Search found 29 matches

by deemer
Wed Aug 31, 2016 1:12 am
Forum: Resolved Problems and Bugs
Topic: [13.13] [kovarex] Train Signal on BP Error REOPENED
Replies: 18
Views: 12001

Re: [0.13.13] [kovarex] Train Signal on BP Error

I was hopeful this was fixed in 0.14.2, so I tested it, but my 4-way intersection blueprint still has blinking chain signals that need to be picked up and replaced. Blueprint string: BlinkingSignal.bp.txt Pic: BlinkingSignal.png I note that the only signals that blink in my blueprint are the ones th...
by deemer
Sat May 14, 2016 8:46 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Quick-setup resizable mining outpost
Replies: 11
Views: 15313

Quick-setup resizable mining outpost

I want to expand my base and exploit all the resources, but setting up mining outposts is a pain. Here is my set of blueprints that makes it easy again: Complete.jpg ExplodedView.jpg Combinator.jpg H4sIAAAAAAAA/62bUWujUBCF/0ros5aMMbGh5LcUm7iLkGpRC7sE//vWprAliTfj+XzpQ+hh5pw7c+eeqx7qxbHe58fFy+5UVF3ZlU...
by deemer
Sat Apr 09, 2016 1:32 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 72578

Re: Friday Facts #133 - The train struggle

I don't think the train needs the same number of load/unload stations vertically as horizontally. The worst that means is you need two blueprints for load/unload stations. It would be nice to introduce just a little bit of stretching so that the trains have a regular pattern of inserter positions. I...
by deemer
Fri Mar 11, 2016 6:15 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 132912

Re: Friday Facts #129 - The late game

hipscumbag wrote: As an alternative fix for [not-smooth research progression from green to blue tier], I wonder if Advanced Oil Processing might not belong to green tier? I always find myself beelining it so that I don't waste petroleum gas, which is always in short supply once I hit blue beakers. H...
by deemer
Thu Mar 10, 2016 9:13 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 201384

Re: Friday Facts #128 - Back down to earth

TL;DR: Loader no, belts with crates, yes. IMO, there are two problems that something like the loader needs to solve. #1, it needs to be better than blue belts/fast inserters, but not so awesome as to preclude the use of bots. #2, it needs to be more CPU-efficient than belts, as all the CPU time spen...
by deemer
Thu Feb 18, 2016 3:56 pm
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 88388

Re: Friday Facts #125 - Achievements

So many great ideas about fire. Here's my ideas: 1) A forest fire should not destroy rails or walls, but it may damage them a bit. That gives the player a way to protect most of their base from accidents. 2) As someone else mentioned, fire spread should be biased in the direction of wind. 3) I think...
by deemer
Mon Feb 08, 2016 2:05 pm
Forum: News
Topic: Friday Facts #124 - Steam Status I
Replies: 121
Views: 107079

Re: Friday Facts #124 - Steam Status I

The bonus screen reminds me of a feature ask:

I want to see the max follower count without lunching a follower. The bonus screen looks like the right place to put it.
by deemer
Fri Sep 11, 2015 1:53 am
Forum: Show your Creations
Topic: Silly challenge: 4-way "diffuser"
Replies: 4
Views: 11145

Re: Silly challenge: 4-way "diffuser"

Here's my solution: I think for proper output balancing you need three splitters each way, so there is a minimum 8x8 size for the middle, and the whole thing is 12x12 including the splitters.
diffuser1.png
diffuser1.png (761.47 KiB) Viewed 10222 times
by deemer
Wed Jun 24, 2015 4:09 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 537714

Re: Let's see your clever builds

My first post. Since others reported having trouble doing neat oil processing, here is my setup, which I don't think is too terrible: light-oil-cracking_cropped.png It should be scalable. It doesn't make a balanced amount of lubricant, so you might want to add a tank to buffer the heavy oil and a pu...

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