The intended goal was to to see if I could at least keep the pollution down enough that the surrounding tiles could clean them up. I didn't realize it at the time, but the starting location I got was well suited for this experiment..... Water gap so less walls to watch, and ...
Ok now this is starting to make sense to me. Unfortunately a Biter nest moved right next to my base and I shut everything down for a bit "to clear the air" (bad pun, and will go throw myself in a centrifuge later). I'll deal with them after I retool the factory a bit.
So I'm taking a crack at a low Pollution run, and I'm running into major problems figuring out the trade off (and ratios) of Spd/Prod modules when it comes to Pollution statistics and possible AM3 compacting.
Right now I'm running eff1 in pretty much everything to bring the total pollution ...