What happened today? I can't get on for about a week as I'm going to go skiïng, but I'd like to know what happened.Stragemque wrote:Yep after what happened today its quite necessary
Search found 330 matches
- Sat Feb 27, 2016 2:27 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 122798
Re: [Public/Europe] Dedicated Server [0.12.24/Vanilla]
- Fri Feb 26, 2016 7:16 pm
- Forum: News
- Topic: Friday Facts #127 - Steam Status III: Thank You
- Replies: 89
- Views: 37486
Re: Friday Facts #127 - Steam Status III: Thank You
Amazing work! That graph gave me a big laugh to see everyone, (is it per hour or per day?) saving about 5 euro by buying it just before release.
- Thu Feb 25, 2016 11:00 am
- Forum: Mods
- Topic: [mod 0.12.22-24] {UBS} - Underground Belt Spotter
- Replies: 13
- Views: 24377
Re: [mod 0.12.22] {UBS} - Underground Belt Spotter
Thanks a lot!ssilk wrote:Moved back to helper mods. Nice work!
- Wed Feb 24, 2016 8:31 pm
- Forum: Multiplayer
- Topic: [Public/Europe] Dedicated Server
- Replies: 331
- Views: 122798
Re: [Public/Europe] Dedicated Server [0.12.24/Vanilla]
Hey guys, I'm thinking of joining the server, is there a list of things to do somewhere or someplace not Ts that you use when communicating?
- Tue Feb 23, 2016 5:58 pm
- Forum: News
- Topic: Steam Keys available
- Replies: 83
- Views: 35945
Re: Steam Keys available
Yeah, after a while I thought about that:)Klonan wrote:You gotta wait until thursdaymatjojo wrote:Got it, now to find out how to download the fucker through steam.
- Tue Feb 23, 2016 3:13 pm
- Forum: News
- Topic: Steam Keys available
- Replies: 83
- Views: 35945
Re: Steam Keys available
Got it, now to find out how to download the fucker through steam. 
- Tue Feb 23, 2016 12:27 pm
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 33079
Re: Friday Facts #126 - Steam Status II and Trains Stuff
I have not been playing this or checking in on the website for around 6 months now, Will Steam keys be handed out for people who have already purchased the game? I can't seem to find anything about it and there would be a lot of forum and news updates to go through. If someone has the info and can ...
- Tue Feb 23, 2016 10:45 am
- Forum: Releases
- Topic: Version 0.12.23
- Replies: 20
- Views: 15429
Re: Version 0.12.23
Nice work guys!
- Mon Feb 22, 2016 11:38 am
- Forum: Mods
- Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
- Replies: 35
- Views: 25140
Re: [MOD 0.12.22] {SSU} ScreenShot Utility
working out bugs is the best -_-MrDrummer wrote:Sweet. Thanks for looking into it.
I shall (Hopefully) release the utility on GitHub and possibly on the forum too, depends if I can work out a few bugs
- Mon Feb 22, 2016 9:40 am
- Forum: News
- Topic: Friday Facts #126 - Steam Status II and Trains Stuff
- Replies: 69
- Views: 33079
Re: Friday Facts #126 - Steam Status II and Trains Stuff
will the API get ways to interact with and use those previews? I'll be very interested in integrating a gallery into SSU.
EDIT: typo
EDIT: typo
- Mon Feb 22, 2016 9:38 am
- Forum: Mods
- Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
- Replies: 35
- Views: 25140
Re: [MOD 0.12.22] {SSU} ScreenShot Utility
Ah, not as straight forward as i hoped. And yes, I need the users of my program to be able to take a screenshot of the blueprint they are saving. The use of this mod would allow no external programs to be used, but rather two mods - this mod to take screenshots of the blueprint, and the blueprint s...
- Sun Feb 21, 2016 3:18 pm
- Forum: Mods
- Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
- Replies: 35
- Views: 25140
Re: [MOD 0.12.22] {SSU} ScreenShot Utility
Okay fair enough. In which case i have an idea as a workaround (may take a lot of logic to get right). So solution is that the zoom and position of player auto fit to the selected area. Obviously if the monitor is square and you select a (landscape) rectangular area, there is going to be an area at...
