Are we getting something to make the bots stay in the green zone?
"Optimisation of logistic robot movement" should include making them a little smarter about where they try to move and when. While "staying in the green zone" would be a nice to have feature, there are tons of other simple things ...
Search found 143 matches
- Sun Aug 06, 2017 9:17 am
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 82449
- Sun Aug 06, 2017 3:49 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersections: Throughput and deadlocks [image heavy]
The improved version lets 7,7 trains per lane/min pass. With a max throughput of 342 trains/min. But since the input is 346 the buffers will fill up and it won't get 6 trains ready in every lane before the next green light and the throughput will be lower. If it let's 7 trains pass through every ...
- Sat Aug 05, 2017 4:03 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Really nice done with those combinators! I wanted to make a controllsenter, but had not gotten to that yet.
The deadlock situation can be fixed, you just have to check every output lane and block the input lane if the output lane is full.
I am working on improving it to get 346 trains/min. I'll ...
The deadlock situation can be fixed, you just have to check every output lane and block the input lane if the output lane is full.
I am working on improving it to get 346 trains/min. I'll ...
- Fri Aug 04, 2017 9:56 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersections: Throughput and deadlocks [image heavy]
You're right, a real use-case situation where any exiting traffic might possibly get blocked would absolutely trigger huge deadlocks. I managed to make that happen accidentally even, just by adding more signals on the left turn tracks to smooth them out while fiddling with the combinators right as a ...
- Fri Aug 04, 2017 7:37 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersections: Throughput and deadlocks [image heavy]
A high throughput 8 way intersection
It works like a 8 way road intersection, and i have no chain signals in the senter.
I don't know what you mean by an "8 way" road intersection... The contents of your blueprint string is a 4-way intersection (as are all versions of the MultiCross, and almost ...
It works like a 8 way road intersection, and i have no chain signals in the senter.
I don't know what you mean by an "8 way" road intersection... The contents of your blueprint string is a 4-way intersection (as are all versions of the MultiCross, and almost ...
- Mon Jul 31, 2017 2:12 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersections: Throughput and deadlocks [image heavy]
That works really well:
Thanks! Nice recording, shows behavior for both light and heavy traffic.
hi, is there a version of this post for 3-way intersection throughput also?
I have a save where I added a very basic 3-way test profile (east, west, and south stations are used), as well as a lane ...
Thanks! Nice recording, shows behavior for both light and heavy traffic.
hi, is there a version of this post for 3-way intersection throughput also?
I have a save where I added a very basic 3-way test profile (east, west, and south stations are used), as well as a lane ...
- Sun Jul 30, 2017 11:08 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Windmill Mk2 modified with Merge-O-Matic exit lane optimizer, pushing two-lane performance to 93-94 TPM:
0eNrtnU1uXEmSrbfS4LAhFq7/uyeqalTD7H7DN2gUBKYUqSSeRAoUldWJghbQu+hBr6xX8iJIBhmMcLv3fC4pRaZiUoWUyCO/bj9ubmZu558nP739uHp/dX5xffLDP0/OX11efDj54T/+efLh/M3F2dvNn13/9n518sPJ+fXq3cmLk4uzd5v/ujo7f3vy6cXJ ...
0eNrtnU1uXEmSrbfS4LAhFq7/uyeqalTD7H7DN2gUBKYUqSSeRAoUldWJghbQu+hBr6xX8iJIBhmMcLv3fC4pRaZiUoWUyCO/bj9ubmZu558nP739uHp/dX5xffLDP0/OX11efDj54T/+efLh/M3F2dvNn13/9n518sPJ+fXq3cmLk4uzd5v/ujo7f3vy6cXJ ...
- Sat Jul 29, 2017 8:52 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersectios: Throughput and deadlocks [image heavy]
Tested without U-turns and I borrowed the lane changer Tallinu posted to deal with the specialized rails.
Cool. :D
I'd guess the one Tallinu posted on the last page is probably pretty close to optimal, though you'd have to scale it down for a 2lane design.
Alternatively you could look at the ...
Cool. :D
I'd guess the one Tallinu posted on the last page is probably pretty close to optimal, though you'd have to scale it down for a 2lane design.
Alternatively you could look at the ...
- Wed Jul 26, 2017 2:57 am
- Forum: Railway Setups
- Topic: Savefile for train testing
- Replies: 22
- Views: 22473
Re: Savefile for train testing
That is going to make it so much easier to change or create new templates.
Also, I've just noticed something interesting and useful about the way signals work when placed on both sides of a track, which could be used to simplify your counters, completely avoiding the need to send an R signal to ...
Also, I've just noticed something interesting and useful about the way signals work when placed on both sides of a track, which could be used to simplify your counters, completely avoiding the need to send an R signal to ...
