Search found 170 matches

by MiniHerc
Thu Feb 28, 2019 9:59 pm
Forum: Ideas and Suggestions
Topic: Suggestion: User Preferences
Replies: 1
Views: 632

Re: Suggestion: User Preferences

For Toolbar setup, please see this suggestion thread: viewtopic.php?f=6&t=65549
by MiniHerc
Thu Feb 28, 2019 9:58 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Repair Tools by armor
Replies: 7
Views: 1589

Re: Suggestion: Repair Tools by armor

Gandamir wrote: ↑
Thu Feb 28, 2019 9:21 pm
There is a vacated slot where the pickaxe used to be. It would make sense to put the repair tools here for quick access.
Disagree. Why do you think that would make sense? Repair tools are something that I always put in the hot/quickbar for keybind access.
by MiniHerc
Thu Feb 28, 2019 2:11 pm
Forum: Ideas and Suggestions
Topic: 0.17 problem: items not appear on toolbar after pickup
Replies: 18
Views: 3557

Re: 0.17 problem: items not appear on toolbar after pickup

I think toolbar blueprints will solve this "problem". Actually, it isn't a problem. You just need to get used to new toolbar. It is an absolutely different entity now. You don't need to add/remove items often. Just configure handy layout once and use it. Shameless link for the tool/quickb...
by MiniHerc
Thu Feb 28, 2019 2:02 pm
Forum: Ideas and Suggestions
Topic: Escape Key functionality and "clear item from hand"
Replies: 5
Views: 1476

Re: Escape Key functionality and "clear item from hand"

I wish more people bothered to check the controls / keybinds before playing a new game. There's a lot of important stuff in there...
Image
by MiniHerc
Thu Feb 28, 2019 1:59 pm
Forum: Ideas and Suggestions
Topic: Car aligns to cardinal directions
Replies: 32
Views: 13072

Re: Cardinal/InterCardinal driving accuracy mode on 0.17 shortcut bar.

CDarklock wrote: ↑
Thu Feb 28, 2019 1:44 pm
Why not just give cars and tanks the WASD controls? Problem solved ;)
Um. They already control with WASD by default? And if you're suggesting they move like the player... then you wouldn't be able to reverse anymore. Or do precision maneuvering.
by MiniHerc
Thu Feb 28, 2019 1:56 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
Replies: 53
Views: 15856

Re: [0.17.1] Save and Load Quickbar Layouts like blueprints

TheBloke wrote: ↑
Thu Feb 28, 2019 1:37 pm
Sorry I missed your existing thread, Ambaire!
It's cool. You made a much more detailed post. Would you prefer I change my thread title to what yours was?

@Koub I wish you'd merged mine into TheBloke's :P
by MiniHerc
Thu Feb 28, 2019 11:21 am
Forum: Ideas and Suggestions
Topic: Car aligns to cardinal directions
Replies: 32
Views: 13072

Re: Cardinal/InterCardinal driving accuracy mode on 0.17 shortcut bar.

After switching this driving mode the car/tank would turn to next defined direction, obeying turn radius and speed, after a single press of A or D. It would make driving in multiplayer much easier and more enjoyable, as well as allow efficient construction of belts, roads, etc. In my opinion the be...
by MiniHerc
Thu Feb 28, 2019 11:17 am
Forum: Ideas and Suggestions
Topic: Shortcut for Set Filter
Replies: 6
Views: 1636

Re: Shortcut for Set Filter

Yes, my laptop doesn't have a middlemouse button. Thanks for the workaround but we shouldn't have to use one in the first place. Especially since I don't see any reason to force this shortcut to be mouse related. Just let me use '!' or whatever :) +1 Yeah, sorry, I didn't read your entire post befo...
by MiniHerc
Thu Feb 28, 2019 11:11 am
Forum: Ideas and Suggestions
Topic: Shortcut for Set Filter
Replies: 6
Views: 1636

Re: Shortcut for Set Filter

Does your laptop have left and right mouse buttons? I'm assuming you meant that your laptop doesn't have a dedicated middle mouse button. A quick google of "middle mouse click without mouse" led to this site: https://www.maketecheasier.com/simulate-middle-click-touchpad-windows10/ which of...
by MiniHerc
Thu Feb 28, 2019 11:05 am
Forum: Ideas and Suggestions
Topic: Quickbar
Replies: 3
Views: 1134

