Search found 91 matches
- Sat Aug 27, 2016 10:02 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 44633
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
"at only the cost of his sanity." lol nice. Those vehicle upgrades look like a nice first step in modular vehicles. Are we gonna be able to swap out their weapons for better ones, too? Just once I'd like to be able to swap the tank cannon for a multi-missile launcher. That does sound like...
- Fri Aug 26, 2016 6:29 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 44633
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
"at only the cost of his sanity."
lol nice.
Those vehicle upgrades look like a nice first step in modular vehicles.
Are we gonna be able to swap out their weapons for better ones, too?
lol nice.
Those vehicle upgrades look like a nice first step in modular vehicles.
Are we gonna be able to swap out their weapons for better ones, too?
- Sat Aug 13, 2016 4:35 pm
- Forum: Development Proposals
- Topic: Circuit network features for 0.15
- Replies: 136
- Views: 90455
Re: Circuit network features for 0.14
The main thing I want to see improved that is on that list is the building of roboport outposts while some of it is off the build zone of the nearest roboport. Things I don't see on there, that I wanna see are a second tier tank, reduction of the # of bots that follow you and making guns/biters long...
- Sat Jul 30, 2016 2:36 pm
- Forum: News
- Topic: Friday Facts #149 - Deep down in multiplayer
- Replies: 38
- Views: 21507
Re: Friday Facts #149 - Deep down in multiplayer
Blog is getting technical.
Yay for flowcharts!
Yay for flowcharts!
- Fri Jul 01, 2016 11:46 pm
- Forum: News
- Topic: Friday Facts #145 - 0.13 experimental is out
- Replies: 62
- Views: 29987
Re: Friday Facts #145 - 0.13 experimental is out
Well I just found the rather large downside to this update.... the so called Behomeths. Right now they are nothing but a recolored, slightly larger blue bug with a SHITLOAD more hps. This is NOT what a behometh is supposed to be! 1) These were supposed to be introduced so that the number of bugs per...
- Fri Jul 01, 2016 10:43 pm
- Forum: News
- Topic: Friday Facts #145 - 0.13 experimental is out
- Replies: 62
- Views: 29987
Re: Friday Facts #145 - 0.13 experimental is out
I'm glad to see so many good things in this update.... Shift clicking things in and out of inventories of various types and hitting Esc to exit map and ui is just a couple.
Most of all I'm glad I didn't have to enter a username to goto single player!.
Most of all I'm glad I didn't have to enter a username to goto single player!.
- Sat Jun 25, 2016 2:53 am
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 49733
Re: Friday Facts #144 - The gfx report
The new trains do look nice.
The whole lining things up was a pain before.
The whole lining things up was a pain before.
- Fri Jun 03, 2016 6:58 am
- Forum: News
- Topic: Friday Facts #139 - Wrapping up multiplayer
- Replies: 74
- Views: 38132
Re: Friday Facts #139 - Wrapping up multiplayer
The usage (creating games as well as listing games) of our Multiplayer Matching Server will require user to be logged in with his Factorio username. This is an anti-piracy change, but in a different way than AAA games do it - we don't use DRM (apart from Steam, but you can still download the game f...
- Sat May 28, 2016 2:08 pm
- Forum: News
- Topic: Friday Facts #139 - Wrapping up multiplayer
- Replies: 74
- Views: 38132
Re: Friday Facts #139 - Wrapping up multiplayer
Wait you are planning to have the game dial home to your server when it starts??? UNACCEPTABLE! I hate it when programs try to connect without my permission. If I'm playing single player, lan or even direct IP, it should not be connecting to your servers... not unless I specifically tell it too bec...
- Sun May 22, 2016 3:15 pm
- Forum: News
- Topic: Friday Facts #139 - Wrapping up multiplayer
- Replies: 74
- Views: 38132
Re: Friday Facts #139 - Wrapping up multiplayer
Wait you are planning to have the game dial home to your server when it starts??? UNACCEPTABLE! I hate it when programs try to connect without my permission. If I'm playing single player, lan or even direct IP, it should not be connecting to your servers... not unless I specifically tell it too bec...
- Fri May 20, 2016 7:43 pm
- Forum: News
- Topic: Friday Facts #139 - Wrapping up multiplayer
- Replies: 74
- Views: 38132
Re: Friday Facts #139 - Wrapping up multiplayer
Wait you are planning to have the game dial home to your server when it starts??? UNACCEPTABLE! I hate it when programs try to connect without my permission. If I'm playing single player, lan or even direct IP, it should not be connecting to your servers... not unless I specifically tell it too beca...
- Sat Apr 16, 2016 1:10 am
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 36799
Re: Friday Facts #134 - Signal placement indicator
I totally agree.
That rail signal indicator thing will make it sooo much easier!
That rail signal indicator thing will make it sooo much easier!
- Sat Apr 09, 2016 1:13 am
- Forum: News
- Topic: Friday Facts #133 - The train struggle
- Replies: 175
- Views: 73402
Re: Friday Facts #133 - The train struggle
Heavy Inserter is a good idea.
Better that, then take time away from spider tank or whatever.
Better that, then take time away from spider tank or whatever.
- Sun Apr 03, 2016 12:12 pm
- Forum: News
- Topic: Friday Facts #132 - Side Project
- Replies: 118
- Views: 65144
Re: Friday Facts #132 - Side Project
*Notices the date and just makes a face*
Weird thing is when I first saw this on friday and tried to reply, I couldn't even access this area of the forum and then most of the posts disappeared from the blog.
Weird thing is when I first saw this on friday and tried to reply, I couldn't even access this area of the forum and then most of the posts disappeared from the blog.
- Fri Mar 11, 2016 4:28 pm
- Forum: News
- Topic: Friday Facts #129 - The late game
- Replies: 273
- Views: 134537
Re: Friday Facts #129 - The late game
1) I like the idea that resources get more plentiful, the farther out we are from spawn. 2) Dirty ore is a BAD IDEA. Just make later tier mining drills cover more area and be more efficient, thereby giving more ore from the same source. I've seen this whole dirty ore thing done in minecraft mods on ...
- Wed Mar 09, 2016 11:09 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 203757
Re: Friday Facts #128 - Back down to earth
I want the loader!
- Fri Jan 08, 2016 11:03 pm
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 115942
Re: Friday Facts #120 - Spidertron
Mmmmm Spidertron.
I hope it has big ass plasma cannon and a gatling lasercannon.
I also hope all vehicles in the future will allow passangers!
I hope it has big ass plasma cannon and a gatling lasercannon.
I also hope all vehicles in the future will allow passangers!
- Sun Nov 29, 2015 4:03 am
- Forum: News
- Topic: Friday Facts #114 - Better train conditions
- Replies: 77
- Views: 54452
Re: Friday Facts #114 - Better train conditions
I'm happy to see the new rail control and ui
I don't care about the graphics so much as the clarity!
I don't care about the graphics so much as the clarity!
- Sun Nov 29, 2015 3:55 am
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 60128
Re: Friday Facts #113 - Better rail building
Wow! That new rail building looks like it'll really save on effort!
- Sat Sep 12, 2015 2:11 pm
- Forum: News
- Topic: Friday Facts #103 - Prototyping ahead
- Replies: 42
- Views: 38820
Re: Friday Facts #103 - Prototyping ahead
I look forward to seeing our new spider tanks with dual gatling lazors!