Search found 130 matches
- Sun Jul 12, 2015 6:04 pm
- Forum: Ideas and Suggestions
- Topic: Drag-placing a damaged object should place damaged objects f
- Replies: 5
- Views: 2333
Re: Drag-placing a damaged object should place damaged objects f
This is something I have wished for so many times. It's currently extremely cumbersome to get damaged items out of your inventory and into the world where they can be repaired. The only other idea I had for this was to be able to use repair packs on inventory items, but that would probably require m...
- Sun Jul 12, 2015 5:28 pm
- Forum: Ideas and Suggestions
- Topic: Logistics System Requests
- Replies: 3
- Views: 3681
Re: Logistics System Requests
Crafting inserters instead of requesting them is a poor counter-example. They take 0.5 second and use basic, very common materials. For example, I typically carry at least 100 gears and one full stack of circuits plus a few hundred iron and a bit of copper, so I can easily make whatever inserters I ...
- Wed Jul 01, 2015 9:39 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568717
Re: Let's see your clever builds
That might theoretically solve the first problem (I think it might still break because there would still be two overlapping curved tracks where the signal is placed) but it definitely wouldn't solve the second problem (can't put a signal in the middle of a curved piece). Plus it would mean refitting...
- Wed Jul 01, 2015 8:37 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568717
Re: Let's see your clever builds
I struggled to get a properly working Y-shaped rail intersection here for a couple of hours, going through several awkward designs (and at one point getting fed up and putting in a roundabout, then going back and ripping it out after figuring out how to do an unjammable T intersection elsewhere)... ...
- Sun Jun 28, 2015 10:11 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568717
Re: Let's see your clever builds
When done properly this is guaranteed to result in the same number of items coming out of each output belt * *as long as there are no item collisions on belts. Right, that's what I meant when I said I wasn't sure how well it would work on fully packed belts. As pointed out earlier, it's theorized t...
- Sun Jun 28, 2015 1:54 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568717
Re: Let's see your clever builds
I just now needed to come up with an even 5-way splitter. Fortunately, I remembered seeing some even 3-way splitters a ways back (I think it was here), and I was able to figure out how to apply the same principle. Here are a couple of more compact variants of the result. http://i.imgur.com/gFO9NK7.p...
- Wed Jun 24, 2015 6:51 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568717
Re: Let's see your clever builds
So I got around to a new world and I think I managed to understand what you were referring to with the Fuel Belt. Like this? ~snip~ Is inserting to the belt faster than to a fast/express side belt? I have noticed that my metal plate output line's are sometimes patchy. Yeah, that's what I was descri...
- Sat Jun 20, 2015 9:06 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568717
Re: Let's see your clever builds
That is exactly, what is described in the wiki: https://forums.factorio.com/wiki/index.php?title=Splitters/Priority If you use two express splitters directly in row it is guaranteed, that the both rows are joined together 50/50. Or you can try, if it works. Thanks, the "Joining with Splitters&...
- Tue Jun 16, 2015 2:18 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568717
Re: Let's see your clever builds
Slight upgrade (I think....I've been wrong before) A bit more compact. Uses a pair of underground belts and an extra splitter. Also doesn't bounce up before sending the line down allowing streamlining the output that you want/need. Although it is 1 block longer at the bottom, and 1 shorter at the t...
- Sun Jun 14, 2015 8:28 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 568717
Re: Let's see your clever builds
On the topic of belts, here's something I came up with that I suppose there's a chance someone else might be interested in. While it is somewhat large and unwieldy due to the extra bits of track needed to cause side-loading, it is smaller than the first two versions I tried. The purpose is to accept...