Search found 145 matches
- Fri Jan 08, 2021 7:34 pm
- Forum: General discussion
- Topic: Release of 1.1 on Live Build Estimate
- Replies: 3
- Views: 1670
Re: Release of 1.1 on Live Build Estimate
When the bugs on the bug forum are fixed Since its less than 1 page, I would estimate sooner than 1 month from now (but if more bugs come, we gonna fix them) But if you get rid of all the biters, how will death world work? (he laughs to himself not realizing how many times this joke has been made)
- Thu Jan 07, 2021 11:40 pm
- Forum: Off topic
- Topic: What's next for Wube?
- Replies: 12
- Views: 7518
Re: What's next for Wube?
I don't how far fetched this is.... But I've been half paying attention to Creeper World 4's development. And I've noticed a number of parallels in some the dev's more exploratory ideas that are really similar to Factorio's overall concept, but the majority of attention shifted to an evolutionary st...
- Thu Jan 07, 2021 11:26 pm
- Forum: Off topic
- Topic: Kovarex in the morning...
- Replies: 3
- Views: 4312
Re: Kovarex in the morning...
Theres a reason hes associated with infinite energy/fuel production.
- Thu Jan 07, 2021 11:04 pm
- Forum: Off topic
- Topic: Climate Change
- Replies: 53
- Views: 31485
Re: Climate Change
It's inevitable that ecosystems, along with the natural regulatory systems of our world, will become increasingly destabilized in the coming centuries. The result will likely be extreme weather and temperature, famine, and a rate of mass extinction that puts the current one caused by a century of i...
- Thu Jan 07, 2021 11:01 pm
- Forum: Off topic
- Topic: Climate Change
- Replies: 53
- Views: 31485
Re: Climate Change
Hello everybody in these hot days (In Europe at least). 30 (or so) years ago, there was conference about climate change, where specialists of this topic has warned people with responsibility that there is probability, that clima starts to change and if nobody does something, it would be worse and w...
- Thu Jan 07, 2021 10:53 pm
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 32098
Re: Factorio v2
Here are some things I'd like to see - - Smarter biters (a big brain biter that does surgical attacks on your infra that you have to outsmart to defend your bases - An infinite science on communicating with biters which allows you eventually make peace with them as long as you stop polluting. (Say,...
- Thu Jan 07, 2021 10:31 pm
- Forum: Gameplay Help
- Topic: Lessons learned. Please tell me more.
- Replies: 11
- Views: 4291
Re: Lessons learned. Please tell me more.
To the original question.... Liquids tend to be easier to handle if you move crude in bulk to a central refinery area, and pipe output products to locations you need them. Barring mega factories that needs an entirely different style of logistics, a basic factory for rocket launch can reasonably wor...
- Thu Jan 07, 2021 9:41 pm
- Forum: General discussion
- Topic: Is using other people’s blueprints cheating?
- Replies: 50
- Views: 19310
Re: Is using other people’s blueprints cheating?
Bit of a necropost but I haven't seen this very well discussed before. It's not cheating but they are a spoiler of sorts. I heartily recommend launching your first rocket and getting all the science before looking at wikis or blueprint libraries or even the new built in tips. Otherwise you'll miss ...
- Thu Jan 07, 2021 9:26 pm
- Forum: General discussion
- Topic: Game optimization and playability
- Replies: 44
- Views: 16788
Re: Game optimization and playability
I'd like to offer a more philosophical argument..... Why does do you need to keep building more? This is something of big existential question when you're dealing with modern games, and modern gamer's seemingly insatiable need for validation through progression. But I've seen a disturbing number of ...
- Thu Oct 08, 2020 2:48 pm
- Forum: Gameplay Help
- Topic: how do I switch between accumulator and steam/coal based machine?
- Replies: 42
- Views: 21684
Re: how do I switch between accumulator and steam/coal based machine?
Something that I don't got explained yet is what the Production and Satisfaction bars are, and how they work. Satisfaction is the total demand of electricity by the factory, or at least that specific Power Grid. Production is the total production capacity of all power generators on the Grid. Product...