Re: Quickbar

2. Quickbar gets very messy if you do not put an item back exactly where it was before. Meaning, you can same item (or a link to inventory, you name it) in every quickslot. I would prefer if it the original position would simply disappear when the item is placed elsewhere on quickbar (as it was pre...
by MiniHerc
Thu Feb 28, 2019 11:02 am
Forum: Ideas and Suggestions
Topic: Better mechanism for hand building over ghosts before robots
Replies: 52
Views: 12118

Re: Idling player should delete/place ghosts in reach

Very similar to a suggestions the devs have rejected : https://forums.factorio.com/viewtopic.php?f=71&t=62293 I've also seen it several times within other discussions. Hope that the devs change their mind :) I was hoping for a key to fill in the ghosts, so that you could hold it and drag over l...
by MiniHerc
Thu Feb 28, 2019 10:58 am
Forum: Ideas and Suggestions
Topic: Main menu labels
Replies: 5
Views: 1051

Re: Main menu labels

FitzFitz wrote: ↑
Thu Feb 28, 2019 10:25 am
Just wanted to say that I'm sorry for my poor english. If something sounds rude it's just bad wording.
As a native speaker, and English is the only language I know, your spelling and grammar are fine. You make several good points with that first post and I agree that the UI could be a lot better.
by MiniHerc
Thu Feb 28, 2019 9:26 am
Forum: Ideas and Suggestions
Topic: [0.17.2] Allow disabling "x is in the way" error text
Replies: 8
Views: 2650

Re: [0.17.2] Allow disabling error text

I'm about 8 hours into a singleplayer railworld and this 'feature' is still incessantly annoying. At the very least, using an existing entity for proper spacing of new entities of the same type should NOT generate these errors.
by MiniHerc
Thu Feb 28, 2019 9:20 am
Forum: Ideas and Suggestions
Topic: [0.17] Add recently used slot to toolbar
Replies: 8
Views: 1217

Re: [0.17] Add recently used slot to toolbar

BlueTemplar wrote: ↑
Wed Feb 27, 2019 8:44 pm
Add a *whole* "recently used" toolbar !
Brilliant. This would be awesome.
by MiniHerc
Thu Feb 28, 2019 9:19 am
Forum: Ideas and Suggestions
Topic: 0.17 "Infinite" Research
Replies: 3
Views: 1020

Re: 0.17 "Infinite" Research

Perhaps a toggle in the queue? Have a clicky 'repeat if possible'.
by MiniHerc
Thu Feb 28, 2019 9:18 am
Forum: Ideas and Suggestions
Topic: [0.17.2] Screenshot button
Replies: 5
Views: 1394

Re: [0.17.2] Screenshot button

Would be nice to have a regular hotkey for screenshots. Integrate it into the PrtScr key, even.
by MiniHerc
Thu Feb 28, 2019 9:12 am
Forum: Ideas and Suggestions
Topic: 0.17 - Quick bar item removal
Replies: 5
Views: 984

Re: 0.17 - Quick bar item removal

Holding an item and middleclicking a slot should directly replace the filter. Right now, it takes two middle clicks.
by MiniHerc
Thu Feb 28, 2019 9:08 am
Forum: Ideas and Suggestions
Topic: Behemoth worms?
Replies: 9
Views: 3695

Re: Behemoth worms?

featherwinglove wrote: ↑
Sun Sep 24, 2017 7:29 pm
And they can one-shot you in the first two armor tiers. I doubt they'd be appreciated in vanilla. Especially without the Bob's Warfare sniper turrets.
Remember that worms are dodgeable with the new combat mechanics, especially if you're moving quickly.
by MiniHerc
Thu Feb 28, 2019 8:59 am
Forum: Ideas and Suggestions
Topic: [0.17.2] Allow Selectively Disabling/Enabling Terrain Types
Replies: 0
Views: 386

[0.17.2] Allow Selectively Disabling/Enabling Terrain Types

In 0.16.x, we could create an all desert or all grassland world by setting the other terrain types to <none> in the world generation. In 0.17.x, we can only make the other terrain types less likely to generate. I preferred being able to disable terrain types that I didn't want to see in a world. Cou...

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