Thanks for the report.
Currently, the tile transitions are defined once per pair of tiles, so transition stone path -> out-of-map is always the same.
The surface has information about what tile is "underneath" the stone path tile, so the path can be mined. It would be possible to change the tile ...
Search found 5441 matches
- Mon Dec 02, 2024 11:42 am
- Forum: Minor issues
- Topic: [2.0.21] Out of map tile weird brick transition
- Replies: 2
- Views: 426
- Mon Dec 02, 2024 11:03 am
- Forum: Pending
- Topic: [2.0.21] Rail Ramp sprite bug
- Replies: 1
- Views: 180
- Fri Nov 29, 2024 3:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.23] Crash when thruster plume is nil (SpacePlatform::draw)
- Replies: 2
- Views: 1194
Re: [posila] [2.0.23] Crash when thruster plume is nil (SpacePlatform::draw)
Thanks for the report.
(The crash is) Fixed for 2.0.24.
(The crash is) Fixed for 2.0.24.
- Fri Nov 29, 2024 2:17 pm
- Forum: Won't fix.
- Topic: [raiguard][1.1.109][Linux/Wayland/KDE Plasma] Desktop cursor theme is not respected
- Replies: 6
- Views: 1457
Re: [raiguard][1.1.109][Linux/Wayland/KDE Plasma] Desktop cursor theme is not respected
To be fair, it wouldn't be possible to use SDL3 even if SDL2 would be dynamically linked. They are essentially different libraries.
- Fri Nov 29, 2024 1:42 pm
- Forum: Modding interface requests
- Topic: Feature Request: Add Optional Chaining (?.) Operator to Factorio Lua
- Replies: 7
- Views: 723
Re: Feature Request: Add Optional Chaining (?.) Operator to Factorio Lua
Anyway, I think we are focusing on wrong thing here.
The request for a new operator is valid regardless of whether the operator is supported by newer version of Lua or not.
The request for a new operator is valid regardless of whether the operator is supported by newer version of Lua or not.
- Fri Nov 29, 2024 12:18 pm
- Forum: Modding interface requests
- Topic: Feature Request: Add Optional Chaining (?.) Operator to Factorio Lua
- Replies: 7
- Views: 723
Re: Feature Request: Add Optional Chaining (?.) Operator to Factorio Lua
This is indeed optional chaining in LUA . Some extra LUA lib adds this feature to this. So I would be nice to have an option where you can allow for optional chaining to be a thing.
Is THIS your source?
This is indeed optional chaining in LUA . For example in FiveM if you develop there in ...
- Thu Nov 28, 2024 5:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.21] Replacing ghost with different quality changes orientation (mirroring)
- Replies: 5
- Views: 1648
Re: [2.0.21] Replacing ghost with different quality changes orientation (mirroring)
Moved back to bug reports for re-evaluation.
- Thu Nov 28, 2024 5:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.10] Graphics bug mirroring biochamber (MR)
- Replies: 5
- Views: 2387
Re: [posila] [2.0.10] Graphics bug mirroring biochamber (MR)
Thanks for the report.
Fixed for 2.0.24 by adding FluidBox::mirrored_pipe_picture and mirrored_pipe_picture_frozen.
Fixed for 2.0.24 by adding FluidBox::mirrored_pipe_picture and mirrored_pipe_picture_frozen.
- Thu Nov 28, 2024 9:04 am
- Forum: Duplicates
- Topic: [2.0.15] Rocket stacks on belt clip into walls
- Replies: 1
- Views: 262
Re: [2.0.15] Rocket stacks on belt clip into walls
Thanks for the report.
Duplicate: 118827
Duplicate: 118827
- Wed Nov 27, 2024 6:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.21] Vulcanus fog updates at lower frequency
- Replies: 7
- Views: 1842
Re: [posila] [2.0.21] Vulcanus fog updates at lower frequency
No, thank you! For the reporting the issue.
It's fixed for 2.0.23
It's fixed for 2.0.23
- Wed Nov 27, 2024 9:14 am
- Forum: Duplicates
- Topic: [2.0.21] Problem loading mods on Ubuntu 24.04 ("No pictures to put in atlas" error)
- Replies: 2
- Views: 620
Re: [2.0.21] Problem loading mods on Ubuntu 24.04 ("No pictures to put in atlas" error)
Thanks for the report.