- Wed Jul 26, 2017 1:09 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersectios: Throughput and deadlocks [image heavy]
I've added a few of the intersections posted and one I was working on before going away which turned out to be not too far behind Windmill MK2 but more compact. Complete list: Inscribed square (aaargha), Windmill MK2 (Tallinu), Double squareabout (19wolf, Tallinu), 4-lane Multi-cross (Tallinu ...
- Mon Jul 24, 2017 9:01 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersectios: Throughput and deadlocks [image heavy]
I used 32 spawner and some circuit logic to make them interweave in an exactly timed pattern so they accelerate all the way while pairwise merging till there is a single track left. Maybe with longer acceleration one could pack the trains more dense but my setup already was HUGE. With 1:2, 2:2, 2:3 ...
- Sun Jul 23, 2017 9:50 pm
- Forum: Railway Setups
- Topic: Savefile for train testing
- Replies: 22
- Views: 22473
Re: Savefile for train testing
The "snap to station" feature when building locomotives that was added pretty recently also makes this much less of a problem as you don't need to drive the trains around any more.
Unfortunately I'm not sure that actually helps. I know it doesn't if you're modifying an existing template train so ...
Unfortunately I'm not sure that actually helps. I know it doesn't if you're modifying an existing template train so ...
- Sun Jul 23, 2017 7:43 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersectios: Throughput and deadlocks [image heavy]
Aaargha, good to see you back (and to know you were just on vacation)! :D
It fits in 4 chunks. Wondering how well it works..
I gave this a test run, and it only got about 30 TPM for set 1 and 40 for set 2, even after I replaced eight unnecessary chain signals around the outside with regular ...
It fits in 4 chunks. Wondering how well it works..
I gave this a test run, and it only got about 30 TPM for set 1 and 40 for set 2, even after I replaced eight unnecessary chain signals around the outside with regular ...
- Sat Jul 22, 2017 9:16 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersectios: Throughput and deadlocks [image heavy]
Alright, here it is. Four lane T junction sized for six car trains, getting around 112-116 TPM. Since there are only three entrances and exits this is approximately equivalent to a four-way junction that scores around 150 TPM. I was surprised to find that it was noticeably slower than the fastest ...
- Fri Jul 21, 2017 9:51 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersectios: Throughput and deadlocks [image heavy]
It's a good thing nobody actually requires the throughput of even my 8-lane version. (Err... I certainly hope that's true, anyway!) It was intended primarily as an experient, testing how far the limits of the rail system could be pushed... :) I can imagine the 4-lane I posted being useful, though ...
- Wed Jul 19, 2017 8:18 pm
- Forum: Railway Setups
- Topic: Savefile for train testing
- Replies: 22
- Views: 22473
Re: Savefile for train testing
Yeah, that's done using the creative mode magic wand, configured (using the menu in the upper left) to create "lab tile" (there are several shades of grey) and then dragging out an area just like using blueprints and deconstruction. I ended up moving out some of the power poles that were crossing ...
- Mon Jul 17, 2017 8:50 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersectios: Throughput and deadlocks [image heavy]
90 per minute per lane? That would be 90*4*4=1440 TPM. Perhaps you Mean 90 per minute from each of the four arms?
I meant neither of those, although the difference from the first is still a factor of four. :)
When talking about how many lanes a junction has, you don't generally count up all the ...
I meant neither of those, although the difference from the first is still a factor of four. :)
When talking about how many lanes a junction has, you don't generally count up all the ...
- Mon Jul 17, 2017 10:32 am
- Forum: Railway Setups
- Topic: Savefile for train testing
- Replies: 22
- Views: 22473
Re: Savefile for train testing
The twelve template trains at each end -- or at least, the eight which don't have equal chances of going to each station -- have a "cargo > X" wait condition setting for each station other than the one they're being spawned from (which always has another, different condition). The X assigns the ...
- Mon Jul 17, 2017 7:45 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersectios: Throughput and deadlocks [image heavy]
Hello, I tried 2-lane compact at aarghaa's train test save but on running it for 15 mins, I got nowhere like 40-41 trains/min as advertised. I consistently only get 31-32 trains/min even sub 30 sometimes, has anyone else find the same result?
That's odd, I tried it for a few minutes and actually ...
That's odd, I tried it for a few minutes and actually ...
- Mon Jul 17, 2017 7:06 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1046404
Re: 4-way intersectios: Throughput and deadlocks [image heavy]
TBTerra, you got me wondering... and I just had to try it. ;) The result is the ridiculous behemoth of which I have attached a picture below.
Running a throughput test on this thing drops my UPS to 45, or "only" 55 if I zoom way in so I can hardly see anything at all, just from how many trains are ...
Running a throughput test on this thing drops my UPS to 45, or "only" 55 if I zoom way in so I can hardly see anything at all, just from how many trains are ...