Search found 330 matches
- Tue May 17, 2016 12:54 pm
- Forum: News
- Topic: Friday Facts #138 - Better Circuit Network III
- Replies: 59
- Views: 24894
Re: Friday Facts #138 - Better Circuit Network III
Congratulations on the awards!
- Fri May 06, 2016 1:34 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 61958
Re: Friday Facts #137 - The release scarecrow
I really can't think about how a rapid inserter would be a bad addition, I'll see it in .13
- Tue May 03, 2016 1:17 pm
- Forum: Releases
- Topic: Version 0.12.33
- Replies: 21
- Views: 28261
Re: Version 0.12.33
cell padding sounds good!
- Sat Apr 16, 2016 10:24 am
- Forum: Mods
- Topic: [mod 0.12.30] Drive assist
- Replies: 2
- Views: 1846
Re: [mod 0.12.30] Drive assist
Koub wrote:Hi,
Added link to the original mod + credit
Thanks, I should have done that myself actually.
- Sat Apr 16, 2016 8:48 am
- Forum: Mods
- Topic: [mod 0.12.30] {BB} - Belt Brush
- Replies: 34
- Views: 17350
Re: [mod 0.12.30] {BB} - Belt Brush
Just uploaded version 0.0.5, now with a lot more testing and a lot less bugs.
Version 0.0.5 (2016-04-16): Fixed a LOT of bugs. Belt Brush now features migration script's for all versions, updating should not cause problems.
Download in Original Post.
Version 0.0.5 (2016-04-16): Fixed a LOT of bugs. Belt Brush now features migration script's for all versions, updating should not cause problems.
Download in Original Post.
- Fri Apr 15, 2016 11:11 am
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 32932
Re: Friday Facts #134 - Signal placement indicator
YESSSSSSS, better flamethrower mechanics whoopwhoop.
- Fri Apr 15, 2016 10:12 am
- Forum: Mods
- Topic: [MOD 0.11.x] Drive Assist v1.0
- Replies: 10
- Views: 13435
Re: [MOD 0.11.x] Drive Assist v1.0
Koub wrote:I added the link to your topic in OP
Sweet, thanks a lot!
- Fri Apr 15, 2016 8:40 am
- Forum: Mods
- Topic: [MOD 0.11.x] Drive Assist v1.0
- Replies: 10
- Views: 13435
Re: [MOD 0.11.x] Drive Assist v1.0
I made a topic in the unofficial updates board. If any new updates are needed, I'll update it there, and post a post here and there to notify everyone following these topics.
viewtopic.php?f=120&t=23710
viewtopic.php?f=120&t=23710
- Fri Apr 15, 2016 8:35 am
- Forum: Mods
- Topic: [mod 0.12.30] Drive assist
- Replies: 2
- Views: 1846
[mod 0.12.30] Drive assist
Did a quick fix to Drive Assist. It works for 0.12.30, and should work on other 0.12.xx versions, I have not tested other versions though. You can replace the version you download here with the older version you have. [Koub] added link to original mod. Credits : Original mod by Turtle accessible her...
- Thu Apr 14, 2016 7:30 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Drive Assist v1.0
- Replies: 10
- Views: 13435
Re: [MOD 0.11.x] Drive Assist v1.0
Koub wrote:Hi matjojo,
I advise you to create a topic in unofficial mod updates subforum, with a link to this topic, so that you can be the OP of your topic and edit it at will
Ow, that sounds like a great idea. I'll do it when I'm back at my pc.
EDIT: I didn't even notice this was in the 0.11 board.
- Thu Apr 14, 2016 2:50 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Drive Assist v1.0
- Replies: 10
- Views: 13435
Re: [MOD 0.11.x] Drive Assist v1.0
fixed it, was a tiny change.Xiomax wrote:Can someone please fix this mod for 12.+?
It seems like an awesome mod and a waste to have lost due to incompatibility.
attached the fix just replace the version you now have with this one, and it should work
- Wed Apr 13, 2016 7:04 pm
- Forum: Mods
- Topic: [MOD 0.11.x] Drive Assist v1.0
- Replies: 10
- Views: 13435
Re: [MOD 0.11.x] Drive Assist v1.0
I'll update it tomorrow or the day after that.Xiomax wrote:Can someone please fix this mod for 12.+?
