Search found 330 matches
- Sat Aug 27, 2016 12:22 pm
- Forum: Combinator Creations
- Topic: combinator computer MK2
- Replies: 56
- Views: 33377
Re: combinator computer MK2
Holy shit, I just saw this on the subreddit in a comment somewhere, and I must say, this looks amazingly comlicated, I myself do not have any idea what you are doing here, but I see what it does in the end, keep it up!
- Mon Aug 22, 2016 5:37 pm
- Forum: 1 / 0 magic
- Topic: [0.13.17]crash at game start
- Replies: 5
- Views: 1395
Re: [0.13.17]crash at game start
Loewchen wrote:Duplicate of: viewtopic.php?f=48&t=22998
nonononononononono, The instance of the game running when going into sleep mode is no the one that crashed, it crashed when starting a new instance I opened just in case
- Sun Aug 21, 2016 4:41 pm
- Forum: 1 / 0 magic
- Topic: [0.13.17]crash at game start
- Replies: 5
- Views: 1395
[0.13.17]crash at game start
Game crashed at start, no mods enabled. What I did: start the game, play for a bit put laptop in sleep mode without stopping the game open laptop stop the game start game directly again, game gives can not start already running message wait a minute start game, get error (unexpected error) sorry, fo...
- Sat Jul 30, 2016 3:06 pm
- Forum: Duplicates
- Topic: [mods.factorio.com][chrome] extra pictures weird behaviour
- Replies: 1
- Views: 709
[mods.factorio.com][chrome] extra pictures weird behaviour
Problem: the extra pictures can be clicked but won't show if you don't click the picture at the top of the page. to reproduce: go to a mod page example Click the picture above the example and see it not show Click on the picture on the top, and see that now it does show it. I am on chrome, the newes...
- Mon Jul 11, 2016 8:45 pm
- Forum: Releases
- Topic: Version 0.13.8
- Replies: 39
- Views: 29903
Re: Version 0.13.8
update from 13.3 to 13.6 does not work update from 13.3 to 13.8 does not work atleast for me...when downloading is complete it opens factorio 2 times.. 1 white 1 black.. then F4 to close and it rolls back to 13.3 for me steam or website version, if steam. check game cache, if website, download late...
- Mon Jul 11, 2016 10:26 am
- Forum: Releases
- Topic: Version 0.13.7
- Replies: 38
- Views: 24494
Re: Version 0.13.7
holy shite, you guys are just pumping these out, Keep it up!
also, the new gui elements have no information in the api docs
also, the new gui elements have no information in the api docs
- Thu Jun 30, 2016 9:39 pm
- Forum: Releases
- Topic: Version 0.13.1
- Replies: 42
- Views: 33619
Re: Version 0.13.1
not sure if bug or mistake, but the lua-api. part of the website shows .13.2 already
- Fri Jun 10, 2016 10:26 am
- Forum: Modding help
- Topic: How does product.probability work?
- Replies: 3
- Views: 863
Re: How does product.probability work?
Basically... set amount_min and amount_max to the same number, so if you always want 1, set both to 1, the resultant amount will be between... 1 and 1, and therefore always 1. Though, I may have used probability on amount before, and I'm fairly use it still works. I may have used amount_min and amo...
- Thu Jun 09, 2016 7:40 pm
- Forum: Modding help
- Topic: How does product.probability work?
- Replies: 3
- Views: 863
How does product.probability work?
This is what the lua-api says about itL amount :: float (optional): Amount of the item or fluid to give. If not specified, amount_min, amount_max and probability must all be specified. amount_min :: uint (optional): Minimal amount of the item or fluid to give. Has no effect when amount is specified....
- Wed Jun 08, 2016 11:27 am
- Forum: Pending
- Topic: [0.12.35][Pending] error when no valid tile could be found
- Replies: 2
- Views: 1099
Re: [0.12.35] error when no valid tile could be found to spawn
Thanks for the report, I get this error typically: http://i.imgur.com/x4GaByS.png And i havent been able to make it crash, Do you have any more specific ways to reproduce the crash? No, I do not remember doing anything special. I just remembered the game did not react to the mouse pointer when I ho...
