It happened at the "stable" version.
Upd. Why does the item with the icon of a robot have a name "Combat Robotic Port"
Search found 181 matches
- Sat Sep 13, 2014 6:11 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172216
- Sat Sep 13, 2014 1:09 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172216
Re: [MOD 0.10.X] MoMods: RTS MODE ENGAGE!
>AAD
That's what I wanted!
That's what I wanted!
- Sat Sep 13, 2014 12:00 pm
- Forum: Maps and Scenarios
- Topic: TheCity - Fct story-based Scenario
- Replies: 19
- Views: 25471
Re: TheCity - Fct story-based Scenario
Great! Very fun! And a reference in the name of the big biter. Beisser=Biter
And not "a sond" but "a probe", right?But a sond filmed you at your way;
Should be "With best regards"Best regrets
- Mon Sep 08, 2014 8:10 am
- Forum: Translations
- Topic: [English - 0.2.7] Corrections needed
- Replies: 8
- Views: 22531
Re: [English - 0.2.7] Corrections needed
I think it should be as now. Its "Efficiency" of the labs and "Effictivity" in the modules
- Sun Sep 07, 2014 7:57 am
- Forum: Off topic
- Topic: Some RL Factorio (German photo series about iron ore trains)
- Replies: 3
- Views: 8312
Re: Some RL Factorio (German photo series about iron ore tra
It looks powerfully
- Thu Sep 04, 2014 6:05 pm
- Forum: Questions, reviews and ratings
- Topic: Mod filename rules for 0.10.7 and later
- Replies: 29
- Views: 34706
Re: Mod filename rules for 0.10.7 and later
+1ludsoe wrote:I don't like the forced version number in the .zip name. That will hurt my batch file that I made to condense and prepare my mods for release. Whats the official reasoning on that.
It breaks my system of the multi-version translations.
- Tue Sep 02, 2014 7:00 am
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 31742
Re: McLauncher 0.4.0 (Mod Manager and Downloader)
Any ways for localization the launcher?
- Sun Aug 31, 2014 3:09 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287049
Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod
About warfare... Is it possible make a energetic weapon? The weapon that uses UPS (universal power supply) with high number of charges. Or cartridge with low number of charges but it can't disappear even if fully "empty". Or if it disappear, you will get discharged one and you will must &q...
- Thu Aug 28, 2014 9:25 pm
- Forum: Wiki Talk
- Topic: Updated the Languages template
- Replies: 7
- Views: 15171
Re: Updated the Languages template
Nice work, guy! Now it looks more simple then before. I was thinking about "Languages:" at the template and in other pages. And it looks... Strange. Wall of Czech/German/Portuguese/Ukrainian/etc text and... "Language"? Wtf? So I have two ideas: delete the inscription from the tem...
- Tue Aug 26, 2014 4:57 pm
- Forum: Multiplayer
- Topic: Multiplayer
- Replies: 12
- Views: 14049
Re: Multiplayer
Ukrainian, Russian, English. And Polish is in "only read" mode, lol
- Tue Aug 26, 2014 4:51 pm
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 259574
Re: Tips & Tricks
I think the game should have some advanced tips'n'tricks related to railroads, logistic system, power armor, etc
- Sat Aug 23, 2014 5:27 pm
- Forum: Mods
- Topic: [MOD 0.17.xx] TimeButtons v0.3.7
- Replies: 101
- Views: 114109
Re: [MOD 0.10.x] TimeButtons v0.2.0
Darius! Add the way to translate this cool mod
- Sat Aug 23, 2014 8:59 am
- Forum: News
- Topic: Friday Facts #48 Long term thinking
- Replies: 25
- Views: 27364
Re: Friday Facts #48 Long term thinking
Wait... Míra (long Czech i) or Mira (short English i)?
- Fri Aug 22, 2014 8:12 pm
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 70498
Re: Web based translations
Thanks. I have a local copy of the my translate, so it's important for me
- Fri Aug 22, 2014 9:49 am
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 70498
Re: Web based translations
Another question: should I use INI files instead CFG?
- Fri Aug 22, 2014 9:25 am
- Forum: Translations
- Topic: Web based translations
- Replies: 88
- Views: 70498
Re: Web based translations
So...
__ENTITY__solar-panel__ works but __ENTITY__solar-panel2__ doesnt work (in the vanilla game), right?
__ENTITY__solar-panel__ works but __ENTITY__solar-panel2__ doesnt work (in the vanilla game), right?
- Fri Aug 22, 2014 9:04 am
- Forum: Mods
- Topic: McLauncher 0.4.8 (Mod Manager works with v12)
- Replies: 46
- Views: 31742
Re: McLauncher 0.3.0 (Mod Manager and Downloader)
Can your program download mods from dropbox directly?
- Sat Aug 16, 2014 9:30 pm
- Forum: Maps and Scenarios
- Topic: Story maps by MpPozor
- Replies: 21
- Views: 25412
Re: Story maps by MpPozor
Thanks!ssilk wrote:You need to load it with v0.7 (or earlier?), save it and then you might me able to load it.
- Fri Aug 15, 2014 7:35 pm
- Forum: Maps and Scenarios
- Topic: Story maps by MpPozor
- Replies: 21
- Views: 25412
Re: Story maps by MpPozor
It would be great... But its doesn't working now =( Doesn't working for 0.10.6 and even for 0.8.0. Could someone port it? Pleeeeease
- Thu Aug 14, 2014 5:25 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287049