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by Neotix
Thu Jun 30, 2016 7:15 am
Forum: Ideas and Suggestions
Topic: Different power icon for buildings disabled by a switch
Replies: 31
Views: 7175

Re: [0.13] Power switch

I also agree with this suggestion.
by Neotix
Thu Jun 30, 2016 7:13 am
Forum: Ideas and Suggestions
Topic: [0.13] Pipe to Circuit Network
Replies: 5
Views: 2758

Re: [0.13] Pipe to Circuit Network

You can connect Tank.
by Neotix
Wed Jun 29, 2016 6:18 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 191321

Re: Version 0.13.0

Because the new map gen is... odd. I don't care about the dense foresty bits (it's easy to burn it all down mid/late game, with the new flamethrower<3), or the small lakes (because of new landfill<3), OR the dense oil fields (because flamethrower turrets so funnn<3) but the part that IS annoying is...
by Neotix
Wed Jun 29, 2016 3:55 pm
Forum: General discussion
Topic: Something doesn't seem right here...
Replies: 7
Views: 3012

Re: Something doesn't seem right here...

Nope. This shouldn't happen even without that signals. Train suppose stop before signal if next block is occupied (even if that block is big and have multiple rails). As I can see he have signals on each entrance to that block in center so train that arrived second should wait. This crash could happ...
by Neotix
Wed Jun 29, 2016 11:58 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Power Switch Hack [reopened]
Replies: 15
Views: 10006

Re: [0.13.0] Power Switch Re-wiring Allows Invisible Grid

Wireless electricity. Tesla approve :D
by Neotix
Wed Jun 29, 2016 8:06 am
Forum: Ideas and Suggestions
Topic: [0.13]Indicator: entitiy can be connected to circuit network
Replies: 0
Views: 437

[0.13]Indicator: entitiy can be connected to circuit network

Right now we have more entities that can be connect to the circuit network but still not all of them. Additionally before and after placing them we don't have almost any hint if that entity can be connected or not (only some entities like inserters have GUI with little icon in top-right corner). Som...
by Neotix
Tue Jun 28, 2016 9:25 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Railways Core 0.6.20 (f0.16.0+)
Replies: 168
Views: 126476

Re: Yuoki Industries - Railways Core 0.3.8 (f0.13.0+)

I have suggestion for locomotives and wagons descriptions. With so many locos and wagons it's hard to figure out which is faster/slower or have more power, how many slots wagons have ale their weight. You made descriptions in thread with Railways Additions but not for all of them and it not include ...
by Neotix
Mon Jun 27, 2016 11:53 am
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 136842

Re: Version 0.12.35

Hooch wrote:As much as I want that to be released as soon as possible, I would also like to have that polished. So if they need even few more days, I'm fine wit it.
There will always be tomorrow and always something to polish. With such thinking you will wait forever.
by Neotix
Sun Jun 26, 2016 8:49 pm
Forum: Ideas and Suggestions
Topic: There's a spliter for transport belts, why not a Sorter?
Replies: 4
Views: 1551

Re: There's a spliter for transport belts, why not a Sorter?

Why no sorter? Because you can build it.
by Neotix
Sat Jun 25, 2016 7:43 am
Forum: Show your Creations
Topic: Bad Apple, made by Factorio
Replies: 4
Views: 2880

Re: Bad Apple, made by Factorio

It would be nice if you post how you do that.
by Neotix
Sat Jun 25, 2016 7:15 am
Forum: Show your Creations
Topic: Bad Apple, made by Factorio
Replies: 4
Views: 2880

Re: Bad Apple, made by factorio

It's not controlled by combinators so you used script fot that or recorded frame by frame.
by Neotix
Sat Jun 25, 2016 6:47 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 541326

Re: Let's see your clever builds

I'm sure that first 2 splitters are not sensitive to on which lane you put lead item. I tested it on my design and just now I tested it again (test setup https://i.gyazo.com/995114ef98e0fbe0fe49aef01eaf88fb.png). In all cases (testes all 4 input lines, even that not used) i get sorted items on inter...
by Neotix
Sat Jun 25, 2016 6:28 am
Forum: Mods
Topic: [MOD 0.13.0] DesertSun
Replies: 6
Views: 3252

Re: [MOD 0.12.x] DesertSun

Why do you think that solar panels are more efficient in desert? Because there is more sunlight? But do you know that solar panels have less efficient in higher temperatures? In RL solar panels have less efficient on desert lands. They lose more because of temperature then they get from more sunligh...
by Neotix
Fri Jun 24, 2016 9:47 pm
Forum: General discussion
Topic: Did splitters get changed for 0.13?
Replies: 10
Views: 4364

Re: Did splitters get changed for 0.13?

Use one type of items and you will se what people expect.
by Neotix
Fri Jun 24, 2016 11:31 am
Forum: News
Topic: Friday Facts #144 - The gfx report
Replies: 99
Views: 49775

Re: Friday Facts #144 - The gfx report

It's amount of signal he have in inventory. He took that signal to show new feature that is spots near rails when you can place signals. About that FF I don't know if I like it. Albert is graphic artist not a writer so why entire FF is about technical aspects and complexity of the job he have. Where...
by Neotix
Fri Jun 24, 2016 11:12 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 541326

Re: Let's see your clever builds

I didn't try that setup so i don't know where is the problem. Try to remove all splitters and place them again (it reset internal switch). Set filtered items again and try if it work.
by Neotix
Fri Jun 24, 2016 9:06 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 541326

Re: Let's see your clever builds

Splitter will split items equally on all lines, not on belts.
by Neotix
Fri Jun 24, 2016 8:38 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 541326

Re: Let's see your clever builds

Side is not important (i tested it). Important is to place control item before second splitter to switch output for that item. I explained hot it works here https://forums.factorio.com/viewtopic.php?f=8&t=6008&start=300#p135617 P.S. In v0.13 it won't work anymore because of changes in splitt...
by Neotix
Thu Jun 23, 2016 8:41 am
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 49363

Re: Friday Facts #143 - Nat Punching Again

Game is on Steam then it's Steam problem :P Valve don't take 30% for nothing.

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