Search found 91 matches

by wwdragon
Sat Aug 27, 2016 10:02 pm
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 44633

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

"at only the cost of his sanity." lol nice. Those vehicle upgrades look like a nice first step in modular vehicles. Are we gonna be able to swap out their weapons for better ones, too? Just once I'd like to be able to swap the tank cannon for a multi-missile launcher. That does sound like...
by wwdragon
Fri Aug 26, 2016 6:29 pm
Forum: News
Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Replies: 98
Views: 44633

Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental

"at only the cost of his sanity."
lol nice.


Those vehicle upgrades look like a nice first step in modular vehicles.

Are we gonna be able to swap out their weapons for better ones, too?
by wwdragon
Sat Aug 13, 2016 4:35 pm
Forum: Development Proposals
Topic: Circuit network features for 0.15
Replies: 136
Views: 90455

Re: Circuit network features for 0.14

The main thing I want to see improved that is on that list is the building of roboport outposts while some of it is off the build zone of the nearest roboport. Things I don't see on there, that I wanna see are a second tier tank, reduction of the # of bots that follow you and making guns/biters long...
by wwdragon
Sat Jul 30, 2016 2:36 pm
Forum: News
Topic: Friday Facts #149 - Deep down in multiplayer
Replies: 38
Views: 21507

Re: Friday Facts #149 - Deep down in multiplayer

Blog is getting technical.

Yay for flowcharts! :-)
by wwdragon
Fri Jul 01, 2016 11:46 pm
Forum: News
Topic: Friday Facts #145 - 0.13 experimental is out
Replies: 62
Views: 29987

Re: Friday Facts #145 - 0.13 experimental is out

Well I just found the rather large downside to this update.... the so called Behomeths. Right now they are nothing but a recolored, slightly larger blue bug with a SHITLOAD more hps. This is NOT what a behometh is supposed to be! 1) These were supposed to be introduced so that the number of bugs per...
by wwdragon
Fri Jul 01, 2016 10:43 pm
Forum: News
Topic: Friday Facts #145 - 0.13 experimental is out
Replies: 62
Views: 29987

Re: Friday Facts #145 - 0.13 experimental is out

I'm glad to see so many good things in this update.... Shift clicking things in and out of inventories of various types and hitting Esc to exit map and ui is just a couple.

Most of all I'm glad I didn't have to enter a username to goto single player!. :-)
by wwdragon
Sat Jun 25, 2016 2:53 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49733

Re: Friday Facts #144 - The gfx report

The new trains do look nice.

The whole lining things up was a pain before.
by wwdragon
Fri Jun 03, 2016 6:58 am
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 38132

Re: Friday Facts #139 - Wrapping up multiplayer

The usage (creating games as well as listing games) of our Multiplayer Matching Server will require user to be logged in with his Factorio username. This is an anti-piracy change, but in a different way than AAA games do it - we don't use DRM (apart from Steam, but you can still download the game f...
by wwdragon
Sat May 28, 2016 2:08 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 38132

Re: Friday Facts #139 - Wrapping up multiplayer

Wait you are planning to have the game dial home to your server when it starts??? UNACCEPTABLE! I hate it when programs try to connect without my permission. If I'm playing single player, lan or even direct IP, it should not be connecting to your servers... not unless I specifically tell it too bec...
by wwdragon
Sun May 22, 2016 3:15 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 38132

Re: Friday Facts #139 - Wrapping up multiplayer

Wait you are planning to have the game dial home to your server when it starts??? UNACCEPTABLE! I hate it when programs try to connect without my permission. If I'm playing single player, lan or even direct IP, it should not be connecting to your servers... not unless I specifically tell it too bec...
by wwdragon
Fri May 20, 2016 7:43 pm
Forum: News
Topic: Friday Facts #139 - Wrapping up multiplayer
Replies: 74
Views: 38132

Re: Friday Facts #139 - Wrapping up multiplayer

Wait you are planning to have the game dial home to your server when it starts??? UNACCEPTABLE! I hate it when programs try to connect without my permission. If I'm playing single player, lan or even direct IP, it should not be connecting to your servers... not unless I specifically tell it too beca...
by wwdragon
Sat Apr 16, 2016 1:10 am
Forum: News
Topic: Friday Facts #134 - Signal placement indicator
Replies: 68
Views: 36799

Re: Friday Facts #134 - Signal placement indicator

I totally agree.
That rail signal indicator thing will make it sooo much easier! :-D
by wwdragon
Sat Apr 09, 2016 1:13 am
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 73402

Re: Friday Facts #133 - The train struggle

Heavy Inserter is a good idea.
Better that, then take time away from spider tank or whatever.
by wwdragon
Sun Apr 03, 2016 12:12 pm
Forum: News
Topic: Friday Facts #132 - Side Project
Replies: 118
Views: 65144

Re: Friday Facts #132 - Side Project

*Notices the date and just makes a face*
Weird thing is when I first saw this on friday and tried to reply, I couldn't even access this area of the forum and then most of the posts disappeared from the blog.
by wwdragon
Fri Mar 11, 2016 4:28 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 134537

Re: Friday Facts #129 - The late game

1) I like the idea that resources get more plentiful, the farther out we are from spawn. 2) Dirty ore is a BAD IDEA. Just make later tier mining drills cover more area and be more efficient, thereby giving more ore from the same source. I've seen this whole dirty ore thing done in minecraft mods on ...
by wwdragon
Wed Mar 09, 2016 11:09 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 203757

Re: Friday Facts #128 - Back down to earth

I want the loader! :-D
by wwdragon
Fri Jan 08, 2016 11:03 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 115942

Re: Friday Facts #120 - Spidertron

Mmmmm Spidertron. :-D
I hope it has big ass plasma cannon and a gatling lasercannon.

I also hope all vehicles in the future will allow passangers!
by wwdragon
Sun Nov 29, 2015 4:03 am
Forum: News
Topic: Friday Facts #114 - Better train conditions
Replies: 77
Views: 54452

Re: Friday Facts #114 - Better train conditions

I'm happy to see the new rail control and ui :-)

I don't care about the graphics so much as the clarity!
by wwdragon
Sun Nov 29, 2015 3:55 am
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 60128

Re: Friday Facts #113 - Better rail building

Wow! That new rail building looks like it'll really save on effort! :-D
by wwdragon
Sat Sep 12, 2015 2:11 pm
Forum: News
Topic: Friday Facts #103 - Prototyping ahead
Replies: 42
Views: 38820

Re: Friday Facts #103 - Prototyping ahead

I look forward to seeing our new spider tanks with dual gatling lazors! :-D

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