Search found 130 matches

by Tallinu
Fri Mar 18, 2016 8:03 am
Forum: News
Topic: Friday Facts #125 - Achievements
Replies: 119
Views: 93785

Re: Friday Facts #125 - Achievements

Out of curiosity, what is the exact significance of the number 111 in the "without crafting more than X items" achievement? It seems like an odd number to choose.
by Tallinu
Fri Mar 18, 2016 4:32 am
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 223721

Re: Friday Facts #128 - Back down to earth

TLDR: Yes to loaders. Please. But just for containers , as I believe was the original intent, not for assemblers and such. Once you have sufficient production to be able to saturate a belt, a balancer is trivial. It has always been trivial. Just look it up online and copy the design – no challenge a...
by Tallinu
Tue Oct 06, 2015 11:42 pm
Forum: Mods
Topic: [MOD 0.12.11+] Blueprint String
Replies: 131
Views: 142356

Re: [MOD 0.12] Blueprint String

Chrome is blocking the download of the zip attachment, with no option to override. "blueprint-string_2.1.0....zip may harm your browsing experience, so Chrome has blocked it" with a "Dismiss" button and a "Learn More" option that just gives a web page "explaining&q...
by Tallinu
Mon Aug 10, 2015 10:44 pm
Forum: Resolved Problems and Bugs
Topic: 0.12.3 - Zooming without scroll wheel is extremely difficult
Replies: 4
Views: 3388

Re: 0.12.3 - Zooming without scroll wheel is extremely difficult

Thank you! I'm really looking forward to the next release, then (and to a properly working mouse, of course). :)
by Tallinu
Mon Aug 10, 2015 10:40 pm
Forum: Not a bug
Topic: [0.12.1] Personal roboport doesn't work as expected
Replies: 40
Views: 23474

Re: [0.12.1] Personal roboport doesn't work as expected

Not sure if this has been mentioned and I missed it, but I do think that personal robots should never take the last item out of your mouse cursor. If you have more than one and you're ghost-printing, fine, they can take some of them, but that last one should be off-limits. This rule clearly would NO...
by Tallinu
Sun Aug 09, 2015 11:10 am
Forum: Resolved Problems and Bugs
Topic: 0.12.3 - Zooming without scroll wheel is extremely difficult
Replies: 4
Views: 3388

0.12.3 - Zooming without scroll wheel is extremely difficult

(Context: My old mouse's failing scroll wheel has finally become so bad that 95% of the time it either doesn't register or scrolls the wrong direction entirely. Needless to say, this makes it pretty much useless. I'll be buying a new one, of course, but getting one you've never tried delivered doesn...
by Tallinu
Fri Jul 31, 2015 5:40 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt Designs for ColonelWill
Replies: 51
Views: 41784

Re: Belt Designs for ColonelWill

Looking through that album Tallinu, is there a reason you use 6 inserters per wagon side instead of 7? Thats the old design of a balanced loading station :) It's also usable before you get substations. And the difference between 6 and 7 is trivial, since you can't adjust a train's stopping time fin...
by Tallinu
Fri Jul 31, 2015 4:54 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 29766

Re: Let's Ruin Threads by Arguing about Logistics Chests

... I'm confused. So after we both said "Hey he's right, this is on the edge of getting off-topic from his request for advice on his base's logistics stuff , and we're not going to take it any further in this thread", that is when you suddenly go ballistic without warning? As others mentio...
by Tallinu
Fri Jul 31, 2015 2:24 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 29766

Re: My first drone-automated base

Well by the time I was done replying to your previous post. I saw this... Not sure what to do I sent you my reply in a private message. Mostly clarifying how I use my setup and how I handled some of the stuff you pointed out. While I did receive your first post somewhat the wrong way, It was not th...
by Tallinu
Fri Jul 31, 2015 10:37 am
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 29766

Re: My first drone-automated base

{snip} I tried to trim this down and make it stop sounding like an argument but it's just not working. Despite all the things that Zhab and I clearly agree on, there's just too much that's either a matter of preference, or correct under certain conditions but incorrect under other conditions, perhap...
by Tallinu
Fri Jul 31, 2015 12:40 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt Designs for ColonelWill
Replies: 51
Views: 41784

