Is it a right place to show it? Not sure, it's not a mod/mods, but I don't see better variants. What's the opinion of moders?
Good luck!
Search found 181 matches
- Thu Feb 12, 2015 7:37 am
- Forum: Mods
- Topic: Tlumaczenia dodatków / Translations for mods (EN<->PL)
- Replies: 9
- Views: 9087
- Mon Feb 02, 2015 2:01 pm
- Forum: Mods
- Topic: [discontinued][0.11.x - TreeFarm - Addon] AlienPlant
- Replies: 45
- Views: 58516
Re: [0.11.x - TreeFarm - Addon] AlienPlant
I've made a translate for this small but powerful mod. You can find it in my dropbox folder: look to the sign ↓
- Mon Feb 02, 2015 1:59 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 328536
Re: [MOD 0.11.13] Treefarm REDUX
The latest translate for this nice mod - look to my dropbox folder in the sign ↓
- Sun Feb 01, 2015 12:06 pm
- Forum: F.A.R.L
- Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
- Replies: 171
- Views: 157313
Re: [0.11.11+] FARL 0.1.5 (Rail Layer)
Is the mod translateable? If not, could the author move GUI inscriptions to script-locales?
- Sat Dec 06, 2014 3:13 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75100
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]
oh thnx, i will make sure to include those in 0.0.25 Also I see I can use high-temperature oven as a upgrade for wire producing. Something wrong in this :roll: Line 135 in \prototypes\modules\assembler-modules.lua limitation = cablelimit() And as I see miner-modules.lua dont give any limits for usi...
- Fri Dec 05, 2014 5:49 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75100
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]
Hi, I've made some improvements: moved modules' inscriptions to locale file and added Ukrainian translation. I dunno how to use github so...
https://www.dropbox.com/s/0c0llhtma9r0j ... erhaul.zip
https://www.dropbox.com/s/0c0llhtma9r0j ... erhaul.zip
- Sat Nov 29, 2014 6:45 pm
- Forum: Mods
- Topic: [0.11.6] tno Modpack V2.8
- Replies: 126
- Views: 54508
Re: [0.11.x] tno Modpack
Oh, holy shit, it's so heavy modpack
- Wed Nov 19, 2014 4:25 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75100
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.21]
What should I do if I wanna make titanium? I can't find the titanium spronge recipe. Also I researched epoxy making but I cant make epoxy because I need advanced gas&oil processing for propene. But this tech is too expensive as for me now. Could you add adv gas&oil processing to needed techs...
- Tue Nov 11, 2014 12:25 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75100
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.20]
The second tab is with tabs and plates. I have the latest version [ALPHA v0.0.20]. .50 pictures attached. Maybe you're right and the game chooses the cheapest recipe. I dunno. I dunno how game can know what recipe is the cheapest if the recipes use different materials. Also please fix the part assem...
- Mon Nov 10, 2014 11:17 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75100
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.20]
you mod mot work in dyteh As for me this mod is another total conversion mod, so I don't think it's possible to compatible them. Even research systems are completely different! I was testing the mod several hours ago and can say that it pretty good. The tech system is quite hard and I remembered Gr...
- Sat Nov 08, 2014 6:17 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75100
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.20]
Oh, wait! .50! It's a pretty cool update!
*Vitduo takes his Browning M2 from a backpack
*Vitduo takes his Browning M2 from a backpack
- Fri Nov 07, 2014 7:08 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75100
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.16]
It's a pretty cool update. I'll check it out right now!
- Tue Oct 28, 2014 8:56 pm
- Forum: Wiki Talk
- Topic: DISPLAYTITLE Magic word
- Replies: 5
- Views: 11260
Re: DISPLAYTITLE Magic word
It's a nice improvement as for me
- Sat Oct 04, 2014 8:12 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561544
Re: Yuoki Industries 0.2.11 (10.9+)
The translate is updated
- Fri Oct 03, 2014 10:58 am
- Forum: Wiki Talk
- Topic: Some Wiki HOWTO
- Replies: 2
- Views: 10151
Re: Some Wiki HOWTO
As I know a registered user can move a page if output page doesn't exist or is a redirect
- Mon Sep 22, 2014 8:37 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172076
Re: [MOD 0.10.X] MoMods: RTS MODE ENGAGE!
Upd translations
- Mon Sep 22, 2014 11:24 am
- Forum: Translations
- Topic: Japanese Translation
- Replies: 7
- Views: 21107
Re: Japanese Translation
Translations are moved to Crowdin.
https://forums.factorio.com/forum/vie ... =12&t=5486
https://forums.factorio.com/forum/vie ... =12&t=5486
- Tue Sep 16, 2014 6:19 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 561544
Re: Yuoki Industries 0.2.9 (10.9)
Hi! What is the mean of Cimota Cnds Fuel Ring? ^^ And the difference between entity and item names: y-tank-1000=Underground-Tank 1000 y-tank-4500=Underground-Tank 4500 y-tank-8000=Underground-Tank 8000 y-tank-1000=Underground-Tank 3500 y-tank-4500=Underground-Tank 8500 y-tank-8000=Underground-Tank 1...
- Sun Sep 14, 2014 7:40 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172076
Re: [MOD 0.10.X] MoMods: RTS MODE ENGAGE!
YouKnowWhatYouWouldDo.
P. S. Is the MoIndustry extended version of MoPower?
P. S. Is the MoIndustry extended version of MoPower?
- Sun Sep 14, 2014 6:27 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172076
Re: [MOD 0.10.X] MoMods: RTS MODE ENGAGE!
The inscription forgotten.