Search found 299 matches

by Dev-iL
Tue Jul 21, 2015 11:19 am
Forum: Implemented Suggestions
Topic: Visuals for Combinators
Replies: 17
Views: 25516

Re: Visuals for Combinators

I agree with feature request 100%, I was about to make a post of my own on the subject and even made an image to demonstrate:
Image
by Dev-iL
Sat Jul 18, 2015 5:54 pm
Forum: Duplicates
Topic: [0.12.0] Freeplay Start Message Not Updated
Replies: 4
Views: 6042

Re: [0.12.0] Freeplay Start Message Not Updated

They're aware of this bug (I've submitted it through Crowdin)
by Dev-iL
Sat Jul 18, 2015 11:51 am
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Car+transport belt crash
Replies: 8
Views: 4917

Re: [0.12.0]

I would suggest changing the subject of the post to something more informative.... such as "crash when XXXX"
by Dev-iL
Sat Jul 18, 2015 7:19 am
Forum: Mods
Topic: [0.12.X] Hebrew RTL Fixer/Inverter
Replies: 10
Views: 18370

Re: [0.12.0]Hebrew RTL Fixer/Inverter

if you create your updated files (if needed) in a "locale/he" folder under your mod folder, you can solve both these problems and did I see correctly ? is if already 0.12 ready ? (not really surprised, since I know what you do and how you do it... :P ) you must be the first 0.12 mod - con...
by Dev-iL
Fri Jul 17, 2015 8:00 pm
Forum: Mods
Topic: [0.12.X] Hebrew RTL Fixer/Inverter
Replies: 10
Views: 18370

Re: [0.12.0]Hebrew RTL Fixer/Inverter

Koub wrote:Dev-il, would you please apply (and fill) the template you can find here in your first post ?
Thanks :)
Thanks for pointing this out! I've applied the standardized formatting. Please tell me if there's anything else I should modify.
by Dev-iL
Fri Jul 17, 2015 7:39 pm
Forum: Duplicates
Topic: [0.12] Updating from 0.11
Replies: 2
Views: 4503

Re: [0.12] Updating from 0.11

Mine is better: 7.109 Info Updater.cpp:717: Downloading https://www.factorio.com/updater/get-available-versions?username=<hidden>&token=<private>&apiVersion=2 8.238 0 packages available to download (experimental updates enabled). If you want to enjoy this error too, you should enable experi...
by Dev-iL
Fri Jul 17, 2015 7:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Broken Scenario pack
Replies: 4
Views: 2703

Re: [0.12.0] Broken Scenario pack

Confirmed.
Image
by Dev-iL
Fri Jul 17, 2015 7:23 pm
Forum: Minor issues
Topic: [0.12.1] Right-To-Left languages are presented Left-To-Right
Replies: 50
Views: 36646

Re: [0.11.22] Right-To-Left languages are presented Left-To-Right

I've uploaded my mod in the mods section of the forum. Here's a link to its thread.
by Dev-iL
Fri Jul 17, 2015 7:20 pm
Forum: Mods
Topic: [0.12.X] Hebrew RTL Fixer/Inverter
Replies: 10
Views: 18370

[0.12.X] Hebrew RTL Fixer/Inverter

Type: Mod Name: Factorio_HebInvert Description: Takes care of reverse Hebrew text. Enabling/disabling this mod has no effect, because if installed correctly, it irreversibly replaces game files. License: http://www.wtfpl.net/. Version: 15.08.01 Release: 2015-08-01 Tested-With-Factorio-Version: 0.12....
by Dev-iL
Tue Jul 14, 2015 8:54 pm
Forum: Pending
Topic: [0.11.22] Crash on my laptop (running with mods, even disabled, on a 32bit ZIP install)
Replies: 3
Views: 5640

Re: [0.11.22] Crash on my laptop

Code: Select all

C:/games\factorio 11-22 - hebrew\saves\_autosave1.zip
The inverted slash there looks very problematic....
by Dev-iL
Tue Jul 14, 2015 3:35 pm
Forum: Minor issues
Topic: [0.12.1] Right-To-Left languages are presented Left-To-Right
Replies: 50
Views: 36646

