Search found 64 matches
- Thu Jan 15, 2015 7:21 am
- Forum: General discussion
- Topic: Update a map
- Replies: 4
- Views: 5005
Update a map
Is there a way to update a map's version # to the latest?
- Thu Jan 15, 2015 7:08 am
- Forum: Ideas and Suggestions
- Topic: Swap input on chemical factory
- Replies: 73
- Views: 38977
Swap input on chemical factory
I would love to see an option to swap the inputs for the chemical factory, this would make it easier to make a line of plants as you would only need to put two pipes to the building next to it to connect one input Suggestion http://i.imgur.com/VFgVmfY.png Pipe complexity - Left current, right Sugges...
- Thu Sep 18, 2014 4:50 pm
- Forum: General discussion
- Topic: So, isn't it time for a studio name at some point?
- Replies: 25
- Views: 8379
Re: So, isn't it time for a studio name at some point?
Factory Games
- Fri Sep 12, 2014 4:27 pm
- Forum: News
- Topic: Friday Facts #51 - First MP Game
- Replies: 46
- Views: 31092
Re: Friday Facts #51 - First MP Game
Our efforts have culminated yesterday when me and Kovarex had a regular half an hour LAN game. Until now it was all about tests and 20 seconds lasting mini attempts. This was actually the very first real game we tried.
- Fri Sep 12, 2014 4:15 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 319240
Re: A tool to help you optimise your production lines.
omg I spent so much time trying to find that. I like to plan my factories which takes me forever without info like this.
- Fri Sep 12, 2014 4:15 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 319240
Re: A tool to help you optimise your production lines.
omg I spent so much time trying to find that. I like to plan my factories which takes me forever without info like this.
- Fri Sep 12, 2014 4:12 pm
- Forum: Releases
- Topic: Version 0.10.10
- Replies: 18
- Views: 30525
Re: Version 0.10.10
I rather them move on adding new things like that slowly, mods can always give that. I want to add more functionality.ado3346 wrote:Pls add something new enemies or cool wepons.
This is good realy good game but it is time to add some more interesting things
- Fri Sep 05, 2014 2:44 pm
- Forum: General discussion
- Topic: Factorio ripoff
- Replies: 22
- Views: 11617
Re: Factorio ripoff
I remember when Factorio was considered a ripoff of minecraft. Well they DID get the idea from minecraft's buildcraft mod. http://ask.fm/FactorioGame/answer/112323672034 your game is so addictive :D and i love you for it! i even got two copies one for me and my bud. thanks to sips for introducing m...
- Thu Sep 04, 2014 9:08 pm
- Forum: Gameplay Help
- Topic: Can you show off your best setups?
- Replies: 7
- Views: 4248
Re: Can you show off your best setups?
Couldn't wait till the day to screenshot?
- Thu Sep 04, 2014 8:40 pm
- Forum: Ideas and Suggestions
- Topic: new splitter / slider idea
- Replies: 6
- Views: 3360
Re: new splitter / slider idea
Well it could just be made into a "Smart Splitter" where you can actually program what you want it to do -Load balance (put more resources on one lane more than the other) -Switch resources on the other lane -Block off a single lane An example of it would be like "<part> on the right ...
- Tue Feb 12, 2013 8:35 pm
- Forum: Outdated/Not implemented
- Topic: Idea: C-belt lane blocker
- Replies: 15
- Views: 8818
Re: Idea: C-belt lane blocker
Can someone explain the point of it?
- Tue Feb 12, 2013 4:40 pm
- Forum: Implemented Suggestions
- Topic: Fighting without fighting...
- Replies: 4
- Views: 4449
Re: Fighting without fighting...
I play tower defence with them in Campaign 1 where they run after my labs, I make a thing out of pipe that they need to run around before they get to my lab.
- Tue Feb 12, 2013 4:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved] Enemy turrets alive at 0 hp
- Replies: 4
- Views: 3284
Re: [Resolved] Enemy turrets alive at 0 hp
Thanks for the reply, interesting to learn.
- Tue Feb 12, 2013 3:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved] Enemy turrets alive at 0 hp
- Replies: 4
- Views: 3284
Re: [Resolved] Enemy turrets alive at 0 hp
Should I ask why health is a floating point? I don't think you need that much precision on that.
- Tue Feb 12, 2013 2:08 pm
- Forum: Outdated/Not implemented
- Topic: Idea: Side Inserter
- Replies: 11
- Views: 15050
Re: Side Injector
Honestly I think that would be the best way, then you don't need to create a ton of them
- Tue Feb 12, 2013 2:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Resolved] Page name & redirects
- Replies: 6
- Views: 5706
[Resolved] Page name & redirects
I assume that Factorio was a workshoped name and you originally wanted something close to minecraft, this is shown when you try to go to http://kovarex.com. I would suggest changing the page to point to http://www.factorio.com
- Tue Feb 12, 2013 5:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved] Enemy turrets alive at 0 hp
- Replies: 4
- Views: 3284
[Resolved] Enemy turrets alive at 0 hp
When you shoot rockets at a turret it does 40 damage, so when you shoot a rocket when its at 40 hp it stays alive at 0 HP.
- Tue Feb 12, 2013 4:36 am
- Forum: Outdated/Not implemented
- Topic: Idea: Side Inserter
- Replies: 11
- Views: 15050
Idea: Side Inserter
Injectors can only inject x -> x Sometimes when making things like manufacturing items, I need to put things in chests in small spaces. I was thinking if maybe you can make loaders be able to load like an L
- Tue Feb 12, 2013 12:57 am
- Forum: General discussion
- Topic: Game feedback
- Replies: 23
- Views: 20835
Re: game feedback
umm you could of posted this in the other thread with the exact same name. http://kovarex.com/forum/viewtopic.php?f=5&t=28 1) Sounds good to me 2) Agree 3) Agree 4) Not sure what you mean by "blocked" but this makes me suggest letting you set a "Low" status on things like sto...
- Mon Feb 11, 2013 8:20 pm
- Forum: General discussion
- Topic: Game feedback
- Replies: 23
- Views: 20835
Re: Game feedback
What difficulty did you choose? We were facing the other problem most of time, we felt that the game is too easy, and we were looking for any way to use the huge amounts of production our factories were generating. On the other hand, we spent big amount of the time with the game, so our perspective...