Search found 336 matches

by matjojo
Fri Apr 28, 2017 4:18 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38073

Re: Version 0.15.3

welp, I guess when I'm done with this play-through I'll make a mod to give a warning when the ammo count goes below a threshold for my modded game. Why not just build radars? I like, that the map feature finally adds a good reason to have a solid radar coverage. Also: Laser Turrets. I completely fo...
by matjojo
Fri Apr 28, 2017 4:16 pm
Forum: News
Topic: Friday Facts #188 - Bug, Bug, Desync
Replies: 37
Views: 21612

Re: Friday Facts #188 - Bug, Bug, Desync

That speaker setup was really quick

Will there ever be a way to upload the desync reports ingame, or maybe automatically to the forum?
by matjojo
Fri Apr 28, 2017 3:00 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38073

Re: Version 0.15.3

I can't mouse over things in the zoomed map view anymore, is that intentional? because I use that to check if I still have enough ammo in my turrets, and I really don't feel like walking all around the base all the time to check that. Yes, it is intentional, if it's outside your radar range you can...
by matjojo
Fri Apr 28, 2017 12:12 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38073

Re: Version 0.15.3

I can't mouse over things in the zoomed map view anymore, is that intentional? because I use that to check if I still have enough ammo in my turrets, and I really don't feel like walking all around the base all the time to check that.
by matjojo
Wed Apr 26, 2017 8:55 pm
Forum: Not a bug
Topic: [15.2] Can copy settings with item in hand but can't paste
Replies: 1
Views: 702

[15.2] Can copy settings with item in hand but can't paste

As the title says, you can copy settings with item in hand, but you can't paste them. To reproduce: place two assembling machines set the recipe in one grab item in hand copy the setting from the first try to paste it (notice the green lines around the copied assembler) put item away paste setting S...
by matjojo
Wed Apr 26, 2017 7:00 pm
Forum: Not a bug
Topic: [.15.2] Minimap not updating, big map is
Replies: 2
Views: 1012

Re: [.15.2] Minimap not updating, big map is

Yeah, they do indeed, sorry. I forget about the gui scale thing all the bloody time.
by matjojo
Wed Apr 26, 2017 6:02 pm
Forum: Not a bug
Topic: [.15.2] Minimap not updating, big map is
Replies: 2
Views: 1012

[.15.2] Minimap not updating, big map is

In this picture you can see: http://i.imgur.com/KABMzpb.png That the minimap does not have the turrets just left of my name, that the normal map does have, save attached, just walk to the top of my base to see that the turrets are actually there. This map started as singleplayer from my other laptop...
by matjojo
Tue Apr 25, 2017 3:15 pm
Forum: Not a bug
Topic: [.15.1] Turret range not showing on turrets on ground
Replies: 2
Views: 881

Re: [.15.1] Turret range not showing on turrets on ground

Alrighty, sorry for using your time. Keep up the good work.
by matjojo
Tue Apr 25, 2017 3:00 pm
Forum: Not a bug
Topic: [.15.1] Turret range not showing on turrets on ground
Replies: 2
Views: 881

[.15.1] Turret range not showing on turrets on ground

Picture speaks a thousand words: https://i.imgur.com/Mgenyek.jpg as you can see, only the turret in my hand shows it's range, and not the others. I haven't played much with biters since the range thing was added, but I think that they did show it a while back. if it did not, I'll make a feature requ...
by matjojo
Mon Apr 24, 2017 9:50 pm
Forum: Not a bug
Topic: [0.15.1] locomotive missing renaming
Replies: 7
Views: 1772

Re: [0.15.1] locomotive missing renaming

Zeblote wrote:
Klonan wrote:However this doesn't really matter, and i wouldn't consider it a bug
It does matter, when other items were renamed in the past their files were renamed aswell.

shudders

Underground belt - pipe to ground

shudders
by matjojo
Fri Apr 21, 2017 9:12 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141054

Re: Friday Facts #187 - Space science & 0.15 graphics

Boi o boi, 0.15 on the second dag of my week -long vacation. I like.
by matjojo
Fri Apr 07, 2017 4:15 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 48203

Re: Friday Facts #185 - Progress report

ow yeah, I completely forgot in my first post, the shaders look amazing
by matjojo
Fri Apr 07, 2017 3:20 pm
Forum: News
Topic: Friday Facts #185 - Progress report
Replies: 93
Views: 48203

Re: Friday Facts #185 - Progress report

How does the alt-info work with the map vision, and how does it work in night vision/shaders?
by matjojo
Wed Apr 05, 2017 9:06 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994176

Re: Factorio Roadmap for 0.15 + 0.16

I think once multiplayer allows for auto-downloading and negotiating of mods when connecting to a server, this will be such a revolution for the variety of games we will be able to play. It would also be nice being able to play a saved map and making it remember what mods were being used automatica...
by matjojo
Sun Feb 19, 2017 8:21 pm
Forum: Modding help
Topic: First time making a mod-need help
Replies: 4
Views: 1174

Re: First time making a mod-need help

Yes, see the info.json in beltbrush in my desc to see the line you need, it reads something like "factorio version"
by matjojo
Sun Feb 19, 2017 12:46 pm
Forum: Modding help
Topic: Achievements in Mods
Replies: 1
Views: 1286

Re: Achievements in Mods

EDIT: I completely misread the question, on the off-change that this still helps I'll keep it here. sorry C:\Program Files (x86)\Steam\steamapps\common\Factorio\data\base\prototypes\achievements: I don't think there is documentation on this, but using the locale for the names and descriptions should...
by matjojo
Sun Feb 19, 2017 12:42 pm
Forum: Modding help
Topic: First time making a mod-need help
Replies: 4
Views: 1174

Re: First time making a mod-need help

the data folder is in another location, being the steam folder, or at the same spot you have your factorio.exe file, for me this is

Code: Select all

C:\Program Files (x86)\Steam\steamapps\common\Factorio\data
by matjojo
Fri Feb 17, 2017 8:17 pm
Forum: Desyncs with mods
Topic: [14.22][desyc with mods] Desync after leaving game
Replies: 3
Views: 1873

[14.22][desyc with mods] Desync after leaving game

Got a desync whilst playing with some friends: What we where doing: player one: just left the game Player two: Was doing nothing (reading FFF and had just added a logistics request) Player three: was adding wires report from player three should come in a coment on this post. report downloadable on t...
by matjojo
Mon Feb 06, 2017 6:17 pm
Forum: Mod portal Discussion
Topic: [mods.factorio.com] Info.json extracted data mismatch
Replies: 0
Views: 894

[mods.factorio.com] Info.json extracted data mismatch

when I went to upload a new version of beltbrush to the portal I saw that the factorio version tag was not being taken out of info.json correctly. In the information tab it correctly shows 0.14, but in the 'edit' tab is says 0.13. I suspect it takes the data from the oldest mod in the second case in...
by matjojo
Mon Jan 30, 2017 7:27 am
Forum: Modding help
Topic: entity that fires event when clicked
Replies: 6
Views: 1804

Re: entity that fires event when clicked

I'm looking for a way to spawn a GUI piece when an entity is clicked. Ways I thought of: hotkey for mouse-1, and then see what is below the cursor(but I can't do that, see what is under the cursor) create any entity that creates a GUI, detect that with player.opened and destroy the gui from the ent...

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