Search found 157 matches

by Tami
Mon Mar 20, 2017 6:45 pm
Forum: General discussion
Topic: Griefing by changing trains
Replies: 1
Views: 1119

Griefing by changing trains

There is actually no way to detect who change the trains in a weird state.

If you could see the name of the person who does that, you can react and banish him from server. But actually he is totally anonym and can continue without the fear of being detected.
by Tami
Fri Nov 04, 2016 4:21 pm
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 35664

Re: Friday Facts #163 - New rails & New problems

Good stuff.

If you are allready working un Rails, could you also add tunnels or bridges? It would be very nice to see as an addition to have multilayer trains.
by Tami
Tue Nov 01, 2016 7:52 pm
Forum: General discussion
Topic: Solar is BORING, here is why you should switch to steam!!
Replies: 13
Views: 7630

Re: Solar is BORING, here is why you should switch to steam!!

1000 Steamengines = 1400 boilers + 1400 Inserters, that need to be calculated per tick while Solar panels count as one entitiy and massivly improve performance.
It might change if the game support multicore cpu, but actually you can reach the limit really fast.
by Tami
Tue Nov 01, 2016 11:06 am
Forum: General discussion
Topic: Launched my first rocket. What next?
Replies: 10
Views: 4825

Re: Launched my first rocket. What next?

You can limit yourself by disallowing solar panels, or use trains only and such staff. Also you can start in a harsh world with tons of enemies for a bloody fight fight resources. Also you turn off alien expansion so cleared area keeps clear. You can be creative in this game. Do what you want to do....
by Tami
Mon Oct 31, 2016 10:44 pm
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 78686

Re: Trains vs conveyors?

There is also a balancing issue: If a belt consume 1 MW per tile, then you will simply add more Solar panels. If you have a close range factory, where you need tons of belts, bots will become better at a point making belts obsolete. Belts consuming energy will only slow down the early stage of the g...
by Tami
Sun Oct 30, 2016 4:44 pm
Forum: Ideas and Suggestions
Topic: Need logging function
Replies: 7
Views: 1505

Re: Need logging function

I even would spend time and watch a replay to see what happened there. But actually a griefer can grief and there is absolutly no way find the culprit.

The log could also be filtered by location like show me what happened in the last 5 minutes in the area X=10 - X=20; Y=10 - Y20.
by Tami
Sun Oct 30, 2016 1:51 pm
Forum: Gameplay Help
Topic: Trouble with the train path finding
Replies: 8
Views: 3367

Re: Trouble with the train path finding

The path calculation is more complex than expected. I did some tests now, also having a second train on shedule with different settings. If there a train is on Shedule, the route calculate depending of waiting duration, for example if a train is going to wait long time at station, an alternate route...
by Tami
Sun Oct 30, 2016 12:05 pm
Forum: Gameplay Help
Topic: Trouble with the train path finding
Replies: 8
Views: 3367

Re: Trouble with the train path finding

I have tested something: Following Case: 2 Routes: one Route is blocked by circuit, one Route is blocked by train. In this case the route with blocked by circuit will be choosen by train. This end ups your train is running to wrong station if anyhwere in this network is another train blocking the ro...
by Tami
Sat Oct 29, 2016 9:48 pm
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 78686

Re: Trains vs conveyors?

nuhll wrote:I think belts should probably take power. Would fix this issue immediatly and makes sense 100%.
i dont think its good, especially for the performance, when the game have to calculate power for 100k belts.
by Tami
Sat Oct 29, 2016 3:56 pm
Forum: Ideas and Suggestions
Topic: Need logging function
Replies: 7
Views: 1505

Need logging function

Iam playing multiplayer with a bigger count of players, but sometimes their happen weird things, in other word: griefing. In Starcraft you can see which player crafted what at wish time, this i would like to see here too, a crafting log to follow what player crafted stuff (by hand). Also some gameco...
by Tami
Wed Oct 26, 2016 10:01 pm
Forum: Ideas and Suggestions
Topic: Need player detection stuff
Replies: 4
Views: 2735

Need player detection stuff

Actually you can use gates to check if players are near the gates, but other detection source would be nice too allow this without gates.

