Search found 38 matches
- Thu Jul 09, 2015 7:26 pm
- Forum: Ideas and Suggestions
- Topic: Safe Rail Crossing
- Replies: 31
- Views: 16330
Re: Safe Rail Crossing
I still think this Idea is worth beeing implemented. Suggestion v2 after the discussion: => Gates react to rail signals => Green rail state: Gate will open normally (green lights) => Yellow rail state: Gates change light color to indicate an aproaching train (yellow lights) => Red rail state: Gate w...
- Mon Jul 06, 2015 1:54 pm
- Forum: Ideas and Suggestions
- Topic: More smart inserter options
- Replies: 10
- Views: 3381
Re: More smart inserter options
Maybe this is not a real functional fix but maybe could be implemented with ease to make it a little bit more sophisticated. Maybe you don't Need it in the future because of patch 0.12.
Combinators will do this stuff in the future.
http://www.factorio.com/blog/post/fff-88
Combinators will do this stuff in the future.
http://www.factorio.com/blog/post/fff-88
- Mon Jul 06, 2015 1:51 pm
- Forum: Implemented Suggestions
- Topic: Blueprint catalogue (instead of putting BPs in inventory)
- Replies: 28
- Views: 11146
Re: Blueprint catalogue (instead of putting BPs in inventory)
Hm. We can begin tomorrow to create a blueprint catalogue. We (the community) has everything to do this now: The blueprint-manager and the wiki (and making screenshoots of course). Every type of blueprint has an own page, including the pics, the blueprint (as string, which can be copied into clipbo...
- Mon Jul 06, 2015 1:48 pm
- Forum: Ideas and Suggestions
- Topic: Safe Rail Crossing
- Replies: 31
- Views: 16330
Re: Safe Rail Crossing
Maybe thats an idea too. Normally the gate where you came from shouldn't close so you could always drive backwards in our case but a one-sided lock would be really neat.
- Sun Jul 05, 2015 5:58 pm
- Forum: Implemented Suggestions
- Topic: Blueprint catalogue (instead of putting BPs in inventory)
- Replies: 28
- Views: 11146
Re: Blueprint catalogue (instead of putting BPs in inventory
+1 . I also wanted to suggest such a thing :) One more functionality I think could be added into this "Blueprint catalog" is a "blueprint designer" - an option to open an existing or new blueprint to edit in a new ui, a bit like the map editor or sandbox mode, but with no terrai...
- Sun Jul 05, 2015 5:54 pm
- Forum: Outdated/Not implemented
- Topic: Modular Underground Belt Length
- Replies: 6
- Views: 13677
Re: Modular Underground Belt Length
Maybe what he wanted to say is that underground transport belts aren't that long because devs don't want people to build everything underground. Imho thats totally okay. You should use underground transport belts only to cross intersections.
- Sun Jul 05, 2015 4:33 pm
- Forum: Ideas and Suggestions
- Topic: Safe Rail Crossing
- Replies: 31
- Views: 16330
Re: Safe Rail Crossing
Gates already open shouldn't close when a train is approching. Only close gates will stay close. In this setup there would have to be two approching trains and a larger gap between the rails to really get you locked. Maybe give them a yellow state to tell the player that a train is on its way but no...
- Sun Jul 05, 2015 12:22 pm
- Forum: Outdated/Not implemented
- Topic: Send players current time as event to all others
- Replies: 15
- Views: 19089
Re: Send players current time as event to all others
Uh. So you need to remove intermediately your mouse and keyboard, when playing! Hurry up, you are injuring the rules of determinism! :) Deterministic in this case (Factorio) means of course, that the events, that needs to be triggered from outside are handled in the same way on all instances (clien...
- Sun Jul 05, 2015 12:12 pm
- Forum: Ideas and Suggestions
- Topic: Better Power Generation Indicators
- Replies: 10
- Views: 5150
Re: Better Power Generation Indicators
I would rather suggest building more accus because the problem is not the rate of production but rather the maximum capacity stored for the night. But still this isn't the problem. He is just suggesting that some kind of "max energy consumed/produced" would be a nice feature to calculate w...
