Search found 181 matches

by Vitduo
Sat Sep 13, 2014 6:11 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 172216

Re: [MOD 0.10.X] MoMods: RTS MODE ENGAGE!

It happened at the "stable" version.
Upd. Why does the item with the icon of a robot have a name "Combat Robotic Port" :?:
by Vitduo
Sat Sep 13, 2014 1:09 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 172216

Re: [MOD 0.10.X] MoMods: RTS MODE ENGAGE!

>AAD
That's what I wanted!
by Vitduo
Sat Sep 13, 2014 12:00 pm
Forum: Maps and Scenarios
Topic: TheCity - Fct story-based Scenario
Replies: 19
Views: 25471

Re: TheCity - Fct story-based Scenario

Great! Very fun! And a reference in the name of the big biter. Beisser=Biter :)
But a sond filmed you at your way;
And not "a sond" but "a probe", right?
Best regrets
Should be "With best regards"
by Vitduo
Mon Sep 08, 2014 8:10 am
Forum: Translations
Topic: [English - 0.2.7] Corrections needed
Replies: 8
Views: 22531

Re: [English - 0.2.7] Corrections needed

I think it should be as now. Its "Efficiency" of the labs and "Effictivity" in the modules
by Vitduo
Thu Sep 04, 2014 6:05 pm
Forum: Questions, reviews and ratings
Topic: Mod filename rules for 0.10.7 and later
Replies: 29
Views: 34706

Re: Mod filename rules for 0.10.7 and later

ludsoe wrote:I don't like the forced version number in the .zip name. That will hurt my batch file that I made to condense and prepare my mods for release. Whats the official reasoning on that.
+1
It breaks my system of the multi-version translations.
by Vitduo
Tue Sep 02, 2014 7:00 am
Forum: Mods
Topic: McLauncher 0.4.8 (Mod Manager works with v12)
Replies: 46
Views: 31742

Re: McLauncher 0.4.0 (Mod Manager and Downloader)

Any ways for localization the launcher?
by Vitduo
Sun Aug 31, 2014 3:09 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287049

Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod

About warfare... Is it possible make a energetic weapon? The weapon that uses UPS (universal power supply) with high number of charges. Or cartridge with low number of charges but it can't disappear even if fully "empty". Or if it disappear, you will get discharged one and you will must &q...
by Vitduo
Thu Aug 28, 2014 9:25 pm
Forum: Wiki Talk
Topic: Updated the Languages template
Replies: 7
Views: 15171

Re: Updated the Languages template

Nice work, guy! Now it looks more simple then before. I was thinking about "Languages:" at the template and in other pages. And it looks... Strange. Wall of Czech/German/Portuguese/Ukrainian/etc text and... "Language"? Wtf? So I have two ideas: delete the inscription from the tem...
by Vitduo
Tue Aug 26, 2014 4:57 pm
Forum: Multiplayer
Topic: Multiplayer
Replies: 12
Views: 14049

Re: Multiplayer

Ukrainian, Russian, English. And Polish is in "only read" mode, lol
by Vitduo
Tue Aug 26, 2014 4:51 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259574

Re: Tips & Tricks

I think the game should have some advanced tips'n'tricks related to railroads, logistic system, power armor, etc
by Vitduo
Sat Aug 23, 2014 5:27 pm
Forum: Mods
Topic: [MOD 0.17.xx] TimeButtons v0.3.7
Replies: 101
Views: 114109

Re: [MOD 0.10.x] TimeButtons v0.2.0

Darius! Add the way to translate this cool mod :)
by Vitduo
Sat Aug 23, 2014 8:59 am
Forum: News
Topic: Friday Facts #48 Long term thinking
Replies: 25
Views: 27364

Re: Friday Facts #48 Long term thinking

Wait... Míra (long Czech i) or Mira (short English i)?
by Vitduo
Fri Aug 22, 2014 8:12 pm
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 70498

Re: Web based translations

Thanks. I have a local copy of the my translate, so it's important for me
by Vitduo
Fri Aug 22, 2014 9:49 am
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 70498

Re: Web based translations

Another question: should I use INI files instead CFG?
by Vitduo
Fri Aug 22, 2014 9:25 am
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 70498

Re: Web based translations

So...
__ENTITY__solar-panel__ works but __ENTITY__solar-panel2__ doesnt work (in the vanilla game), right?
by Vitduo
Fri Aug 22, 2014 9:04 am
Forum: Mods
Topic: McLauncher 0.4.8 (Mod Manager works with v12)
Replies: 46
Views: 31742

Re: McLauncher 0.3.0 (Mod Manager and Downloader)

Can your program download mods from dropbox directly?
by Vitduo
Sat Aug 16, 2014 9:30 pm
Forum: Maps and Scenarios
Topic: Story maps by MpPozor
Replies: 21
Views: 25412

Re: Story maps by MpPozor

ssilk wrote:You need to load it with v0.7 (or earlier?), save it and then you might me able to load it.
Thanks!
by Vitduo
Fri Aug 15, 2014 7:35 pm
Forum: Maps and Scenarios
Topic: Story maps by MpPozor
Replies: 21
Views: 25412

Re: Story maps by MpPozor

It would be great... But its doesn't working now =( Doesn't working for 0.10.6 and even for 0.8.0. Could someone port it? Pleeeeease

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