Example for a walking path crossing a trainroute. If a player is inside an area, the train signal keeps red.
by Tami
Wed Oct 26, 2016 8:10 am
Forum: Not a bug
Topic: [Twinsen] Circuit Network, Anything Vs Everything
Replies: 16
Views: 6892

Re: [Twinsen] Circuit Network, Anything Vs Everything

If you connect a lamp with the red star without the source any other stuff, the result seems allways true, regardless of * < 0; * = 0; * > 0. if you compare *nothing* with *anything*, that should be a null or a false, but not a true as it is. ill do some test and show the result ... Have finished my...
by Tami
Tue Oct 25, 2016 6:35 am
Forum: Not a bug
Topic: [Twinsen] Circuit Network, Anything Vs Everything
Replies: 16
Views: 6892

Re: Circuit Network, Anything Vs Everything

You did a mistake with your circuit. if you count all numbers, for example 24 chests with 0 content each, you get a sum of 0 for the content of all chests. Now you devide the 0 with -24, the result is, it keep 0. Now you set the condition for start to a number below 0 (x < 0). Its a logical mistake ...
by Tami
Sun Feb 22, 2015 6:47 pm
Forum: Not a bug
Topic: [0.11.16] [cube] Strange Map creations
Replies: 1
Views: 1833

[0.11.16] [cube] Strange Map creations

Savegame: https://drive.google.com/file/d/0Bx_pqk ... sp=sharing

i use usually these settings for maps, but it seems that terrain segmentation is bugged.
Instead of tons of Water, there is almost no Water.
by Tami
Sat Feb 21, 2015 7:55 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.16] Lasertower anomalies
Replies: 2
Views: 916

[0.11.16] Lasertower anomalies

Savegame Lasertower in Sandbox Mode https://drive.google.com/file/d/0Bx_pqkxiwRYLWTMxbTZjWGhldUk/view?usp=sharing If i start a sandbox game with all researched tech, the laser towers show the increased RPM in the tooltip and shoots around 5x/second. If i play a normal game and i research the Tech f...
by Tami
Mon Feb 16, 2015 9:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.15] Signal Bug
Replies: 2
Views: 2735

[0.11.15] Signal Bug

Savegame: https://drive.google.com/folderview?id= ... sp=sharing

For any reason, 2 Signals are not working as intended for me. The mirrored Signals are doing.
by Tami
Wed Feb 11, 2015 6:13 pm
Forum: Ideas and Suggestions
Topic: New tracks/rails
Replies: 1
Views: 1081

New tracks/rails

What do you think about adding new rails? i would like to see a bigger varity of tracks, here some examples: [Steel track (standard)] - 1 Steel - 1 Iron - 1 Stone - Speedlimit: unlimit [Iron tracks with wood] - 2 Iron - 4 Wood - Speedlimit: 40 km/h [Full iron/steel track] - 2 iron - 1 steel - Speedl...
by Tami
Wed Feb 11, 2015 6:06 pm
Forum: Ideas and Suggestions
Topic: Whater Vehicles Ship
Replies: 1
Views: 1486

Whater Vehicles Ship

Is it hard to implement ships (similar to cars) on whater terrain.

Automated ships (similar to trains) could use a kind of waterway like tracks and stations could be harbors.
by Tami
Wed Feb 11, 2015 6:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.12] [kovarex] Mysterious Stripes in game
Replies: 7
Views: 2518

Re: [0.11.12] [kovarex] Mysterious Stripes in game

The Save in OP Post should be at the given location.
by Tami
Mon Feb 02, 2015 3:01 pm
Forum: Not a bug
Topic: How much crashing is normal?
Replies: 12
Views: 4322

Re: How much crashing is normal?

I hade 1 crash yet since 0.11.13 and i have played arround 50 houres yet, so its quite rare.

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