- Sun Jul 05, 2015 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Safe Rail Crossing
- Replies: 31
- Views: 16330
Re: Safe Rail Crossing
For all the critics: http://www.factorio.com/blog/post/fff-87
Look at the picture for the concrete paths. He already built a setup worth a working crossing.
Look at the picture for the concrete paths. He already built a setup worth a working crossing.
- Sun Jul 05, 2015 11:50 am
- Forum: Outdated/Not implemented
- Topic: Send players current time as event to all others
- Replies: 15
- Views: 19089
Re: Send players current time as event to all others
[Player 1]: 12:00 - 01.01.1970 [Player 2]: 18:00 - 01.01.1970. The time from player 2 is needed to keep the game deterministic. Deterministic means: All events have to happen on all clients in the same way. Sending time is an event. I think you don't get the definition of deterministic. It means th...
- Sun Jul 05, 2015 11:30 am
- Forum: Ideas and Suggestions
- Topic: Safe Rail Crossing
- Replies: 31
- Views: 16330
Re: Safe Rail Crossing
I don't know how 0.13 will fix this problem Factorio 0.13 (2015) -> Second part of the endgame (space platform building) -> (maybe) Proper tech tree. -> (maybe) Oil extension (boiler for oil, oil wagon). -> Remake of turrets. Also new type of turrets. -> Fight revisit (balancing, tanks more enemies ...
- Sun Jul 05, 2015 11:12 am
- Forum: Ideas and Suggestions
- Topic: Better Power Generation Indicators
- Replies: 10
- Views: 5150
Re: Better Power Generation Indicators
Maybe there is a simpler solution. Why not make some kind of calculator. E.g. you could set your energy consumers and generators and the calc will tell you the possible max outputs. It's not dynamic because it doesn't have to. It's just do some calculations about your energy. It would answer the que...
- Sun Jul 05, 2015 10:49 am
- Forum: Outdated/Not implemented
- Topic: Send players current time as event to all others
- Replies: 15
- Views: 19089
Re: Send players current time as event to all others
As SillyFly already mentioned: I don't get it. Who needs the current time in-game? 1. Local time E.g. my chat reads this: [Player 1]: 12:00 - 01.01.1970 [Player 2]: 18:00 - 01.01.1970. What information do I get from this? Oh my american friend is in America and I'm in Europe... Fine I already know t...
- Sun Jul 05, 2015 10:33 am
- Forum: Ideas and Suggestions
- Topic: Safe Rail Crossing
- Replies: 31
- Views: 16330
Re: Safe Rail Crossing
Maybe my picture is a little confusing. Because some people are discussing about 3 blocks away... No! I mean you could do any length. Just make the gates react to trains on this part of the track. railcrossing.PNG This for example would work very well. Maybe the train signals even further away. The ...
- Fri Jul 03, 2015 4:55 pm
- Forum: Ideas and Suggestions
- Topic: Safe Rail Crossing
- Replies: 31
- Views: 16330
Re: Safe Rail Crossing
I know but this implies that my train signal is always near my crossing (won't function atm in certain szenarios). It would also be a bit smoother if you could do something like traffic control. Especially when playing with friends. Also I don't see a big problem in implementing this as all the func...
- Fri Jul 03, 2015 3:28 pm
- Forum: Ideas and Suggestions
- Topic: Safe Rail Crossing
- Replies: 31
- Views: 16330
Safe Rail Crossing
Hello, I'm not quite sure if this has already been proposed but I think there should be a way to manage cars crossing rails. At the moment you have to be very careful near rails (especially if there are more than one) to not get hit by a train when crossing. It shouldn't be a problem to make gates t...
- Fri Jun 26, 2015 7:18 pm
- Forum: News
- Topic: Friday Facts #92 - Personal roboport
- Replies: 78
- Views: 52103
Re: Friday Facts #92 - Personal roboport
Already hyped too. Looking forward to do weird stuff with this personal army. Also waiting for headless server with 0.12 even if the multiplayer already worked very well with 3 people over internet. Oh and not to forget the combinators. Maybe a few more cable colours and you could almost write a com...