Search found 156 matches

by Ambaire
Fri Mar 01, 2019 4:07 pm
Forum: Ideas and Suggestions
Topic: Quick insert exact number of items
Replies: 10
Views: 908

Re: Quick insert exact number of items

BlueTemplar wrote: ↑
Fri Mar 01, 2019 12:50 pm
(Already mentioned, but just in case...)

Even Distribution :
Image
Not the same, and not the topic of this thread.

The topic of this thread is: insert exact number of items into a single or multiple entities.
by Ambaire
Fri Mar 01, 2019 11:02 am
Forum: Duplicates
Topic: [0.17.3] Map Generator Options Cut Off By Preview
Replies: 4
Views: 450

[0.17.3] Map Generator Options Cut Off By Preview

I recommend changing the title to "[0.17.3] Map Generator Options Cut Off By Preview". As seen in the screensnip below, I can no longer use the 'Random Seed' button when viewing the preview.
Image
by Ambaire
Fri Mar 01, 2019 10:50 am
Forum: Ideas and Suggestions
Topic: Hotbar Quickcrafting
Replies: 40
Views: 3908

Re: Queue production on hotkey press if none in inventory.

KwegiboHB wrote: ↑
Fri Mar 01, 2019 1:24 am
Currently nothing happens if you hit the hotkey with none in inventory, at all.
The reason for that is because this ghost item option is disabled by default. It is an interesting idea, and perhaps a hotkey combination would be nice.
Image
by Ambaire
Thu Feb 28, 2019 10:07 pm
Forum: Ideas and Suggestions
Topic: Suggestions: Blueprints not in inventory
Replies: 2
Views: 311

Re: Suggestions: Blueprints not in inventory

If you're copying something, there's a new Copy feature next to the quickbar so you don't need a blueprint for that.
by Ambaire
Thu Feb 28, 2019 10:04 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Toolbar Tweaks
Replies: 7
Views: 756

Re: [0.17.x] Toolbar Tweaks

Something like a "Drop maximum inserter cap into entity" would be awesome. As in, 5 coal, 10 bullets, and 2 recipes worth of raw materials. That would honestly fix it. As would that distribution mod, but not as well. Sounds like a good option for <modkey>+<drop item key>. See my suggestio...
by Ambaire
Thu Feb 28, 2019 10:01 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Game Creation Ideas
Replies: 1
Views: 197

Re: Suggestion: Game Creation Ideas

+1. We need an ingame option to create custom mapgen presets.
by Ambaire
Thu Feb 28, 2019 9:59 pm
Forum: Ideas and Suggestions
Topic: Suggestion: User Preferences
Replies: 1
Views: 149

Re: Suggestion: User Preferences

For Toolbar setup, please see this suggestion thread: viewtopic.php?f=6&t=65549
by Ambaire
Thu Feb 28, 2019 9:58 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Repair Tools by armor
Replies: 7
Views: 576

Re: Suggestion: Repair Tools by armor

Gandamir wrote: ↑
Thu Feb 28, 2019 9:21 pm
There is a vacated slot where the pickaxe used to be. It would make sense to put the repair tools here for quick access.
Disagree. Why do you think that would make sense? Repair tools are something that I always put in the hot/quickbar for keybind access.
by Ambaire
Thu Feb 28, 2019 2:11 pm
Forum: Ideas and Suggestions
Topic: 0.17 problem: items not appear on toolbar after pickup
Replies: 18
Views: 1240

Re: 0.17 problem: items not appear on toolbar after pickup

I think toolbar blueprints will solve this "problem". Actually, it isn't a problem. You just need to get used to new toolbar. It is an absolutely different entity now. You don't need to add/remove items often. Just configure handy layout once and use it. Shameless link for the tool/quickb...
by Ambaire
Thu Feb 28, 2019 2:02 pm
Forum: Ideas and Suggestions
Topic: Escape Key functionality and "clear item from hand"
Replies: 5
Views: 499

Re: Escape Key functionality and "clear item from hand"

I wish more people bothered to check the controls / keybinds before playing a new game. There's a lot of important stuff in there...
Image
by Ambaire
Thu Feb 28, 2019 1:59 pm
Forum: Ideas and Suggestions
Topic: Car aligns to cardinal directions
Replies: 32
Views: 7452

Re: Cardinal/InterCardinal driving accuracy mode on 0.17 shortcut bar.

