Search found 32 matches

by jmurrayufo
Fri Feb 01, 2019 9:45 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 88195

Re: Friday Facts #280 - Visual Feedback is the king

If waypoints are just train stops, how do you address the penalty for driving through a train stop without having it in schedule? If you keep it as is, all trains without this waypoint would avoid the route. Wouldn't they really just prefer that route less, rather than avoiding it all together? Tra...
by jmurrayufo
Fri Aug 10, 2018 5:05 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 52187

Re: Friday Facts #255 - Construction tools

I love every bit of this update. Research queue conclusion The LAN party also gave us insight, that the research queue is still valuable in some cases, especially in multiplayer, where I can add the research I need after the current one without cancelling the research of someone else. After some dis...
by jmurrayufo
Sat Jun 16, 2018 4:59 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 62169

Re: Friday Facts #247 - Pricing and its exploits

I think the fact that we are seeing other real takes on the "lets build a factory" game is probably one of the best signs you will ever see that you got it right. As a developer, it means you now are not subject to a vacuum within your games space. Others will be trying different ideas, an...
by jmurrayufo
Mon Jan 22, 2018 11:56 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.17] Priority splitter can stop unblocked lane
Replies: 13
Views: 7382

Re: [16.17] Priority splitter can stop unblocked lane

I can reproduce this on blue belts without destroying anything, so I don't think it's that. I can create a loop on one side, and a stub on the other to test and the loop will often go once around before reaching it's error state.
by jmurrayufo
Mon Jan 22, 2018 11:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.17] game does not start on Linux (library/.so issue)
Replies: 11
Views: 6640

Re: [0.16.17] game does not start on Linux (library/.so issue)

Same thing here on Debian.

Code: Select all

factorio@factorioServer:~/Apps/Factorio/factorio_16_17/bin/x64$ uname -a
Linux factorioServer 4.9.0-4-amd64 #1 SMP Debian 4.9.65-3+deb9u1 (2017-12-23) x86_64 GNU/Linux
by jmurrayufo
Sun Dec 31, 2017 6:11 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.11] Requester Chests don't request items
Replies: 2
Views: 849

Re: [kovarex] [0.16.11] Requester Chests don't request items

Can I just say, it is AMAZING getting to see the turn around time that you guys provide for this game. You really do give indie developers a good name!

Thank you all so much for your support this holiday season, and happy new year!
by jmurrayufo
Sun Dec 31, 2017 1:07 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.11] Requester Chests don't request items
Replies: 2
Views: 849

[kovarex] [0.16.11] Requester Chests don't request items

Steps for reproduction in 0.16.11: Create requester chest outside of a logistics network Set the filter to some item (doesn't seem to matter) Place a robot port covering the requester chest, as well as some chest to provide it (Passive/Active/Storage all tested) Drones will not service the Requester...
by jmurrayufo
Fri Apr 07, 2017 9:24 pm
Forum: Mods
Topic: [MOD 0.14.x] UPS-up
Replies: 41
Views: 22763

Re: [MOD 0.14.x] UPS-up

We installed ups to server and players,but players cant used it.UPS icon disabled for us. There is a setting called "Only admins may configure UPS-up options", if this is enabled then the UPS-up icon is disabled/invisible for the clients. The host can promote clients to admin so that they...
by jmurrayufo
Mon Aug 22, 2016 11:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.6] [Martin] Train stops at a yellow signal, and doesn't restart
Replies: 21
Views: 10052

Re: [0.13.6] [Martin] Train stops at a yellow signal, and doesn't restart

I can confirm that this bug still exists alive and well as of 13.17. I've noticed that once it happens, the SAME signal will continue to cause issues until I remove it. Puling it and putting it back down does not clear this repeating failure state.
by jmurrayufo
Mon Jul 04, 2016 4:52 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 292286

Re: Thank you (Make the dev-team happy today!)

Tried the new multiplayer matching system today. To put it simply, it just worked. Hosted game, told someone the name, they were in and playing with me in seconds. I know not the number of hours that went into the design, implementation, testing and fixing of this feature, but it was WORTH it to me ...
by jmurrayufo
Tue Feb 09, 2016 11:55 pm
Forum: Modding help
Topic: Export all loaded recipes
Replies: 3
Views: 7283

Re: Export all loaded recipes

Little bit of hunting, fixing and forking and ended up with https://github.com/jmurrayufo/factorio/ ... mp_recipes.

Works like a charm in 12.22, and i'll be updating that github with my final result of re-balance scripts.
by jmurrayufo
Tue Feb 09, 2016 12:38 am
Forum: Modding help
Topic: Export all loaded recipes
Replies: 3
Views: 7283

Export all loaded recipes

Is there an easy means to allow a set of mods to finish loading, and then export the resulting full list of recipes?

I am attempting to create a Marathon style mod pack for a collection of mods, and discovering each recipe on its own is a rather tedious process. Recommendations?

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