Search found 303 matches

by Dev-iL
Tue Dec 08, 2020 6:46 am
Forum: Translations
Topic: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direction
Replies: 7
Views: 3809

Re: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direct

Two suggestions (assuming the developers don't add any more strings): Change it to "левая сторона" and "правая сторона" ("left side" and "right side"). Change the filter string to some variation of "приоритетная сторона входа\выхода" and then the str...
by Dev-iL
Tue Dec 08, 2020 6:41 am
Forum: Not a bug
Topic: [1.1.5] Cannot place new tags on the map anymore
Replies: 3
Views: 1784

Re: [1.1.5] Cannot place new tags on the map anymore

Rseding91 wrote:
Sun Dec 06, 2020 6:50 pm
Chart tags are now placed by clicking the add-tag button on the right side of the screen.
Is it possible to add a key binding for this action?
by Dev-iL
Mon Dec 07, 2020 10:37 am
Forum: Not a bug
Topic: [1.1.5] Inconsistent preview for tiles (graphic layers order)
Replies: 1
Views: 949

[1.1.5] Inconsistent preview for tiles (graphic layers order)

Consider the following example:

Image

You can see several issue:
  • The floor preview covers belts (and items on them) but not the splitter and underground belts.
  • The alt mode visualization obscures the player (see bottom chest).
by Dev-iL
Mon Dec 07, 2020 8:07 am
Forum: Minor issues
Topic: [1.1.5] Console text jumpy when mining
Replies: 1
Views: 1357

[1.1.5] Console text jumpy when mining

When some message in the console is visible and I perform an action such as picking up floor tiles, the following happens, which is quite annoying to watch:

Image

(I have 3 toolbars visible if that matters).
by Dev-iL
Mon Nov 23, 2020 9:18 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 90252

Re: Friday Facts #361 - Train stop limit, Tips and tricks

If you want a rough estimate, you can try to extrapolate it! 1.0 was released on 2020-08-14 and the FFF was posted on 2020-10-09 -> which means 56 days. If they were ~50% done at the time of the FFF and assuming they're working with the same rate, it means an additional 56 days, which brings us rou...
by Dev-iL
Fri Nov 13, 2020 3:37 pm
Forum: Translations
Topic: Plurals in technology names
Replies: 6
Views: 4750

Re: Plurals in technology names

Almost two years later, this has finally been acted upon (see FFF #363), though in the opposite direction...! No matter, as long as it's resolved ;)

Mods - feel free to move to implemented suggestions.
by Dev-iL
Tue Oct 20, 2020 12:14 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 90252

Re: Friday Facts #361 - Train stop limit, Tips and tricks

If you want a rough estimate, you can try to extrapolate it! 1.0 was released on 2020-08-14 and the FFF was posted on 2020-10-09 -> which means 56 days. If they were ~50% done at the time of the FFF and assuming they're working with the same rate, it means an additional 56 days, which brings us roug...
by Dev-iL
Wed Oct 14, 2020 7:23 am
Forum: Resolved Problems and Bugs
Topic: [Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings
Replies: 4
Views: 4788

Re: [Wheybags] [0.18.3] [Minor] Indonesian doesn't have a language name in UI settings

wheybags wrote:
Tue Oct 13, 2020 12:47 pm
Thanks for pointing it out, it can be hard to get these things right when you're working with a bunch of languages you don't speak :p
Sure thing, happy to help! I assure you - I understand neither Indonesian nor Bulgarian, I just happen to be familiar with their writing systems. :)
by Dev-iL
Sun Sep 27, 2020 6:48 am
Forum: Translations
Topic: testing translations locally
Replies: 6
Views: 4459

Re: testing translations locally

Whenever I wanted to test translations in the past, I would simply modify the .cfg files directly (and reload the game). Of course this is not very useful when you want to modify a large number of strings, but very convenient otherwise. Another alternative, for those who don't want to edit the origi...
by Dev-iL
Mon Aug 17, 2020 10:48 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Spidertron legs stretched by belts (1000+ tiles)
Replies: 5
Views: 22665

Re: [1.0.0] Spidertron legs stretched by belts (1000+ tiles)

