views: 2441
[wheybags][17.22] Some languages don't have names in the interface settings
Some languages don't have a name, but only a code (see image below). There's an inconsistency in language names, where some have an English name, and some have their native name (e.g. the game says "Magyar" and not "Hungarian"; Portuguese has one variant with an English name and...
- Tue Mar 12, 2019 6:18 pm
- Forum: Not a bug
- Topic: [0.17.10] Updater bug
- Replies: 3
- Views: 1276
Re: [0.17.10] Updater bug
Hmm, you're right - I hadn't noticed it was the wrong campaign! I had some old version of Factorio (don't even remember which) and overwrote it with 17.9, then updated to 17.10. So I had some old migration files (which prevented me from joining MP games, which I had to delete manually) and apparentl...
- Tue Mar 12, 2019 9:14 am
- Forum: Mods
- Topic: [MOD 0.17.x] WaiTex 1.3.5: A HD Texture Pack
- Replies: 238
- Views: 319192
- Mon Mar 11, 2019 8:44 pm
- Forum: Not a bug
- Topic: [0.17.10] Updater bug
- Replies: 3
- Views: 1276
[0.17.10] Updater bug
After running into a scenario error in the NPE in 17.9, I decided to give this another go after the update. I updated the game using the auto updater and wanted to start the scenario, but got the following notice: https://i.imgur.com/LC2o5hQ.png 78.999 Loading Level.dat: 324661 bytes. 79.000 Info Sc...
- Mon Mar 11, 2019 5:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Non-recoverable error in scenario
- Replies: 28
- Views: 14624
Re: [0.17.9] Non-recoverable error in scenario
This is supposed to be fixed by update 0.17.10: viewtopic.php?f=3&t=67424
- Mon Mar 11, 2019 3:13 pm
- Forum: Duplicates
- Topic: [17.9] break the Tutorial it said, just befor it brokes itself!
- Replies: 1
- Views: 810
Re: [17.9] break the Tutorial it said, just befor it brokes itself!
Regarding the [Farbe=...] issue - this was a localization error by one of the translators who wasn't aware that it shouldn't be translated. I fixed the problematic strings (at least those I could find) on Crowdin. The scenario error is a duplicate of https://forums.factorio.com/viewtopic.php?f=226&a...
- Sat Mar 09, 2019 4:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.9] Server browser not auto-scrolling when moving with keyboard
- Replies: 1
- Views: 819
[0.17.9] Server browser not auto-scrolling when moving with keyboard
This report deals with a minor UI inconvenience. I was looking for public servers with good ping, so I opened the public server browser, clicked on one of the servers and started going down one by one using the keyboard. When I reached the end of the visible part of the list and kept going down, inf...