We'll look into it, but setting higher Max texture size in graphics settings should resolve the error (and I think your computer would benefit performance wise from that setting being higher)
We'll look into it, but setting higher Max texture size in graphics settings should resolve the error (and I think your computer would benefit performance wise from that setting being higher)
- Tue Nov 26, 2024 6:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.8] Visual Bug - Black lines in space
- Replies: 11
- Views: 2222
Re: [posila] [2.0.8] Visual Bug - Black lines in space
Is there any update on a fix for this?
No ETA on fix yet. At the moment, you can disable driver forced 16x Anisotropic filtering in NVidia Control Panel, or if you don't want to give up forcing Anisotropic filtering globally, you can create profile for factorio.exe and set it to Application ...
- Tue Nov 26, 2024 12:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.21] Vulcanus fog updates at lower frequency
- Replies: 7
- Views: 1842
Re: [2.0.21] Vulcanus Fog
Thanks you for the save and log, I'll try to fix it quickly. In the meantime, you can disable fog in graphics settings.miniroot wrote: Tue Nov 26, 2024 12:47 am Since topic was moved to bug reports, i am adding log file, as it should be in all topics here.
- Tue Nov 26, 2024 10:44 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][2.0.21] Some VFX still rendered through fog of war
- Replies: 2
- Views: 1104
Re: [posila][2.0.21] Some VFX still rendered through fog of war
Thank for very detailed bug report.
Fixed for 2.0.22.
It's caused by bug in new graphics option Occlude light sprites and the bug in code path when the option is disabled. It's disabled by default on your computer, I'll have to look into if it is appropriate default value on your computer, but ...
Fixed for 2.0.22.
It's caused by bug in new graphics option Occlude light sprites and the bug in code path when the option is disabled. It's disabled by default on your computer, I'll have to look into if it is appropriate default value on your computer, but ...
- Tue Nov 26, 2024 9:54 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
- Replies: 11
- Views: 2276
Re: [posila] [2.0.16] Rocket landing from space has box visible (cargo pod)
Thanks for the report.
Fixed for 2.0.22
Fixed for 2.0.22
- Mon Nov 25, 2024 2:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [2.0.21] Vulcanus fog updates at lower frequency
- Replies: 7
- Views: 1842
Re: Vulcanus Fog
Hello, I suspect some floating point precision issue with time parameter in the fog shader, what is playtime on your save?
- Mon Nov 25, 2024 2:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.21] Replacing ghost with different quality changes orientation (mirroring)
- Replies: 5
- Views: 1648
Re: [2.0.21] Replacing ghost with different quality changes orientation (mirroring)
Thanks for the report.
This is currently intended behavior. When building over ghosts, it mirroring and orientation is taken from the cursor. Recipe is copied from the previous ghost, as it's not possible to set recipe for item in cursor (unless it's blueprint, in which case cursor also wins)
This is currently intended behavior. When building over ghosts, it mirroring and orientation is taken from the cursor. Recipe is copied from the previous ghost, as it's not possible to set recipe for item in cursor (unless it's blueprint, in which case cursor also wins)
- Mon Nov 25, 2024 1:26 pm
- Forum: Ideas and Suggestions
- Topic: Biolabs Animation Low Framerate
- Replies: 6
- Views: 888
Re: [2.0.21]Biolabs Animation Low Framerate
Thanks for the report.
I am not artist, I am graphics programmer, and I don't want it to have higher framerate (as in - double the frame count). It's a large entity, entire entity animates (breathing), it's not used everywhere as assembling machine is, it already takes up lot of VRAM, imo.
I am not artist, I am graphics programmer, and I don't want it to have higher framerate (as in - double the frame count). It's a large entity, entire entity animates (breathing), it's not used everywhere as assembling machine is, it already takes up lot of VRAM, imo.
- Sun Nov 24, 2024 4:53 pm
- Forum: Won't fix.
- Topic: [2.0.21] bots with an insanely high energy buffer never finish charging
- Replies: 2
- Views: 623
Re: [2.0.21] bots with an insanely high energy buffer never finish charging
Thanks for the report.
Personally, I am not fan of setting limits like this, to try to disallow modders from shooting themselves into their foot, because it will reduce posibilities to modders who know what they are doing. Because if you set charging_energy on a Roboport to high enough value (and ...
Personally, I am not fan of setting limits like this, to try to disallow modders from shooting themselves into their foot, because it will reduce posibilities to modders who know what they are doing. Because if you set charging_energy on a Roboport to high enough value (and ...
- Sat Nov 23, 2024 9:58 pm
- Forum: Duplicates
- Topic: [2.0.19] Blueprint preview of inserter quality condition does not render comparator < >
- Replies: 2
- Views: 364