BTW, this behavior is mentioned in the Spidertron Wiki page:
Factorio Wiki wrote: Spidertrons legs can be moved by belts which can be prevent by inserting belt immunity equipment into its equipment grid.
by Dev-iL
Sun Aug 16, 2020 2:01 pm
Forum: Not a bug
Topic: [1.0.0] Spidertron does not always use rockets in launcher slots
Replies: 5
Views: 3582

Re: [1.0.0] Spidertron does not always use rockets in launcher slots

Ah, thanks for the clarification; not sure how I missed that. So basically, if the logic was: "cycle -> shoot" instead of "shoot -> cycle" it'd work with partially empty ammos slots too... Is this something that can be modded in?
by Dev-iL
Sun Aug 16, 2020 12:12 pm
Forum: Not a bug
Topic: [1.0.0] Spidertron does not always use rockets in launcher slots
Replies: 5
Views: 3582

Re: [1.0.0] Spidertron does not always use rockets in launcher slots

If the spiders weapon is on a slot with no ammo, then it does not shoot. This is consistent with other vehicles and the character. When it shoots, it cycles to the next loaded weapon slot. Nothing here I would consider a bug, just different expectations of what 'auto-target' should do Are you sayin...
by Dev-iL
Sun Aug 16, 2020 8:03 am
Forum: Translations
Topic: Removing RTL language translations
Replies: 17
Views: 17694

Re: Removing RTL language translations

it doesn't make sense to list all the numbers from 11-99 (ends in 11,ends in 12 ..., ends in 99) every time I translate plurals. Wow, I hadn't realized what a nightmare this was in Arabic. Honestly, I'm very doubtful that other languages go through the trouble of encoding every possibility correctl...
by Dev-iL
Sat Aug 15, 2020 5:13 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [1.0.0] Start new game screenshots don't match updated graphics
Replies: 7
Views: 2977

Re: [1.0.0] Start new game screenshots don't match updated graphics

You're talking about "Tips and Tricks", right? I think this is a known issue.
by Dev-iL
Sat Aug 15, 2020 5:11 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] spidertron wrong name
Replies: 3
Views: 3908

Re: [1.0.0] spidertron wrong name

What happens with other named entities, like radars and train stations?

It might be that this works as intended and your post is actually a "feature request".
by Dev-iL
Sat Aug 15, 2020 5:03 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0.0] Spidertron legs stretched by belts (1000+ tiles)
Replies: 5
Views: 22665

Re: [1.0.0] Spidertron legs stretchy too far

Possible dupe: viewtopic.php?f=23&t=87915

I suggest changing the title to "Spidertron legs made longer by belts" or something like that.
by Dev-iL
Sat Aug 15, 2020 4:59 am
Forum: Not a bug
Topic: [1.0.0] Spidertron does not always use rockets in launcher slots
Replies: 5
Views: 3582

Re: [1.0.0] Spidertron does not always use rockets in launcher slots

Didn't test it myself, but I think the issue is that spidertron doesn't fire unless ammo slots are filled from left to right (i.e. if there's no ammo in the leftmost slot, it is treated as no ammo available at all and therefore doesn't fire). I saw this happen in Nilaus' video starting 3:29: https:/...
by Dev-iL
Fri Aug 07, 2020 3:59 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 108914

Re: Friday Facts #359 - Crash site: The beginning

the new graphics look really nice. However, I noticed that on the technology icon of the logistic 1 research, the underground-belt on the top right faces the wrong way. On the logistics 2,3 icon, it is correct. This must be intentional Easter Egg. It signifies that when you research logistic 1, you...
by Dev-iL
Thu Aug 06, 2020 6:57 pm
Forum: Releases
Topic: Version 0.18.43
Replies: 8
Views: 9401

Re: Version 0.18.43

Albert Bertolín Soler / glex - Art director Ales Navratil / Zopa - Graphic designer Ben Buckton / Abregado - Level designer Dan Stevens / TOGoS - Programmer Daniel James Taylor - Composer & sound designer Denis Koshman / Harkonnen - Programmer Dominik Franek - Programmer Dominik Schmaderer - 3D...
by Dev-iL
Mon Jul 27, 2020 11:02 am
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 21659

Re: Friday Facts #353 - Trailer update

valneq wrote:
Wed Jul 22, 2020 9:28 pm
Considering that their proofreading was supposed to hit Crowdin, and nothing has happened on Crowdin in that regard, we might get an update on that topic in the next FFF. Looking forward to it. And even more so looking forward to their corrections to the locales.
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