Search found 157 matches

by Tami
Sat Jan 31, 2015 4:46 am
Forum: Gameplay Help
Topic: Calculate Time for production?
Replies: 10
Views: 19283

Re: Calculate Time for production?

The Smelter have a smeltspeed and the plates have a production time. Miningdrills have a Miningspeed and the mined materials have a mining time. Assemblers have a productionspeed and the crafted items have a productionstime. for production and smelting there are 2 values you have to use for calculat...
by Tami
Wed Jan 28, 2015 5:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Train goes right instead of left
Replies: 6
Views: 4220

Re: [0.11.13] Train goes right instead of left

For any reason if i have splitting tracks, its random, in wich turn the train goes, i need sometimes 10+ tries to get the train in the right turn. I press S and the train goes left, so i i drive back an press A and the train goes again left.
by Tami
Sat Jan 24, 2015 8:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Train goes right instead of left
Replies: 6
Views: 4220

Re: [0.11.13] Train goes right instead if left

You might be right, but if i press forward and the train goes forward, then the train should go left if i press left.

Otherwise if i go backward and i press left, the train goes to left as intended (think vice versa).
by Tami
Sat Jan 24, 2015 7:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Unwanted removing Station from Train
Replies: 1
Views: 837

[0.11.13] Unwanted removing Station from Train

There is an annoying behavior, if you want to start/stop a train, you randomly delete a station instead of pressing the button because the buttons switch positions. I think a videos says more than 1000 words: Video: http://youtu.be/QlIQzocotgU Maybe you will say, its not a bug, but if you manage ton...
by Tami
Sat Jan 24, 2015 5:51 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.13] Train goes right instead of left
Replies: 6
Views: 4220

[0.11.13] Train goes right instead of left

My train goes right into left. Try 1: I press left button to try to get the train to left track (Train goes right track) Try 2: I press right button to try to get the train to right track (Train goes left track) Video: http://youtu.be/PonYkNMIICI Savegame: https://drive.google.com/file/d/0Bx_pqkxiwR...
by Tami
Sun Jan 18, 2015 8:11 pm
Forum: Off topic
Topic: patreon crowdfunding
Replies: 2
Views: 6677

patreon crowdfunding

Hi, is this game supporting crowdfunding with https://www.patreon.com/ yet?
Or are there any plans to support it in the future?

Patreon is a plattform, where the customer (supporter) can choose an amount of money to pay to the programmer team monthly.
by Tami
Sat Jan 17, 2015 10:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Cannot place turret
Replies: 7
Views: 1794

Re: 11.12. Cannot place turret

I have updated the starting post, i have added a version 0.11.10 Test, the the Problem with the collision dont exists.
by Tami
Sat Jan 17, 2015 10:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Cannot place turret
Replies: 7
Views: 1794

Re: 11.12. Cannot place turret

i think its another kind of issue, in 11.10 i could place turrets infront of inserters, with 11.12 its not possible anymore, the bug message in the other topic is for 11.10.

I think he is reporting the issue, that you can use less towers in a vertical line than in a horizontal line.
by Tami
Sat Jan 17, 2015 9:39 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Cannot place turret
Replies: 7
Views: 1794

[0.11.12] Cannot place turret

I cannot place turret because other objects are blocking.

Version 0.11.12 http://youtu.be/gS_6yTxVSPU
Problem with collision

Version 0.11.10 http://youtu.be/6cYptGk1rGU
No Problem with collision
by Tami
Sat Jan 17, 2015 5:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] [kovarex] Mysterious Stripes in game
Replies: 7
Views: 2534

[0.11.12] [kovarex] Mysterious Stripes in game

https://drive.google.com/folderview?id=0Bx_pqkxiwRYLcFg0Q2tPVHpldHc&usp=sharing There is a stripe of black dots on the map, they appear if you open and close the map, or of reach a specific zoom factor. The stripe is only in this specifc Y-Coordinate, maybe its anywhere else, but havent checked ...
by Tami
Sat Jan 17, 2015 5:15 pm
Forum: Duplicates
Topic: [0.11.12] Crash when placing locomotives
Replies: 4
Views: 4358

Re: 11.12. Crash when placing locomotives

ah ok, is this unproblematic to switch back to older version if the savegame was allready upgraded?
by Tami
Sat Jan 17, 2015 4:50 pm
Forum: Duplicates
Topic: [0.11.12] Crash when placing locomotives
Replies: 4
Views: 4358

[0.11.12] Crash when placing locomotives

Is there a plan to fix this game breaking buff in near future (maybe tomorrow) or should i role back to an older version?

The game crashes, if you place a locomotive.
by Tami
Sat Jan 17, 2015 2:08 pm
Forum: General discussion
Topic: Playing the other side...
Replies: 7
Views: 5671

Re: Playing the other side...

You can play this as Brainbug, The brainbug is connected with the brain of each alien and the brainbug can send the other aliens to a specific point to do there, what aliens usually do ;)
by Tami
Fri Jan 16, 2015 2:40 pm
Forum: Resolved Problems and Bugs
Topic: One-hit killing a biter doesn't aggro any other biters
Replies: 7
Views: 9583

Re: One-hit killing a biter doesn't aggro any other biters

I dont think its a bug, if you can snipe a biter to death before it can call for help, than you have killed the biter before it could call for help.
by Tami
Thu Jan 15, 2015 10:49 pm
Forum: Ideas and Suggestions
Topic: Ghost Build Mode
Replies: 7
Views: 3821

Re: Ghost Build Mode

Ok, these are 2 settings, actions, i didnt know yet, thx for the info

(Ghost Timer, Deconstruction Cancel)
by Tami
Thu Jan 15, 2015 8:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.11] Default logistic value shouldn't be one stack
Replies: 23
Views: 9976

Re: [0.11.11] Default logistic value shouldn't be one stack

A defaultvalue of 0 would be best for certain reasons. An uncommong example: You have a requester reqesting 10 different items by 1. The Inserter next to it drop all items to a belt. Now you have and you have a belt with 10 different items as intented. But now there comes a crazy bot with 100 of a k...
by Tami
Thu Jan 15, 2015 2:22 pm
Forum: Implemented Suggestions
Topic: Basic Turret Size Change
Replies: 3
Views: 1438

Re: Basic Turret Size Change

thanks, its nice to see, thats not only me having the problem with the basic turret size ;)
by Tami
Thu Jan 15, 2015 1:14 pm
Forum: Implemented Suggestions
Topic: Basic Turret Size Change
Replies: 3
Views: 1438

Basic Turret Size Change

I would like to see the basic ammo using turrets in a symetric layout like 1x1 or 2x2. The base looks weird with all these 2x1 turrets. Additional Turrets would be nice. A 3x3 Turret with splash damage and high range, primary target: Spitters. Cannot harm Enemy Buildings. Basic Turrets and Laser Tur...
by Tami
Thu Jan 15, 2015 1:05 pm
Forum: Ideas and Suggestions
Topic: Ghost Build Mode
Replies: 7
Views: 3821

Ghost Build Mode

I want to see a new option for Ghost Build Mode. 1.) The Timelimit of 5 Minutes before the Layout disappears, should be able to be adjusted in Options Menu from maybe 5 Minutes till unlimit. 2.) Each Roboport gets a setting in interface to switch the behavior of Construnction Bots. The Options can b...
by Tami
Sun Dec 28, 2014 4:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.8] Crashing vehicles into trees/buildings clutters map
Replies: 3
Views: 1022

Re: [0.11.8] Crashing vehicles into trees/buildings clutters

i can confirm this, but the blue spots get randomly removed, maybe after 1 day, 1 week, 1 year, atleast its random

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