Search found 170 matches
- Thu Jul 25, 2019 8:28 pm
- Forum: Releases
- Topic: Version 0.17.59
- Replies: 73
- Views: 43542
Re: Version 0.17.59
My biggest problem is that they introduce it so late in the v0.17 cycle. It will destroy every factory currently in existence. Everyone's oil setup has to radically change (right, or did I misunderstand?) And they didn't seem to factor in that heavy oil has a valid and important use (lubricant) esp...
- Thu Jul 25, 2019 8:09 pm
- Forum: Releases
- Topic: Version 0.17.59
- Replies: 73
- Views: 43542
Re: Version 0.17.59
I'm hoping it was just a thought experiment to see how players reacted and nothing that was ever seriously being considered.Sander_Bouwhuis wrote: ↑Thu Jul 25, 2019 8:03 pmSo, before I allow Steam to update I would like to have this clear.
The oil change is NOT in this version, right?
- Sat Jul 20, 2019 8:09 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 203541
Re: Friday Facts #304 - Small bugs; Big changes
We got the awesome (and optional) Rail-Building tutorials-- why not make an equally awesome (and equally optional) Refineries Tutorial instead? Changing the inputs/outputs like this feels really heavy-handed and short-sighted. I do not support these proposed changes! Agreed. Does vanilla really nee...
- Fri Jul 19, 2019 7:04 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 203541
Re: Friday Facts #304 - Small bugs; Big changes
I hope that you agree! Interesting idea, but it doesn't seem to solve the real problem. The issue is new players dealing with the fact that buildings stop when any one output is blocked. In my opinion delaying this lesson is a bad idea as the lesson will still have to be taught eventually and the s...
- Fri Jul 19, 2019 6:25 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 203541
Re: Friday Facts #304 - Small bugs; Big changes
On the oil change: The refinery now looks weird with new basic processing, it looks impractically big. It would be better to have 2 refineries: a basic one and advanced one. The former should be small and it should have a flare stack, while an advanced one shouldn't have a flare stack, but otherwis...
- Fri Jul 19, 2019 5:55 pm
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 203541
Re: Friday Facts #304 - Small bugs; Big changes
I don't like the oil recipe change. It adds a good difficulty and usage of logic. Please, don't do the recipe change! Agreed. I also strongly dislike the flamethrower fuel change. Basic oil processing needed a change but I am not sure this one was best. I am sure that adding a flare stack with a pr...
- Mon Apr 29, 2019 9:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.34] Server browser scrollbar jumping around when I click the headers to sort.
- Replies: 1
- Views: 1758
[0.17.34] Server browser scrollbar jumping around when I click the headers to sort.
See this first image: https://i.imgur.com/kvULIP4.png If I click any header other than the currently selected, the scrollbar jumps halfway down the page: https://i.imgur.com/6hext3O.png If I click the selected header to sort ascending, it sorts and the scrollbar remains at the top of the page: https...
- Sat Apr 06, 2019 4:59 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 56936
Re: Friday Facts #289 - Character GUI
Please, please, please keep this tooltip for the new GUI. It's useful info.
Also, please add an option to swap between the new dark inventory background and the old light inventory background.
- Sat Mar 30, 2019 8:01 am
- Forum: Ideas and Suggestions
- Topic: Iron ore should smelt to Iron ingots, etc.
- Replies: 3
- Views: 1253
Iron ore should smelt to Iron ingots, etc.
I've always thought it a bit odd that iron ore smelts directly to iron plates, iron plates smelt directly to steel plates, iron plates craft into iron gears, etc. I propose a restructuring to this. Iron Ore should smelt to Iron Ingots. Copper ore should smelt to Copper Ingots, which are then extrude...
- Fri Mar 15, 2019 8:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.12] Crash while saving when assembler holds multiple non-stackable items
- Replies: 3
- Views: 2382
Re: [0.17.12] Crash while saving when assembler holds multiple non-stackable items
Thanks for the report. I've fixed it for the next version of 0.17: that recipe should never be able to produce > 1 count of things which the game never allows > 1 count for. In the next version of 0.17 it will error on startup that the recipe is invalid instead of causing corruption/crashes later. ...
