Search found 181 matches

by Vitduo
Thu Feb 12, 2015 7:37 am
Forum: Mods
Topic: Tlumaczenia dodatków / Translations for mods (EN<->PL)
Replies: 9
Views: 9087

Re: Translations of mods (EN<->PL)

Is it a right place to show it? Not sure, it's not a mod/mods, but I don't see better variants. What's the opinion of moders?
Good luck!
by Vitduo
Mon Feb 02, 2015 2:01 pm
Forum: Mods
Topic: [discontinued][0.11.x - TreeFarm - Addon] AlienPlant
Replies: 45
Views: 58516

Re: [0.11.x - TreeFarm - Addon] AlienPlant

I've made a translate for this small but powerful mod. You can find it in my dropbox folder: look to the sign ↓
by Vitduo
Mon Feb 02, 2015 1:59 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328536

Re: [MOD 0.11.13] Treefarm REDUX

The latest translate for this nice mod - look to my dropbox folder in the sign ↓
by Vitduo
Sun Feb 01, 2015 12:06 pm
Forum: F.A.R.L
Topic: [0.11.11+] FARL 0.2.8 (Rail Layer)
Replies: 171
Views: 157313

Re: [0.11.11+] FARL 0.1.5 (Rail Layer)

Is the mod translateable? If not, could the author move GUI inscriptions to script-locales?
by Vitduo
Sat Dec 06, 2014 3:13 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75100

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

oh thnx, i will make sure to include those in 0.0.25 Also I see I can use high-temperature oven as a upgrade for wire producing. Something wrong in this :roll: Line 135 in \prototypes\modules\assembler-modules.lua limitation = cablelimit() And as I see miner-modules.lua dont give any limits for usi...
by Vitduo
Fri Dec 05, 2014 5:49 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75100

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

Hi, I've made some improvements: moved modules' inscriptions to locale file and added Ukrainian translation. I dunno how to use github so...
https://www.dropbox.com/s/0c0llhtma9r0j ... erhaul.zip
by Vitduo
Sat Nov 29, 2014 6:45 pm
Forum: Mods
Topic: [0.11.6] tno Modpack V2.8
Replies: 126
Views: 54508

Re: [0.11.x] tno Modpack

Oh, holy shit, it's so heavy modpack
by Vitduo
Wed Nov 19, 2014 4:25 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75100

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.21]

What should I do if I wanna make titanium? I can't find the titanium spronge recipe. Also I researched epoxy making but I cant make epoxy because I need advanced gas&oil processing for propene. But this tech is too expensive as for me now. Could you add adv gas&oil processing to needed techs...
by Vitduo
Tue Nov 11, 2014 12:25 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75100

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.20]

The second tab is with tabs and plates. I have the latest version [ALPHA v0.0.20]. .50 pictures attached. Maybe you're right and the game chooses the cheapest recipe. I dunno. I dunno how game can know what recipe is the cheapest if the recipes use different materials. Also please fix the part assem...
by Vitduo
Mon Nov 10, 2014 11:17 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75100

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.20]

you mod mot work in dyteh As for me this mod is another total conversion mod, so I don't think it's possible to compatible them. Even research systems are completely different! I was testing the mod several hours ago and can say that it pretty good. The tech system is quite hard and I remembered Gr...
by Vitduo
Sat Nov 08, 2014 6:17 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75100

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.20]

Oh, wait! .50! It's a pretty cool update!
*Vitduo takes his Browning M2 from a backpack
by Vitduo
Fri Nov 07, 2014 7:08 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75100

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.16]

It's a pretty cool update. I'll check it out right now!
by Vitduo
Tue Oct 28, 2014 8:56 pm
Forum: Wiki Talk
Topic: DISPLAYTITLE Magic word
Replies: 5
Views: 11260

Re: DISPLAYTITLE Magic word

It's a nice improvement as for me ;)
by Vitduo
Sat Oct 04, 2014 8:12 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561544

Re: Yuoki Industries 0.2.11 (10.9+)

The translate is updated
by Vitduo
Fri Oct 03, 2014 10:58 am
Forum: Wiki Talk
Topic: Some Wiki HOWTO
Replies: 2
Views: 10151

Re: Some Wiki HOWTO

As I know a registered user can move a page if output page doesn't exist or is a redirect
by Vitduo
Mon Sep 22, 2014 8:37 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 172076

Re: [MOD 0.10.X] MoMods: RTS MODE ENGAGE!

Upd translations
by Vitduo
Mon Sep 22, 2014 11:24 am
Forum: Translations
Topic: Japanese Translation
Replies: 7
Views: 21107

Re: Japanese Translation

Translations are moved to Crowdin.
https://forums.factorio.com/forum/vie ... =12&t=5486
by Vitduo
Tue Sep 16, 2014 6:19 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 561544

Re: Yuoki Industries 0.2.9 (10.9)

Hi! What is the mean of Cimota Cnds Fuel Ring? ^^ And the difference between entity and item names: y-tank-1000=Underground-Tank 1000 y-tank-4500=Underground-Tank 4500 y-tank-8000=Underground-Tank 8000 y-tank-1000=Underground-Tank 3500 y-tank-4500=Underground-Tank 8500 y-tank-8000=Underground-Tank 1...
by Vitduo
Sun Sep 14, 2014 7:40 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 172076

Re: [MOD 0.10.X] MoMods: RTS MODE ENGAGE!

YouKnowWhatYouWouldDo.
P. S. Is the MoIndustry extended version of MoPower?
by Vitduo
Sun Sep 14, 2014 6:27 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 172076

Re: [MOD 0.10.X] MoMods: RTS MODE ENGAGE!

The inscription forgotten.

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