Search found 330 matches

by matjojo
Sat Feb 27, 2016 2:27 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 122798

Re: [Public/Europe] Dedicated Server [0.12.24/Vanilla]

Stragemque wrote:Yep after what happened today its quite necessary
What happened today? I can't get on for about a week as I'm going to go skiïng, but I'd like to know what happened.
by matjojo
Fri Feb 26, 2016 7:16 pm
Forum: News
Topic: Friday Facts #127 - Steam Status III: Thank You
Replies: 89
Views: 37486

Re: Friday Facts #127 - Steam Status III: Thank You

Amazing work! That graph gave me a big laugh to see everyone, (is it per hour or per day?) saving about 5 euro by buying it just before release.
by matjojo
Thu Feb 25, 2016 11:00 am
Forum: Mods
Topic: [mod 0.12.22-24] {UBS} - Underground Belt Spotter
Replies: 13
Views: 24377

Re: [mod 0.12.22] {UBS} - Underground Belt Spotter

ssilk wrote:Moved back to helper mods. Nice work! :)
Thanks a lot!
by matjojo
Wed Feb 24, 2016 8:31 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 122798

Re: [Public/Europe] Dedicated Server [0.12.24/Vanilla]

Hey guys, I'm thinking of joining the server, is there a list of things to do somewhere or someplace not Ts that you use when communicating?
by matjojo
Tue Feb 23, 2016 5:58 pm
Forum: News
Topic: Steam Keys available
Replies: 83
Views: 35945

Re: Steam Keys available

Klonan wrote:
matjojo wrote:Got it, now to find out how to download the fucker through steam. :)
You gotta wait until thursday :D
Yeah, after a while I thought about that:)
by matjojo
Tue Feb 23, 2016 3:13 pm
Forum: News
Topic: Steam Keys available
Replies: 83
Views: 35945

Re: Steam Keys available

Got it, now to find out how to download the fucker through steam. :)
by matjojo
Tue Feb 23, 2016 12:27 pm
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 33079

Re: Friday Facts #126 - Steam Status II and Trains Stuff

I have not been playing this or checking in on the website for around 6 months now, Will Steam keys be handed out for people who have already purchased the game? I can't seem to find anything about it and there would be a lot of forum and news updates to go through. If someone has the info and can ...
by matjojo
Tue Feb 23, 2016 10:45 am
Forum: Releases
Topic: Version 0.12.23
Replies: 20
Views: 15429

Re: Version 0.12.23

Nice work guys!
by matjojo
Mon Feb 22, 2016 11:38 am
Forum: Mods
Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
Replies: 35
Views: 25140

Re: [MOD 0.12.22] {SSU} ScreenShot Utility

MrDrummer wrote:Sweet. Thanks for looking into it.

I shall (Hopefully) release the utility on GitHub and possibly on the forum too, depends if I can work out a few bugs :)
working out bugs is the best -_-
by matjojo
Mon Feb 22, 2016 9:40 am
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 33079

Re: Friday Facts #126 - Steam Status II and Trains Stuff

will the API get ways to interact with and use those previews? I'll be very interested in integrating a gallery into SSU.

EDIT: typo
by matjojo
Mon Feb 22, 2016 9:38 am
Forum: Mods
Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
Replies: 35
Views: 25140

Re: [MOD 0.12.22] {SSU} ScreenShot Utility

Ah, not as straight forward as i hoped. And yes, I need the users of my program to be able to take a screenshot of the blueprint they are saving. The use of this mod would allow no external programs to be used, but rather two mods - this mod to take screenshots of the blueprint, and the blueprint s...
by matjojo
Sun Feb 21, 2016 3:18 pm
Forum: Mods
Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
Replies: 35
Views: 25140

Re: [MOD 0.12.22] {SSU} ScreenShot Utility

Okay fair enough. In which case i have an idea as a workaround (may take a lot of logic to get right). So solution is that the zoom and position of player auto fit to the selected area. Obviously if the monitor is square and you select a (landscape) rectangular area, there is going to be an area at...
by matjojo
Thu Feb 18, 2016 7:58 pm
Forum: Mods
Topic: [mod 0.12.22-24] {UBS} - Underground Belt Spotter
Replies: 13
Views: 24377

Re: [mod 0.12.22] {UBS} - Underground Belt Spotter

Just uploaded version 0.0.2!
Version 0.0.2 (18-02-2016): Complete rewrite: replaced the chat system with the nice orange arrow and reworked the active search.
download link in OP!
by matjojo
Thu Feb 18, 2016 7:58 pm
Forum: Mods
Topic: [mod 0.12.22-24] {UBS} - Underground Belt Spotter
Replies: 13
Views: 24377

Re: [mod 0.12.22] {UBS} - Underground Belt Spotter

EDIT: Just saw your last post now. Gimme a note, if you are ready, cause I don't read this board every day... :) Thanks for explaining, in hindsight I should have probably placed this in the WIP section when it actually still was WIP. anyway, This is the note, I just uploaded version 0.0.2 That com...
by matjojo
Thu Feb 18, 2016 6:31 pm
Forum: Mods
Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
Replies: 35
Views: 25140

Re: [MOD 0.12.22] {SSU} ScreenShot Utility

Is it possible to add an item that acts like the planners to make the area selected the area that is screenshoted? I am working on an application that manages blueprints, and this would be a great feature instead of relying on external programs like Greenshot to capture an area. This item would aut...
by matjojo
Mon Feb 15, 2016 4:43 pm
Forum: Mods
Topic: [mod 0.12.22-24] {UBS} - Underground Belt Spotter
Replies: 13
Views: 24377

Re: [mod 0.12.22] {UBS} - Underground Belt Spotter

This doesn't seem user friendly at all. Why not highlight the mismatched belts for a few seconds with yellow tile in the game and map? I'm currently reworking the way it does that, it will use the orange-arrow-with-circle enity to show you where it is. (I think that arrow is used in the tutorial le...
by matjojo
Mon Feb 15, 2016 1:30 pm
Forum: Ideas and Requests For Mods
Topic: Mod request: Highlight orphaned underground belts and pipes
Replies: 8
Views: 17145

Re: Mod request: Highlight orphaned underground belts and pipes

I uploaded version 0.0.1 to the forums, I'm still working on it, but the passive and active searching work.

https://forums.factorio.com/forum/vie ... 96&t=20071
by matjojo
Sun Feb 14, 2016 1:05 pm
Forum: Mods
Topic: [mod 0.12.22-24] {UBS} - Underground Belt Spotter
Replies: 13
Views: 24377

Re: [mod 0.12.22] {UBS} - Underground Belt Spotter

I move that to special interest, cause the usage case is so very special and me for example have in normal game SOME underground belts "open", cause that is needed to use it for some "belt-tricks". I'd like to 'fight' this move: First: I undestand what you mean, I also sometimes...
by matjojo
Fri Feb 12, 2016 8:46 pm
Forum: Mods
Topic: [mod 0.12.22-24] {UBS} - Underground Belt Spotter
Replies: 13
Views: 24377

[mod 0.12.22-24] {UBS} - Underground Belt Spotter

Mod-Info-Header Name: Underground Belt Spotter Version: 0.0.2 Factorio-Version: 0.12.26 (which Factorio version this was tested with) Description: Spots underground belts that have been placed, but do not have a counterpart yet. License: MIT Release: 2016-02-12 Website: https://forums.factorio.com/...

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