Search found 64 matches

by Mur
Thu Jan 15, 2015 7:21 am
Forum: General discussion
Topic: Update a map
Replies: 4
Views: 5005

Update a map

Is there a way to update a map's version # to the latest?
by Mur
Thu Jan 15, 2015 7:08 am
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 38977

Swap input on chemical factory

I would love to see an option to swap the inputs for the chemical factory, this would make it easier to make a line of plants as you would only need to put two pipes to the building next to it to connect one input Suggestion http://i.imgur.com/VFgVmfY.png Pipe complexity - Left current, right Sugges...
by Mur
Fri Sep 12, 2014 4:27 pm
Forum: News
Topic: Friday Facts #51 - First MP Game
Replies: 46
Views: 31092

Re: Friday Facts #51 - First MP Game

Our efforts have culminated yesterday when me and Kovarex had a regular half an hour LAN game. Until now it was all about tests and 20 seconds lasting mini attempts. This was actually the very first real game we tried.
Image
by Mur
Fri Sep 12, 2014 4:15 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 319240

Re: A tool to help you optimise your production lines.

omg I spent so much time trying to find that. I like to plan my factories which takes me forever without info like this.
by Mur
Fri Sep 12, 2014 4:15 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 319240

Re: A tool to help you optimise your production lines.

omg I spent so much time trying to find that. I like to plan my factories which takes me forever without info like this.
by Mur
Fri Sep 12, 2014 4:12 pm
Forum: Releases
Topic: Version 0.10.10
Replies: 18
Views: 30525

Re: Version 0.10.10

ado3346 wrote:Pls add something new enemies or cool wepons.

This is good realy good game but it is time to add some more interesting things :P
I rather them move on adding new things like that slowly, mods can always give that. I want to add more functionality.
by Mur
Fri Sep 05, 2014 2:44 pm
Forum: General discussion
Topic: Factorio ripoff
Replies: 22
Views: 11617

Re: Factorio ripoff

I remember when Factorio was considered a ripoff of minecraft. Well they DID get the idea from minecraft's buildcraft mod. http://ask.fm/FactorioGame/answer/112323672034 your game is so addictive :D and i love you for it! i even got two copies one for me and my bud. thanks to sips for introducing m...
by Mur
Thu Sep 04, 2014 9:08 pm
Forum: Gameplay Help
Topic: Can you show off your best setups?
Replies: 7
Views: 4248

Re: Can you show off your best setups?

Couldn't wait till the day to screenshot?
by Mur
Thu Sep 04, 2014 8:40 pm
Forum: Ideas and Suggestions
Topic: new splitter / slider idea
Replies: 6
Views: 3360

Re: new splitter / slider idea

Well it could just be made into a "Smart Splitter" where you can actually program what you want it to do -Load balance (put more resources on one lane more than the other) -Switch resources on the other lane -Block off a single lane An example of it would be like "<part> on the right ...
by Mur
Tue Feb 12, 2013 8:35 pm
Forum: Outdated/Not implemented
Topic: Idea: C-belt lane blocker
Replies: 15
Views: 8818

Re: Idea: C-belt lane blocker

Can someone explain the point of it?
by Mur
Tue Feb 12, 2013 4:40 pm
Forum: Implemented Suggestions
Topic: Fighting without fighting...
Replies: 4
Views: 4449

Re: Fighting without fighting...

I play tower defence with them in Campaign 1 where they run after my labs, I make a thing out of pipe that they need to run around before they get to my lab.
by Mur
Tue Feb 12, 2013 4:38 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved] Enemy turrets alive at 0 hp
Replies: 4
Views: 3284

Re: [Resolved] Enemy turrets alive at 0 hp

Thanks for the reply, interesting to learn.
by Mur
Tue Feb 12, 2013 3:53 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved] Enemy turrets alive at 0 hp
Replies: 4
Views: 3284

Re: [Resolved] Enemy turrets alive at 0 hp

Should I ask why health is a floating point? I don't think you need that much precision on that. :)
by Mur
Tue Feb 12, 2013 2:08 pm
Forum: Outdated/Not implemented
Topic: Idea: Side Inserter
Replies: 11
Views: 15050

Re: Side Injector

Honestly I think that would be the best way, then you don't need to create a ton of them
by Mur
Tue Feb 12, 2013 2:02 pm
Forum: Resolved Problems and Bugs
Topic: [Resolved] Page name & redirects
Replies: 6
Views: 5706

[Resolved] Page name & redirects

I assume that Factorio was a workshoped name and you originally wanted something close to minecraft, this is shown when you try to go to http://kovarex.com. I would suggest changing the page to point to http://www.factorio.com
by Mur
Tue Feb 12, 2013 5:18 am
Forum: Resolved Problems and Bugs
Topic: [Resolved] Enemy turrets alive at 0 hp
Replies: 4
Views: 3284

[Resolved] Enemy turrets alive at 0 hp

When you shoot rockets at a turret it does 40 damage, so when you shoot a rocket when its at 40 hp it stays alive at 0 HP.
by Mur
Tue Feb 12, 2013 4:36 am
Forum: Outdated/Not implemented
Topic: Idea: Side Inserter
Replies: 11
Views: 15050

Idea: Side Inserter

Injectors can only inject x -> x Sometimes when making things like manufacturing items, I need to put things in chests in small spaces. I was thinking if maybe you can make loaders be able to load like an L

Image
by Mur
Tue Feb 12, 2013 12:57 am
Forum: General discussion
Topic: Game feedback
Replies: 23
Views: 20835

Re: game feedback

umm you could of posted this in the other thread with the exact same name. http://kovarex.com/forum/viewtopic.php?f=5&t=28 1) Sounds good to me 2) Agree 3) Agree 4) Not sure what you mean by "blocked" but this makes me suggest letting you set a "Low" status on things like sto...
by Mur
Mon Feb 11, 2013 8:20 pm
Forum: General discussion
Topic: Game feedback
Replies: 23
Views: 20835

Re: Game feedback

What difficulty did you choose? We were facing the other problem most of time, we felt that the game is too easy, and we were looking for any way to use the huge amounts of production our factories were generating. On the other hand, we spent big amount of the time with the game, so our perspective...

Go to advanced search