- Mon Mar 04, 2019 10:58 am
- Forum: Ideas and Suggestions
- Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
- Replies: 31
- Views: 7071
Re: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
Agreed, I see no good reason for power armor mk2 and reactor to be locked behind military science. A fairly common mid/lategame loadout for me is 4 reactors, 2 exos, 4 mk2 roboports and 2 mk2 batteries.
- Mon Mar 04, 2019 10:27 am
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Need option to disable Interaction error messages and error sound
- Replies: 2
- Views: 786
[0.17.4] Need option to disable Interaction error messages and error sound
TL;DR An option is needed to disable the Interaction error messages and the error sound. What ? First, please see this reddit post for an example of the annoyances I'm talking about: https://old.reddit.com/r/factorio/comments/awj9ua/opinion_i_really_dont_like_the_new_cant_reach/ As discussed in Fri...
- Mon Mar 04, 2019 10:19 am
- Forum: Ideas and Suggestions
- Topic: [0.17.4] Need option to disable Interaction error messages and error sound
- Replies: 2
- Views: 786
[0.17.4] No option to disable interaction error messages and/or error sound
I am reporting this as a bug since I think the developers forgot to add the option to disable the interaction error messages. This applies to both the actual error message and the "Beep boop sound error". First, please see this reddit post for an example of the annoyances I'm talking abou...
- Sun Mar 03, 2019 10:43 am
- Forum: Ideas and Suggestions
- Topic: Rotate Active Quickbar Backwards
- Replies: 1
- Views: 507
Re: Rotate Active Quickbar Backwards
+1. I still have the active quickbars at 2 because more would frequently require double/triple-tapping the swap quickbar key to get back to the one I use the most.
- Fri Mar 01, 2019 4:07 pm
- Forum: Ideas and Suggestions
- Topic: Quick insert exact number of items
- Replies: 10
- Views: 2634
Re: Quick insert exact number of items
Not the same, and not the topic of this thread.BlueTemplar wrote: ↑Fri Mar 01, 2019 12:50 pm(Already mentioned, but just in case...)
Even Distribution :
The topic of this thread is: insert exact number of items into a single or multiple entities.
- Fri Mar 01, 2019 11:02 am
- Forum: Duplicates
- Topic: [0.17.3] Map Generator Options Cut Off By Preview
- Replies: 4
- Views: 1336
[0.17.3] Map Generator Options Cut Off By Preview
I recommend changing the title to "[0.17.3] Map Generator Options Cut Off By Preview". As seen in the screensnip below, I can no longer use the 'Random Seed' button when viewing the preview.
- Fri Mar 01, 2019 10:50 am
- Forum: Ideas and Suggestions
- Topic: Hotbar Quickcrafting
- Replies: 42
- Views: 11987
- Thu Feb 28, 2019 10:07 pm
- Forum: Ideas and Suggestions
- Topic: Suggestions: Blueprints not in inventory
- Replies: 2
- Views: 824
Re: Suggestions: Blueprints not in inventory
If you're copying something, there's a new Copy feature next to the quickbar so you don't need a blueprint for that.
- Thu Feb 28, 2019 10:04 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Toolbar Tweaks
- Replies: 7
- Views: 1853
Re: [0.17.x] Toolbar Tweaks
Something like a "Drop maximum inserter cap into entity" would be awesome. As in, 5 coal, 10 bullets, and 2 recipes worth of raw materials. That would honestly fix it. As would that distribution mod, but not as well. Sounds like a good option for <modkey>+<drop item key>. See my suggestio...
- Thu Feb 28, 2019 10:01 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: Game Creation Ideas
- Replies: 1
- Views: 639
Re: Suggestion: Game Creation Ideas
+1. We need an ingame option to create custom mapgen presets.