- Thu Oct 08, 2020 2:13 pm
- Forum: General discussion
- Topic: I want to play factorio but I lack a goal
- Replies: 40
- Views: 14403
Re: I want to play factorio but I lack a goal
Kinda what koub said honestly, just do your own thing. Set your own goals, you don't need to care about what anyone else tells you to do. That's why i never play for achievements. Honestly, it's usually bad to check up on forums when you first start playing a game if you don't have any problems whi...
- Thu Oct 01, 2020 11:20 pm
- Forum: General discussion
- Topic: Bots versus Belts
- Replies: 49
- Views: 12409
Re: Bots versus Belts
Nuclear power is a hell of a thing lol I have a 4.8gw blueprint that takes up a fair chunk of space. But its super tiny compared to the amount of solar that I would need to replace it Are you telling us that you literally cannot find the space to place a solar plant? :P I wouldn't be shocked if it ...
- Thu Oct 01, 2020 1:03 pm
- Forum: Gameplay Help
- Topic: private chunks
- Replies: 9
- Views: 2144
Re: private chunks
use mods then? I don't know what you're expecting...... You're running an open server, but you don't want other players to do stuff. You're worried about achievements, but not willing to go single player. You have admin powers.... so why not use them?
- Thu Oct 01, 2020 12:57 pm
- Forum: Gameplay Help
- Topic: why is my oil and petroleum production decrease over time?
- Replies: 30
- Views: 7373
Re: why is my oil and petroleum production decrease over time?
3 Things to help clear things up - Crude oil wells deplete over time. They don't "run out" entirely, but their production rate lowers the more you extract from them. Once at the end of its prime production life, you can use Speed modules (and spd beacons) to up the extraction rate back to ...
- Wed Sep 30, 2020 11:04 pm
- Forum: General discussion
- Topic: Bots versus Belts
- Replies: 49
- Views: 12409
Re: Bots versus Belts
The problem late game with belts is that for massive throughput you need massive belt lanes. And then most often you need to figure out how to balance those massive lanes. Where as bots can inherently self balance if setup correctly and have almost unlimited throughput by just adding more bots and ...
- Wed Sep 30, 2020 1:46 pm
- Forum: Technical Help
- Topic: Huge amounts of lag in multiplayer
- Replies: 6
- Views: 10327
Re: Huge amounts of lag in multiplayer
I'm at an overall loss. if it follows machines on your network, it suggests its something with the network. If it was me, I'd be going deep on the router to see what its doing, and hope for clues.
- Wed Sep 30, 2020 1:39 pm
- Forum: Technical Help
- Topic: Computer crashes when in multiplayer games
- Replies: 2
- Views: 807
Re: Computer crashes when in multiplayer games
What GPU is the game using while running?
- Sat Sep 26, 2020 11:40 pm
- Forum: General discussion
- Topic: Planning vs Winging it
- Replies: 32
- Views: 8121
Re: Planning vs Winging it
Oh, and another fun thing I've found is that you can cart 500c steam around using Fluid Wagons. And set up a Storage Tank + Turbines for multi-megawatt power instead of huge solar and accumulator farms at remote sites.
- Sat Sep 26, 2020 11:34 pm
- Forum: General discussion
- Topic: Planning vs Winging it
- Replies: 32
- Views: 8121
Re: Planning vs Winging it
Speaking of power.... I've never done a launch on more then 80MW power. And most of the time demand doesn't go past 60 or 70, and I'm being totally sloppy at this point. One disastrous biter attack got me paranoid, and rapidly fell down the pollution control rabbit hole. ... For the majority of the...
- Sat Sep 26, 2020 3:06 pm
- Forum: General discussion
- Topic: Planning vs Winging it
- Replies: 32
- Views: 8121
Re: Planning vs Winging it
As many already told, you can send a rocket (an official win) without optimizations and plannings. Yeah, I launched the rocket without many optimizations. It took a while to build it and I was in no rush. I was expanding the territory, killing nests and the rocket was slowly built. I think at the t...