Hey,
I missing the attachement function for PMs which are rly needed!
Please activate this for PMs so that modified mods can be send to thr original author
so that he can check the changes which where made.
It should be able to add a ZIP file with at last 10 MB (if many graphics are included).
Search found 54 matches
- Mon Nov 16, 2015 1:33 am
- Forum: This Forum
- Topic: Attachement for PMs
- Replies: 1
- Views: 6718
- Sun Nov 15, 2015 11:31 pm
- Forum: Technical Help
- Topic: [RESOLVED]Factorio wont start (modded)
- Replies: 4
- Views: 8053
Re: Factorio wont start (modded)
EDIT:
The problem comes from Logistic 3.0 which uses "huge-explosion" but it has to use "massive-explosion".
Well, I am going now to the mod thread and reporting the occured errors .
The problem comes from Logistic 3.0 which uses "huge-explosion" but it has to use "massive-explosion".
Well, I am going now to the mod thread and reporting the occured errors .
- Sun Nov 15, 2015 11:17 pm
- Forum: Mods
- Topic: [0.11.5]Belt Switchers
- Replies: 32
- Views: 45022
Re: [0.11.5]Belt Switchers
Is it possible to port this to 0.12.17? I tried out to change the code but it won't switch either from the left to the right nor from the right to the left. Due to missing documentation page (searched everywhere) I can't fully check what's going wrong here. Hoping that there is a fix for this possiv...
- Sun Nov 15, 2015 10:16 pm
- Forum: Technical Help
- Topic: [RESOLVED]Factorio wont start (modded)
- Replies: 4
- Views: 8053
Re: Factorio wont start (modded)
Base Mod is enabled by default and it wasn't disabled at any time.
- Sun Nov 15, 2015 10:02 pm
- Forum: Technical Help
- Topic: [RESOLVED]Factorio wont start (modded)
- Replies: 4
- Views: 8053
[RESOLVED]Factorio wont start (modded)
Hey, I getting the error: "Error in assignID, entity with name 'huge-explosion' does not exist." But it doesn't tells me wich mod is affacted. Following mods are currently in my 0.12.17 are in: advanced-logistic-system_0.2.10 BeltSwitchers_0.0.1 Bergius_Process_0.1.0 BigDrill_0.3.2 boblibr...
- Sun Nov 15, 2015 9:49 pm
- Forum: Mods
- Topic: [MOD 0.11.20+] SEDI 0.1.0
- Replies: 3
- Views: 18998
Re: [MOD 0.11.20+] SEDI 0.1.0
Hey, I know that this mod won't work in 0.12.17 without editing the source but I like this mod and want to know how to fix the bug with: "Error while loading entity prototype "rf-storage-tank" (storage-tank): No such node (window_bounding_box)" I searched with Notepad++ in all fi...
- Sun Nov 15, 2015 7:50 pm
- Forum: Technical Help
- Topic: Problem with Modinstallation
- Replies: 4
- Views: 8108
Re: Problem with Modinstallation
This was supposed in the Wiki where it's descriped how to build a Mod.
I agree with you that this is rly confusing but it seems that many mods are packed in that way :/ ...
I agree with you that this is rly confusing but it seems that many mods are packed in that way :/ ...
- Sun Nov 15, 2015 7:36 pm
- Forum: Technical Help
- Topic: Problem with Modinstallation
- Replies: 4
- Views: 8108
Problem with Modinstallation
Hey, as prefered I downloaded the Mods Zips but after starting factorio 0.12.17 it tells me that the info.json is missing. This problem seems to occor if the packed mod contains the ModDir x2: My_Some_Nice_Mod_v0.1.1.zip --->My_Some_Nice_Mod_v0.1.1 ------>My_Some_Nice_Mod_v0.1.1 --------->info.json ...
- Sun Nov 15, 2015 5:46 pm
- Forum: Modding help
- Topic: Mod Tutorial
- Replies: 18
- Views: 30409
Re: Mod Tutorial
Is this for latest 0.12.x Version? Because many mods are still 0.11 and not ported or dropped (for what ever reason). Now I want to change localy those parts which must be changed and also, if the orignial author agrees I want to release the updated mods. (At this point I wasn't able to finde Advanc...
- Sun Nov 15, 2015 3:55 pm
- Forum: Mod and installation managers
- Topic: [DISCONTINUED] FMM (Mod manager)
- Replies: 4
- Views: 21949
Re: [WIP] FMM (Mod manager)
Hello, I am getteing some errors with v1: Access violation at address 007C37AE in module 'FMM.exe'. Read of address 06360000. With the latest v1.0.0.1 I am getting Invalid archive file. - Native error: 00035. My choosen Gamepath is D:\Factorio\bein\x64\factorio.exe on a win10 x64 machine. Please try...
- Sun Nov 15, 2015 3:47 pm
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 38908
Re: [0.11.x] Logistic mod
Are there any compatibality to latest 0.12+ Version? Any experiences with that? I'll also give them a try and will response to this thread but if anybody has already some experiences with this mod an 0.12+ I am glad to read from this experiences :). EDIT: It is working fine on 0.12.17 if you make so...
- Thu Sep 03, 2015 1:20 pm
- Forum: Not a bug
- Topic: [0.12.6] Problem with soloar parks
- Replies: 1
- Views: 3011
[0.12.6] Problem with soloar parks
Hey, I ported a 0.11.2 map to 0.12.6 map and now my solar park won't work correctly anymore and I duno why. The setup is rly simpel - it's like that one in the wiki (https://forums.factorio.com/wiki/index.php?title=File:Electrical-network-example-2.png) with a secound setup but only with 8 accumulat...
- Sun Jun 28, 2015 11:29 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 87970
Re: Dedicated Multiplayer Server Guide
Thanks for your answere, I'll try it the next weekend .
- Sat Jun 27, 2015 10:52 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Dedicated Multiplayer Server Guide
- Replies: 54
- Views: 87970
Re: Dedicated Multiplayer Server Guide
Hello, I like this tutorial but I don't understand what the following step means: We now need to create a save file, this must be done on a local copy of factorio In your new savefile, type the following into the console: /c local char = game.players[1].character; game.players[1].character = nil; ch...