It seems like an awesome mod and a waste to have lost due to incompatibility.
- Wed Apr 13, 2016 7:02 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Larger Inventory
- Replies: 49
- Views: 93812
Re: [MOD 0.12.x] Larger Inventory
Would this work with an already created world? I can't get on my pc right now, but I'd like to play with it.
- Mon Apr 11, 2016 2:13 pm
- Forum: Mods
- Topic: [mod 0.12.30] {BB} - Belt Brush
- Replies: 34
- Views: 17350
Re: [mod 0.12.29] {BB} - Belt Brush
Hi, so i just downloaded this mode and went to a new world, it worked perfect, but then after an hour or so of playing where i haven't placed transport belt in a while it gives me this error: http://prntscr.com/aq9v4h it's only in that one map and im not sure why UPDATE: so i tried to join another ...
- Thu Mar 31, 2016 8:00 am
- Forum: Mods
- Topic: [mod 0.12.30] {BB} - Belt Brush
- Replies: 34
- Views: 17350
Re: [mod 0.12.29] {BB} - Belt Brush
ah sry, yes let me try to explain. What "%" meas https://en.wikipedia.org/wiki/Euclidean_division so 50 divided by 4 is 48, and 2 left When you have 7 Belts in you hand and place two 4liners rows the second one has just 3 belts. e.g Belt : <=> <=> <=><=> <=><=> <=><=> best regards Yes, th...
- Sun Mar 27, 2016 1:53 pm
- Forum: Mods
- Topic: [mod 0.12.30] {BB} - Belt Brush
- Replies: 34
- Views: 17350
Re: [mod 0.12.29] {BB} - Belt Brush
Hmm when you have 50 belts in your "hand" and place a "4Liner" (50 % 4 !==0) leads to a line with just 3 belts at the end ... that could be annoying :? May be the available amount of belts should be calculated including the inventory to prevent this ? ;) just as idea best regard...
- Sat Mar 26, 2016 1:16 pm
- Forum: Mods
- Topic: [mod 0.12.30] {BB} - Belt Brush
- Replies: 34
- Views: 17350
Re: [mod 0.12.29] {BB} - Belt Brush
Just uploaded BeltBrush to 0.0.4:
Version 0.0.4 (2016-03-26): Fixed a game-breaking bug.
I should have tested .3 better, sorry. Also, after a little push from some people here on the forum, I finally set up Git and uploaded the mod to Github: You can check it out here.
Version 0.0.4 (2016-03-26): Fixed a game-breaking bug.
I should have tested .3 better, sorry. Also, after a little push from some people here on the forum, I finally set up Git and uploaded the mod to Github: You can check it out here.
- Sat Mar 26, 2016 1:02 pm
- Forum: Mods
- Topic: [mod 0.12.30] {BB} - Belt Brush
- Replies: 34
- Views: 17350
Re: [mod 0.12.29] {BB} - Belt Brush
So, got this from testing just version 0.0.3 in SP: Error while running the event handler: __BeltBrush__/control.lua:156: attempt to index global 'BB_glob_amount' (a nil value) Also, the folder path wasn't correct(Zip needs the files inside a BeltBrush_0.0.3 folder). Thanks for the report, here I w...
- Fri Mar 25, 2016 9:10 pm
- Forum: Mods
- Topic: [mod 0.12.30] {BB} - Belt Brush
- Replies: 34
- Views: 17350
Re: [mod 0.12.29] {BB} - Belt Brush
Just uploaded version 0.0.3:
Version 0.0.3 (2016-03-25): Fixed some more multi-player problems and a single-player bug
please leave any feedback you want to.
Version 0.0.3 (2016-03-25): Fixed some more multi-player problems and a single-player bug
please leave any feedback you want to.
- Fri Mar 25, 2016 8:18 pm
- Forum: Mods
- Topic: [mod 0.12.30] {BB} - Belt Brush
- Replies: 34
- Views: 17350
Re: [mod 0.12.27] {BB} - Belt Brush
Two more questions:Jierdan wrote:I think it was related to one of the other mods I have installed, but I just tried to place a belt when it gave that error.
Added the mod list I was using during the crash(Factorio 12.29).
Where you playing multiplayer?
Did you ever get this problem again?