- Thu Feb 18, 2016 7:58 pm
- Forum: Mods
- Topic: [mod 0.12.22-24] {UBS} - Underground Belt Spotter
- Replies: 13
- Views: 24377
Re: [mod 0.12.22] {UBS} - Underground Belt Spotter
Just uploaded version 0.0.2!
Version 0.0.2 (18-02-2016): Complete rewrite: replaced the chat system with the nice orange arrow and reworked the active search.
download link in OP!
Version 0.0.2 (18-02-2016): Complete rewrite: replaced the chat system with the nice orange arrow and reworked the active search.
download link in OP!
- Thu Feb 18, 2016 7:58 pm
- Forum: Mods
- Topic: [mod 0.12.22-24] {UBS} - Underground Belt Spotter
- Replies: 13
- Views: 24377
Re: [mod 0.12.22] {UBS} - Underground Belt Spotter
EDIT: Just saw your last post now. Gimme a note, if you are ready, cause I don't read this board every day... :) Thanks for explaining, in hindsight I should have probably placed this in the WIP section when it actually still was WIP. anyway, This is the note, I just uploaded version 0.0.2 That com...
- Thu Feb 18, 2016 6:31 pm
- Forum: Mods
- Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
- Replies: 35
- Views: 25140
Re: [MOD 0.12.22] {SSU} ScreenShot Utility
Is it possible to add an item that acts like the planners to make the area selected the area that is screenshoted? I am working on an application that manages blueprints, and this would be a great feature instead of relying on external programs like Greenshot to capture an area. This item would aut...
- Mon Feb 15, 2016 4:43 pm
- Forum: Mods
- Topic: [mod 0.12.22-24] {UBS} - Underground Belt Spotter
- Replies: 13
- Views: 24377
Re: [mod 0.12.22] {UBS} - Underground Belt Spotter
This doesn't seem user friendly at all. Why not highlight the mismatched belts for a few seconds with yellow tile in the game and map? I'm currently reworking the way it does that, it will use the orange-arrow-with-circle enity to show you where it is. (I think that arrow is used in the tutorial le...
- Mon Feb 15, 2016 1:30 pm
- Forum: Ideas and Requests For Mods
- Topic: Mod request: Highlight orphaned underground belts and pipes
- Replies: 8
- Views: 17145
Re: Mod request: Highlight orphaned underground belts and pipes
I uploaded version 0.0.1 to the forums, I'm still working on it, but the passive and active searching work.
https://forums.factorio.com/forum/vie ... 96&t=20071
https://forums.factorio.com/forum/vie ... 96&t=20071
- Sun Feb 14, 2016 1:05 pm
- Forum: Mods
- Topic: [mod 0.12.22-24] {UBS} - Underground Belt Spotter
- Replies: 13
- Views: 24377
Re: [mod 0.12.22] {UBS} - Underground Belt Spotter
I move that to special interest, cause the usage case is so very special and me for example have in normal game SOME underground belts "open", cause that is needed to use it for some "belt-tricks". I'd like to 'fight' this move: First: I undestand what you mean, I also sometimes...
- Fri Feb 12, 2016 8:46 pm
- Forum: Mods
- Topic: [mod 0.12.22-24] {UBS} - Underground Belt Spotter
- Replies: 13
- Views: 24377
[mod 0.12.22-24] {UBS} - Underground Belt Spotter
Mod-Info-Header Name: Underground Belt Spotter Version: 0.0.2 Factorio-Version: 0.12.26 (which Factorio version this was tested with) Description: Spots underground belts that have been placed, but do not have a counterpart yet. License: MIT Release: 2016-02-12 Website: https://forums.factorio.com/...
- Tue Jan 26, 2016 5:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.22] [kovarex] underground belt 'undergr view' giving false info
- Replies: 2
- Views: 7614
Re: [0.12.22] [kovarex] underground belt 'undergr view' giving false info
That's great news. Keep it up!