Re: Belt Designs for ColonelWill

I still like my version better - uses two fewer underground belts, looks a little less confusing, and can be built slightly narrower if desired. :D
by Tallinu
Thu Jul 30, 2015 2:46 pm
Forum: Show your Creations
Topic: My first drone-automated base
Replies: 42
Views: 29766

Re: My first drone-automated base

... that take into consideration everything connected to the logistic network (by roboports). This means all provider chests, all requester chest and even storage chest. With that kind of setup you should not even need storage chests because you never produce more than you need or at least not more...
by Tallinu
Wed Jul 29, 2015 8:56 am
Forum: Gameplay Help
Topic: Such Question Much Wow
Replies: 6
Views: 11054

Re: Such Question Much Wow

this is from wiki (hope nothign changed in .12): Longest recipie in chain is battery at 5 seconds, so lets balance the production for 5 seconds: The fastest recipie is the acid plant, so in 5 seconds, 1 acid chemplant will make 25 acid and use up 25 sulfur in 5 seconds, 12.5 battery chepmplants wil...
by Tallinu
Sun Jul 26, 2015 2:11 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 52
Views: 60397

Re: Combinator Contraptions

Somewhere on the list of "Obvious Combinator Applications", one can surely find "Smart Furnace Control Circuit". And this is one where combinators can definitely do a better job of it. So today I finally took a crack at it. I've always been unsatisfied with smart furnace designs....
by Tallinu
Sun Jul 26, 2015 3:26 am
Forum: Not a bug
Topic: [0.12.0] Burner inserters cannot pickup item on Red belt.
Replies: 8
Views: 7722

Re: [0.12.0] Burner inserters cannot pickup item on Red belt.

Prior to 0.12, items coming off the end of a belt were the only situation in which an inserter would reach for the actual location of the item instead of magically snatching it off the belt without having to move. Now, we no longer have items pushed off the ends of belts, but all inserters seem to h...
by Tallinu
Sun Jul 26, 2015 3:15 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1 - minor] MP - Repairing line of items stutters
Replies: 3
Views: 5573

Re: [0.12.1 - minor] MP - Repairing line of items stutters

In my experience, you still get everything repaired, even with the visual stuttering. Are you having it actually skip over and leave damaged walls behind? It's a massive improvement over 0.11, and as long as the end result is a fully repaired wall, I'm willing to accept the stuttering. Still, I'm su...
by Tallinu
Sun Jul 26, 2015 3:10 am
Forum: Not a bug
Topic: [0.12.1] Self starting burner inserters problem B
Replies: 5
Views: 7344

Re: [0.12.1] Self starting burner inserters problem B

It's only working as intended if the belt contains nothing but fuel. Otherwise, the burner inserter is still too stupid to prioritize picking up fuel when its own fuel is low. And (may or may not be related to this issue but also annoying) you can't use a burner inserter on a belt containing fuel an...
by Tallinu
Sun Jul 26, 2015 3:04 am
Forum: Not a bug
Topic: [0.12] Hand stack automatically refills when splitting stack
Replies: 7
Views: 6967

Re: [0.12] Hand stack automatically refills when splitting stack

What if, instead of dropping items out of the stack in hand and then auto-refilling it, the game simply subtracted the number of dropped items from the items in your inventory (if present) instead of the items in hand? That way, if someone wants to hold a full stack of 50 and drop as much as possibl...
by Tallinu
Sun Jul 26, 2015 2:56 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [Martin] Looped Chain Signals Stuck on Blue
Replies: 4
Views: 9265

[0.12.1] [Martin] Looped Chain Signals Stuck on Blue

While testing an issue someone was having with signaling a roundabout (no, I don't recommend them, but some people still like them) I found that even after all normal signals at the exits turn green, the chain signals remain blue because they all can see a blue chain signal, so they disregard the fa...
by Tallinu
Sat Jul 25, 2015 4:32 am
Forum: Gameplay Help
Topic: Disable pollution cloud indicator
Replies: 5
Views: 9210

Re: Disable pollution cloud indicator

>not sure if troll response

While it's true that you can hit alt before opening the main map like that (or, in fact, after opening the map), he asked how to do it without having to disable detail view.

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