Search found 170 matches

by MiniHerc
Thu Jul 25, 2019 8:28 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 43542

Re: Version 0.17.59

My biggest problem is that they introduce it so late in the v0.17 cycle. It will destroy every factory currently in existence. Everyone's oil setup has to radically change (right, or did I misunderstand?) And they didn't seem to factor in that heavy oil has a valid and important use (lubricant) esp...
by MiniHerc
Thu Jul 25, 2019 8:09 pm
Forum: Releases
Topic: Version 0.17.59
Replies: 73
Views: 43542

Re: Version 0.17.59

Sander_Bouwhuis wrote:
Thu Jul 25, 2019 8:03 pm
So, before I allow Steam to update I would like to have this clear.
The oil change is NOT in this version, right?
I'm hoping it was just a thought experiment to see how players reacted and nothing that was ever seriously being considered.
by MiniHerc
Sat Jul 20, 2019 8:09 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 203541

Re: Friday Facts #304 - Small bugs; Big changes

We got the awesome (and optional) Rail-Building tutorials-- why not make an equally awesome (and equally optional) Refineries Tutorial instead? Changing the inputs/outputs like this feels really heavy-handed and short-sighted. I do not support these proposed changes! Agreed. Does vanilla really nee...
by MiniHerc
Fri Jul 19, 2019 7:04 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 203541

Re: Friday Facts #304 - Small bugs; Big changes

I hope that you agree! Interesting idea, but it doesn't seem to solve the real problem. The issue is new players dealing with the fact that buildings stop when any one output is blocked. In my opinion delaying this lesson is a bad idea as the lesson will still have to be taught eventually and the s...
by MiniHerc
Fri Jul 19, 2019 6:25 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 203541

Re: Friday Facts #304 - Small bugs; Big changes

On the oil change: The refinery now looks weird with new basic processing, it looks impractically big. It would be better to have 2 refineries: a basic one and advanced one. The former should be small and it should have a flare stack, while an advanced one shouldn't have a flare stack, but otherwis...
by MiniHerc
Fri Jul 19, 2019 5:55 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 203541

Re: Friday Facts #304 - Small bugs; Big changes

I don't like the oil recipe change. It adds a good difficulty and usage of logic. Please, don't do the recipe change! Agreed. I also strongly dislike the flamethrower fuel change. Basic oil processing needed a change but I am not sure this one was best. I am sure that adding a flare stack with a pr...
by MiniHerc
Mon Apr 29, 2019 9:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.34] Server browser scrollbar jumping around when I click the headers to sort.
Replies: 1
Views: 1758

[0.17.34] Server browser scrollbar jumping around when I click the headers to sort.

See this first image: https://i.imgur.com/kvULIP4.png If I click any header other than the currently selected, the scrollbar jumps halfway down the page: https://i.imgur.com/6hext3O.png If I click the selected header to sort ascending, it sorts and the scrollbar remains at the top of the page: https...
by MiniHerc
Sat Apr 06, 2019 4:59 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 56936

Re: Friday Facts #289 - Character GUI

Image

Please, please, please keep this tooltip for the new GUI. It's useful info.

Also, please add an option to swap between the new dark inventory background and the old light inventory background.
by MiniHerc
Sat Mar 30, 2019 8:01 am
Forum: Ideas and Suggestions
Topic: Iron ore should smelt to Iron ingots, etc.
Replies: 3
Views: 1253

Iron ore should smelt to Iron ingots, etc.

I've always thought it a bit odd that iron ore smelts directly to iron plates, iron plates smelt directly to steel plates, iron plates craft into iron gears, etc. I propose a restructuring to this. Iron Ore should smelt to Iron Ingots. Copper ore should smelt to Copper Ingots, which are then extrude...
by MiniHerc
Fri Mar 15, 2019 8:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.12] Crash while saving when assembler holds multiple non-stackable items
Replies: 3
Views: 2382

Re: [0.17.12] Crash while saving when assembler holds multiple non-stackable items

Thanks for the report. I've fixed it for the next version of 0.17: that recipe should never be able to produce > 1 count of things which the game never allows > 1 count for. In the next version of 0.17 it will error on startup that the recipe is invalid instead of causing corruption/crashes later. ...
by MiniHerc
Mon Mar 04, 2019 10:58 am
Forum: Ideas and Suggestions
Topic: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research
Replies: 31
Views: 7071