CDarklock wrote: ↑
Thu Feb 28, 2019 1:44 pm
Why not just give cars and tanks the WASD controls? Problem solved ;)
Um. They already control with WASD by default? And if you're suggesting they move like the player... then you wouldn't be able to reverse anymore. Or do precision maneuvering.
by Ambaire
Thu Feb 28, 2019 1:56 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
Replies: 53
Views: 6199

Re: [0.17.1] Save and Load Quickbar Layouts like blueprints

TheBloke wrote: ↑
Thu Feb 28, 2019 1:37 pm
Sorry I missed your existing thread, Ambaire!
It's cool. You made a much more detailed post. Would you prefer I change my thread title to what yours was?

@Koub I wish you'd merged mine into TheBloke's :P
by Ambaire
Thu Feb 28, 2019 11:21 am
Forum: Ideas and Suggestions
Topic: Car aligns to cardinal directions
Replies: 32
Views: 7452

Re: Cardinal/InterCardinal driving accuracy mode on 0.17 shortcut bar.

After switching this driving mode the car/tank would turn to next defined direction, obeying turn radius and speed, after a single press of A or D. It would make driving in multiplayer much easier and more enjoyable, as well as allow efficient construction of belts, roads, etc. In my opinion the be...
by Ambaire
Thu Feb 28, 2019 11:17 am
Forum: Ideas and Suggestions
Topic: Shortcut for Set Filter
Replies: 6
Views: 521

Re: Shortcut for Set Filter

Yes, my laptop doesn't have a middlemouse button. Thanks for the workaround but we shouldn't have to use one in the first place. Especially since I don't see any reason to force this shortcut to be mouse related. Just let me use '!' or whatever :) +1 Yeah, sorry, I didn't read your entire post befo...
by Ambaire
Thu Feb 28, 2019 11:11 am
Forum: Ideas and Suggestions
Topic: Shortcut for Set Filter
Replies: 6
Views: 521

Re: Shortcut for Set Filter

Does your laptop have left and right mouse buttons? I'm assuming you meant that your laptop doesn't have a dedicated middle mouse button. A quick google of "middle mouse click without mouse" led to this site: https://www.maketecheasier.com/simulate-middle-click-touchpad-windows10/ which of...
by Ambaire
Thu Feb 28, 2019 11:05 am
Forum: Ideas and Suggestions
Topic: Quickbar
Replies: 3
Views: 361

Re: Quickbar

2. Quickbar gets very messy if you do not put an item back exactly where it was before. Meaning, you can same item (or a link to inventory, you name it) in every quickslot. I would prefer if it the original position would simply disappear when the item is placed elsewhere on quickbar (as it was pre...
by Ambaire
Thu Feb 28, 2019 11:02 am
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 52
Views: 3922

Re: Idling player should delete/place ghosts in reach

Very similar to a suggestions the devs have rejected : https://forums.factorio.com/viewtopic.php?f=71&t=62293 I've also seen it several times within other discussions. Hope that the devs change their mind :) I was hoping for a key to fill in the ghosts, so that you could hold it and drag over l...
by Ambaire
Thu Feb 28, 2019 10:58 am
Forum: Ideas and Suggestions
Topic: Main menu labels
Replies: 5
Views: 328

Re: Main menu labels

FitzFitz wrote: ↑
Thu Feb 28, 2019 10:25 am
Just wanted to say that I'm sorry for my poor english. If something sounds rude it's just bad wording.
As a native speaker, and English is the only language I know, your spelling and grammar are fine. You make several good points with that first post and I agree that the UI could be a lot better.
by Ambaire
Thu Feb 28, 2019 9:26 am
Forum: Ideas and Suggestions
Topic: [0.17.2] Allow disabling "x is in the way" error text
Replies: 8
Views: 1000

Re: [0.17.2] Allow disabling error text

I'm about 8 hours into a singleplayer railworld and this 'feature' is still incessantly annoying. At the very least, using an existing entity for proper spacing of new entities of the same type should NOT generate these errors.
by Ambaire
Thu Feb 28, 2019 9:20 am
Forum: Ideas and Suggestions
Topic: [0.17] Add recently used slot to toolbar
Replies: 8
Views: 413

Re: [0.17] Add recently used slot to toolbar

BlueTemplar wrote: ↑
Wed Feb 27, 2019 8:44 pm
Add a *whole* "recently used" toolbar !
Brilliant. This would be awesome.

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