Re: [0.11.22] Right-To-Left languages are presented Left-To-Right

Why re-invent the wheel? https://pypi.python.org/pypi/python-bidi Thanks for the link! To answer your question - because of 2 main reasons: 1) I'm learning python so it's beneficial for me to do it myself. 2) I'm far from familiar with the multitude of available python libraries. Having said that, ...
by Dev-iL
Tue Jul 14, 2015 1:25 pm
Forum: Minor issues
Topic: [0.12.1] Right-To-Left languages are presented Left-To-Right
Replies: 50
Views: 36646

Re: [0.11.22] Right-To-Left languages are presented Left-To-Right

And in that, you've just solved the whole RTL issue ! thank you very much :D two questions: 1. what's with the text about line 222 font names ? 2. can you expand this to all the locale files in the game ? also, I've noticed a problem with my "mod" that makes the game crash (and I reported...
by Dev-iL
Mon Jul 13, 2015 11:37 pm
Forum: Minor issues
Topic: [0.12.1] Right-To-Left languages are presented Left-To-Right
Replies: 50
Views: 36646

Re: [0.11.22] Right-To-Left languages are presented Left-To-Right

So I wrote a very basic python script that inverts all strings after "=" in a core.cfg file located in the same folder as the script: #!/usr/bin/python # coding=utf-8 import codecs def main(): f_out = codecs.open('core_out.cfg', 'a+', encoding='utf8') with codecs.open('core.cfg', 'r', enco...
by Dev-iL
Mon Jul 13, 2015 7:13 pm
Forum: Translations
Topic: Terminology: Rocket vs. Missile
Replies: 6
Views: 18992

Terminology: Rocket vs. Missile

Hi all, In the foreseeable future, Factorio is going to feature rockets being sent into space. However, some craftable weapons are also called rockets. With reference to the following discussion , I suggest that whatever goes to space remains a rocket , but whatever you shoot at biters gets renamed ...
by Dev-iL
Mon Jul 13, 2015 2:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] Train still but not "stopped"
Replies: 5
Views: 1487

Re: [0.11.22] Train still but not "stopped"

This does strike me as a bug. have you tried it with 3 stops? Just tested this - there's no problem with 3 stops. I think this bug only happens when: There's more than 1 stop in the list, and Only a single stop in the list is valid. I saw the same behavior when having >=2 copies of stop1, with noth...
by Dev-iL
Mon Jul 13, 2015 12:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] Train still but not "stopped"
Replies: 5
Views: 1487

[0.11.22] Train still but not "stopped"

Description: Inserters cannot interact with a train standing in a station, when said train has a non-existing stop as its next destination. How to reproduce: 1. Build a circular rail with two stops (say "stop1" and "stop2"). 2. In stop1, place a crate with some fuel and an inser...
by Dev-iL
Thu Jul 09, 2015 8:03 am
Forum: Translations
Topic: [Discussion] Adding "basic" / "simple" before some items
Replies: 1
Views: 7254

[Discussion] Adding "basic" / "simple" before some items

Hi all, Let me start by saying that this post is partly a translation discussion and partly a suggestions for renaming some things in the game. This is an idea that was suggested in the Russian translation discussion of "Electronic circuit" . Here's my translation into English: ...original...
by Dev-iL
Fri Jul 03, 2015 6:29 am
Forum: Ideas and Suggestions
Topic: Logistic network priority
Replies: 22
Views: 29935

Re: Logistic network priority

cube mentioned to me in private correspondence a few months back that they "plan to do one more category of provider chests with medium priority pretty soon." - so there's that... The right way is to limit the production of the end product, and not priorize the delivery. What makes you sa...
by Dev-iL
Fri Jul 03, 2015 6:16 am
Forum: Ideas and Suggestions
Topic: Cargo planes
Replies: 19
Views: 9561

Re: Cargo planes

So you're suggesting a teleporter which runs on fuel? Interesting :) Next thing you know you get co-op games where each team-mate is on their own island, containing only a fraction of resource types. This is probably something they planned. In one of the levels of the campaign you're supposed to bui...

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