Search found 170 matches

by MiniHerc
Fri Jun 04, 2021 3:15 pm
Forum: General discussion
Topic: Upgrading the old game assets in 0.6.4
Replies: 13
Views: 4527

Re: Upgrading the old game assets in 0.6.4

posila wrote:
Sun May 23, 2021 8:12 pm
but-why.gif
Science isn't about Why. It's about Why Not!!!
by MiniHerc
Fri Jun 04, 2021 3:01 pm
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 78
Views: 25627

Re: Custom Map Generator Presets

This thread should probably be merged into this other thread, since they both suggest the same thing.
by MiniHerc
Fri Jun 04, 2021 2:58 pm
Forum: Ideas and Suggestions
Topic: Save custom world presets / Custom map generator presets / Save/load map-exchange-string
Replies: 78
Views: 25627

Re: Custom Map Generator Presets

Came here to suggest this. You noticed, that you can do that already by using the map exchange string? I doubt this will be used by many players. But I may be wrong. Until then I think this should have low priority. I would definitely use it. Map exchange strings cannot be saved within the game. Edi...
by MiniHerc
Sun Apr 18, 2021 9:35 am
Forum: Duplicates
Topic: [1.1.32] Manual belt rotation allows compression of items
Replies: 1
Views: 1078

[1.1.32] Manual belt rotation allows compression of items

If a belt is rotated to end in a curve, 5 items can exist on the outside lane. If the belt is then rotated back, the 5 items remain. Please see the images below. Before rotation: https://i.imgur.com/7zlp4QM.png After rotating each segment left then right then straight, right to left: https://i.imgur...
by MiniHerc
Wed Jan 27, 2021 8:14 am
Forum: Ideas and Suggestions
Topic: Add an option to disable the black stripes in zoomed-in map view
Replies: 19
Views: 4576

[1.1] Please allow disabling the black lines in map view

They're awful.

Signed,

A player with eye strain and a headache. :cry:

P.S. Why was this considered a wanted feature? :? I thought one of the goals of Factorio was player friendliness, and giving us eyestrain and headaches is not friendly.
by MiniHerc
Tue Dec 29, 2020 1:22 am
Forum: General discussion
Topic: Mods...
Replies: 11
Views: 3877

Re: Mods...

I wonder if it will ever be possible to create a mod updater AI that reads the patch notes or something and makes changes to the mods accordingly.
by MiniHerc
Wed Dec 23, 2020 7:36 pm
Forum: Implemented Suggestions
Topic: Epilepsy inducing screen effects
Replies: 10
Views: 3155

Re: Epilepsy inducing screen effects

+1. This is especially problematic on the Mountain Fortress map, as being near the void area when taking damage will flash the void red rapidly.
by MiniHerc
Wed Dec 23, 2020 7:11 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.0.0] config-path.cfg typos
Replies: 1
Views: 866

[Rseding91] [1.0.0] config-path.cfg typos

Source file comment text below with perceived typos striked and the corrected word after in bold: #This value specifies the way the aplication application generates default values for path.read-data and path.write-data #When set to true, it will use system directories (Users/Name/AppData/Roaming/Fac...
by MiniHerc
Tue Nov 24, 2020 10:46 pm
Forum: General discussion
Topic: your thoughts on menu simulation
Replies: 64
Views: 19823

Re: your thoughts on menu simulation

my thoughts: 1. too bombastic its a glorified wallpaper, and should be quiet and not be distracting. what's on screen should be slow. i like scene with assembly line, belts, bots, trains arriving and leaving base, but not combats (a little is ok) and spidertron moving around. showing nests and bite...
by MiniHerc
Tue Nov 24, 2020 10:24 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129904

Re: Version 1.1.0

In general: Since it is impossible to make something perfect you can only try to get as close to perfect as you can (and Factorio is very close imo). But there is always room for improvement. And for things to get better you always need change. That’s the way of life. You have to change something i...
by MiniHerc
Tue Nov 24, 2020 9:43 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129904

Re: Version 1.1.0

About the movment of the armor/ammo window to the left. The reasons are simple: 1) We needed more space for it now, as it can show both the player and the vehicle and there are shortcuts + alert on the right side already 2) It adds more space for the right panel tooltip info The change is slightly ...
by MiniHerc
Tue Nov 24, 2020 8:15 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129904

Re: Version 1.1.0

I personally don't like screen space permanently repurposed as my reward for launching the rocket. I do like being able to know how many I've launched, but it's not info so important to me 100% of the time that it needs its own dedicated screen area. How big is your screen? This is what I see with ...
by MiniHerc
Tue Nov 24, 2020 8:11 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129904

Re: Version 1.1.0

Rocket silo stats GUI should be a toggle. Both sets of players are therefore happy. I'm concerned about this alarming trend of the developers releasing seemingly random changes that noone asked for, with no options for reversion for those who preferred the old way. Rocket silo stats GUI removal. Cha...
by MiniHerc
Tue Nov 24, 2020 6:09 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129904

Re: Version 1.1.0

Please also re-add the character tab as a toggle. Some 'duplication' is okay. And it looks really good. https://i.imgur.com/J5noH0B.png Also, please let us toggle which side the character/vehicle info window is on. I still have plenty of room on my monitor on the right for them. Looks Weird on the l...
by MiniHerc
Tue Nov 24, 2020 6:04 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129904

Re: Version 1.1.0

Also, please let us toggle which side the character/vehicle info window is on. I still have plenty of room on my monitor on the right for them. Looks Weird on the left.

Image
by MiniHerc
Tue Nov 24, 2020 5:59 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129904

Re: Version 1.1.0

Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? I don't understand why it was seemingly randomly removed. I would like to ask this too. For me (and many others I'd bet) Factorio starts after you launch that first rocket - forever chasing MORE™ . Incr...
by MiniHerc
Tue Nov 24, 2020 5:55 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129904

Re: Version 1.1.0

I'm quite surprised by the complaints related to the quickbar change. It seems like a super obvious thing to me, that I always clear the cursor automatically whenever I'm done doing something with an item. Clicking some other quickbar item with something else is hand is just something that doesn't ...
by MiniHerc
Tue Nov 24, 2020 2:14 am
Forum: Releases
Topic: Version 1.1.0
Replies: 222
Views: 129904

Re: Version 1.1.0

Why was the Rocket silo stats GUI removed? How do we now see how many satellites we've launched? I don't understand why it was seemingly randomly removed. I preferred the quickbar the way it was. Switching items in my hand now requires and extra keystroke to clear it. Or make it an option, please. I...
by MiniHerc
Thu Nov 19, 2020 1:46 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 99022

Re: Friday Facts #363 - 1.1 is getting close

The inserter slot keeps me tinkering about what usecases it solves. We're about to lose a neat little interface to a lot of blur : We're not there yet, as a filter inserter will need some third panel to select the filters. Agreed its a cleaner way to manually clear a inserter (instead of rotating/r...

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