- Tue Jun 07, 2016 5:48 pm
- Forum: Pending
- Topic: [0.12.35][Pending] error when no valid tile could be found
- Replies: 2
- Views: 1099
[0.12.35][Pending] error when no valid tile could be found
Specs: Cpu: I3-4005U Gpu: Intel HD 4400 Factorio: 0.12.35 OS: Windows 10 My game crashed when I made a world 10*10 large(for mod testing purposes) and it couldn't find a spot to place the player. I had seen the error before, and it definitely does not always crash when this happens. steps to reprodu...
- Wed Jun 01, 2016 7:44 pm
- Forum: Mods
- Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
- Replies: 35
- Views: 25140
Re: [MOD 0.12.27] {SSU} ScreenShot Utility
binbinhfr wrote:I made a report here, because it seems that game.take_screenshot changed...
viewtopic.php?f=29&t=25878
Thanks, I'll mix into the conversation as I already have some hours into how screenshots work with this being my mod and all.
- Wed Jun 01, 2016 7:43 pm
- Forum: Pending
- Topic: /c game.take_screenshot{show_gui=true} problem
- Replies: 21
- Views: 3896
Re: /c game.take_screenshot{show_gui=true} problem
the author of SSU (screenshot utility) confirms that something was changed... https://forums.factorio.com/viewtopic.php?f=92&t=17297&p=164529#p164529 it could be really nice to revert to previous behaviour. To fix this problem I searched through all the changelogs and found no documentation...
- Wed Jun 01, 2016 5:15 pm
- Forum: Mods
- Topic: [MOD 0.12.27] {SSU} ScreenShot Utility
- Replies: 35
- Views: 25140
Re: [MOD 0.12.27] {SSU} ScreenShot Utility
binbinhfr wrote:The "show gui" does not work for me in v0.12.34
Am I the only one to have this problem ?
That's weird I'll look into it.
I can confirm, something is wrong, I'll take a look at the changelogs.
- Sun May 29, 2016 4:49 pm
- Forum: 1 / 0 magic
- Topic: [0.12.34] [Pending] Crash at "quit game" buttonpres
- Replies: 2
- Views: 1058
Re: [0.12.34] Crash at "quit game" buttonpres
Klonan wrote:Thanks for the report,
Does this happen everytime, or was this a one off occasion?
Can you find a way to reproduce the issue?
This happened once, and until now never again. Should it happen again I'll report back with the logs and stuff
- Sat May 28, 2016 8:34 pm
- Forum: 1 / 0 magic
- Topic: [0.12.34] [Pending] Crash at "quit game" buttonpres
- Replies: 2
- Views: 1058
[0.12.34] [Pending] Crash at "quit game" buttonpres
No idea what happened, crash at Quit game button press after saving the game. 0.006 2016-05-28 12:45:32; Factorio 0.12.34 (Build 18121, win64, steam) 0.006 Operating system: Windows 10 0.006 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 0....
- Sat May 28, 2016 9:38 am
- Forum: Releases
- Topic: Version 0.12.34
- Replies: 36
- Views: 26370
Re: Version 0.12.34
aRatNamedSammy wrote:oups!!![]()
I filed a bug report for this
- Sat May 28, 2016 9:37 am
- Forum: Duplicates
- Topic: [0.12.34] missing key in inventory
- Replies: 1
- Views: 421
[0.12.34] missing key in inventory

In the inventory.
to recreate:
- press e
- Wed May 25, 2016 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.33+34+35] space animates gui click
- Replies: 2
- Views: 2145
[0.12.33+34+35] space animates gui click
Press a gui-button (The ones I tested are: all inventory slots, all quickbar slots, all the slots in the toolbox(bottom right)) All these ones don't actually do something when space-bar is pressed but do show the animation. The same thing happens with Gui buttons. They do show the press animation, b...
- Fri May 20, 2016 5:45 pm
- Forum: News
- Topic: Friday Facts #139 - Wrapping up multiplayer
- Replies: 74
- Views: 33544
Re: Friday Facts #139 - Wrapping up multiplayer
will the matching server show the mod configuration in a non modded game, or even better, how does the server deal with mods. Also, after a load of years, and you guys drop the matching server, will there be a workaround for players?