Re: [0.17] Remove military science from power armor Mk2 and portable fusion reactor research

Agreed, I see no good reason for power armor mk2 and reactor to be locked behind military science. A fairly common mid/lategame loadout for me is 4 reactors, 2 exos, 4 mk2 roboports and 2 mk2 batteries.
by MiniHerc
Mon Mar 04, 2019 10:27 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Need option to disable Interaction error messages and error sound
Replies: 2
Views: 786

[0.17.4] Need option to disable Interaction error messages and error sound

TL;DR An option is needed to disable the Interaction error messages and the error sound. What ? First, please see this reddit post for an example of the annoyances I'm talking about: https://old.reddit.com/r/factorio/comments/awj9ua/opinion_i_really_dont_like_the_new_cant_reach/ As discussed in Fri...
by MiniHerc
Mon Mar 04, 2019 10:19 am
Forum: Ideas and Suggestions
Topic: [0.17.4] Need option to disable Interaction error messages and error sound
Replies: 2
Views: 786

[0.17.4] No option to disable interaction error messages and/or error sound

I am reporting this as a bug since I think the developers forgot to add the option to disable the interaction error messages. This applies to both the actual error message and the "Beep boop sound error". First, please see this reddit post for an example of the annoyances I'm talking abou...
by MiniHerc
Sun Mar 03, 2019 10:43 am
Forum: Ideas and Suggestions
Topic: Rotate Active Quickbar Backwards
Replies: 1
Views: 507

Re: Rotate Active Quickbar Backwards

+1. I still have the active quickbars at 2 because more would frequently require double/triple-tapping the swap quickbar key to get back to the one I use the most.
by MiniHerc
Fri Mar 01, 2019 4:07 pm
Forum: Ideas and Suggestions
Topic: Quick insert exact number of items
Replies: 10
Views: 2634

Re: Quick insert exact number of items

BlueTemplar wrote:
Fri Mar 01, 2019 12:50 pm
(Already mentioned, but just in case...)

Even Distribution :
Image
Not the same, and not the topic of this thread.

The topic of this thread is: insert exact number of items into a single or multiple entities.
by MiniHerc
Fri Mar 01, 2019 11:02 am
Forum: Duplicates
Topic: [0.17.3] Map Generator Options Cut Off By Preview
Replies: 4
Views: 1336

[0.17.3] Map Generator Options Cut Off By Preview

I recommend changing the title to "[0.17.3] Map Generator Options Cut Off By Preview". As seen in the screensnip below, I can no longer use the 'Random Seed' button when viewing the preview.
Image
by MiniHerc
Fri Mar 01, 2019 10:50 am
Forum: Ideas and Suggestions
Topic: Hotbar Quickcrafting
Replies: 42
Views: 11987

Re: Queue production on hotkey press if none in inventory.

KwegiboHB wrote:
Fri Mar 01, 2019 1:24 am
Currently nothing happens if you hit the hotkey with none in inventory, at all.
The reason for that is because this ghost item option is disabled by default. It is an interesting idea, and perhaps a hotkey combination would be nice.
Image
by MiniHerc
Thu Feb 28, 2019 10:07 pm
Forum: Ideas and Suggestions
Topic: Suggestions: Blueprints not in inventory
Replies: 2
Views: 824

Re: Suggestions: Blueprints not in inventory

If you're copying something, there's a new Copy feature next to the quickbar so you don't need a blueprint for that.
by MiniHerc
Thu Feb 28, 2019 10:04 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Toolbar Tweaks
Replies: 7
Views: 1853

Re: [0.17.x] Toolbar Tweaks

Something like a "Drop maximum inserter cap into entity" would be awesome. As in, 5 coal, 10 bullets, and 2 recipes worth of raw materials. That would honestly fix it. As would that distribution mod, but not as well. Sounds like a good option for <modkey>+<drop item key>. See my suggestio...
by MiniHerc
Thu Feb 28, 2019 10:01 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Game Creation Ideas
Replies: 1
Views: 639

Re: Suggestion: Game Creation Ideas

+1. We need an ingame option to create custom mapgen presets.

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