Search found 61 matches

by Mur
Mon Sep 09, 2019 3:26 am
Forum: Logistic Train Network
Topic: Read what is reqested?
Replies: 3
Views: 682

Re: Read what is reqested?

I figured out how to do this. The output combinator (the thing beside the lamp) on LTN shows what the incoming train has requested so you can send a signal to the pumps to be activated when a signal is >1

You can do things like this : Image
by Mur
Sun Sep 08, 2019 8:31 pm
Forum: Logistic Train Network
Topic: Read what is reqested?
Replies: 3
Views: 682

Read what is reqested?

I might be a bit dense and missing something. But is it possible to read a train and see what request has brought it to the station?

I want to make a station that can support multiple liquids and can read what the train has requested so if the train wants lubricant only the lube pumps activate.
by Mur
Fri May 24, 2019 3:24 pm
Forum: Technical Help
Topic: [.17.x] MP Headless server lag
Replies: 1
Views: 363

[.17.x] MP Headless server lag

I am running a headless server of Factorio on a pretty beefy machine (24GB ram, SSD, 3.2GHz) which has a dedicated 100/100 internet connection, Ports are forwarded correctly on an enterprise grade firewall and only 1-3 players and I find that the game lags a lot. It seems to be a lot worse when movi...
by Mur
Fri Jun 08, 2018 3:09 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 32371

Re: Friday Facts #246 - The GUI update (Part 3)

I like the mockup. Just don't let the buttons be super crazy long...that looks awkward.
by Mur
Sun Jun 03, 2018 5:08 am
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 33745

Re: Friday Facts #245 - Campaign concept

Do people who play a modded version get the achievement if they launched a rocket?
by Mur
Fri Nov 20, 2015 4:07 pm
Forum: News
Topic: Friday Facts #113 - Better rail building
Replies: 96
Views: 45699

Re: Friday Facts #113 - Better rail building

+1!
by Mur
Wed Oct 21, 2015 4:06 am
Forum: Pending
Topic: Sprites missing or corrupted
Replies: 4
Views: 9093

Re: Sprites missing or corrupted

I actually had this happen also, the game worked fine then suddenly, one time I opened it and everything was glitched.

I needed to put allegro5.cfg in Factorio\bin\x64

Here is the topic that helped me: https://forums.factorio.com/forum/vie ... 8&start=10
by Mur
Fri Oct 16, 2015 2:18 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 40792

Re: I has returned ;)

This should be In WIP until you release
by Mur
Sun Oct 04, 2015 4:42 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 94509

Re: [Public/Europe] Dedicated Server [0.12.8/Dytech/RSO/FARL]

dytech > Bobs
IMO
by Mur
Sun Sep 27, 2015 5:31 pm
Forum: Multiplayer
Topic: [Mods|0.12.35|US] MP Dedicated Server (TEMP OFFLINE)
Replies: 434
Views: 98688

Re: [Mods|0.12.8|US] MP Dedicated Server

Wish this had dytech, not having all the extras is tough.
by Mur
Tue Jun 30, 2015 2:12 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 39219

Re: Friday Facts #92 - Personal roboport

...I....I can't look away....
Drones, drones everywhere
by Mur
Mon Feb 23, 2015 9:05 pm
Forum: This Forum
Topic: Sohpos UTM issue
Replies: 4
Views: 8444

Sohpos UTM issue

I check the forum at my work sometimes and I encountered an odd issue with our firewall "Sophos UTM". If I goto the forum from the link on the frontpage it is linked to "https://forums.factorio.com/forum" which gets redirected to "http://kovarex.com/forum/" and this hap...
by Mur
Tue Feb 17, 2015 3:57 pm
Forum: Show your Creations
Topic: Goddamnit!
Replies: 12
Views: 11052

Re: Goddamnit!

I wonder if your inventory explodes and there is an empty belt space, will the iron go on it? That could really mess up belt lines.
by Mur
Fri Feb 06, 2015 3:25 am
Forum: Releases
Topic: Version 0.11.15
Replies: 58
Views: 52145

Re: Version 0.11.15

SuperSandro2000 wrote:
Mur wrote:Game crashes when joining multiplayer game
Don't post bugs here!
Not really a bug post than a statement.
by Mur
Thu Feb 05, 2015 2:35 am
Forum: Releases
Topic: Version 0.11.15
Replies: 58
Views: 52145

Re: Version 0.11.15

Game crashes when joining multiplayer game
by Mur
Mon Jan 19, 2015 7:10 am
Forum: Show your Creations
Topic: Endgame designs
Replies: 19
Views: 58852

Re: Endgame designs

http://s2.postimg.org/j00yrkjrp/Factorio_Furnance.jpg Smelting I have not seen the factory in action but from what I see from the picture it looks like a lot of the smelters are not doing anything. The method I find that works the best is the design below. All furnaces go at max speeds and can be s...
by Mur
Mon Jan 19, 2015 6:22 am
Forum: Releases
Topic: Version 0.11.12
Replies: 58
Views: 47614

Re: Version 0.11.12

SuperSandro2000 wrote:
Airat9000 wrote::( :( :(
Image
Just install it.
ROFL, this is exactly what I was thinking.

Here is the link: http://www.microsoft.com/en-us/download ... px?id=5842
by Mur
Thu Jan 15, 2015 7:21 am
Forum: General discussion
Topic: Update a map
Replies: 4
Views: 3677

Update a map

Is there a way to update a map's version # to the latest?
by Mur
Thu Jan 15, 2015 7:08 am
Forum: Ideas and Suggestions
Topic: Swap input on chemical factory
Replies: 73
Views: 25266

Swap input on chemical factory

I would love to see an option to swap the inputs for the chemical factory, this would make it easier to make a line of plants as you would only need to put two pipes to the building next to it to connect one input Suggestion http://i.imgur.com/VFgVmfY.png Pipe complexity - Left current, right Sugges...

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