Search found 5195 matches

by posila
Mon Aug 31, 2015 3:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][posila] Crash on load game after autosave
Replies: 1
Views: 2182

Re: [0.12.4][posila] Crash on load game after autosave

Thanks for the report. The issue is also in 0.12.5 so it's good you reported it. Thanks for providing all the autosaves, they were very helpful. The issue is fixed for the next release.
by posila
Fri Aug 28, 2015 12:19 pm
Forum: Won't fix.
Topic: [0.12.4][posila] Desync-prone map on headless server
Replies: 6
Views: 13273

Re: [0.12.4][posila] Desync-prone map on headless server

Thanks for the report and for including save and your mods. I got desync almost immediately, but I didn't experience desync loop (that may be because of our debug version detected the desync earlier that normal release does). The problem seems to be roboport wagon from 5dim-trains mod. It creates in...
by posila
Fri Aug 28, 2015 12:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][posila][Heavily modded] Desync issues
Replies: 4
Views: 4363

Re: [0.12.4] [Heavily modded] Desync issues, any howto figure whats causing it?

I have downloaded the mods and managed to reproduce the issue.
by posila
Thu Aug 27, 2015 2:49 pm
Forum: Duplicates
Topic: [0.12.4] [posila] Can't load my save game
Replies: 10
Views: 12719

Re: [posila] Can't load my save game V0.12.4

I still haven't figured out what caused the issue ... I don't think FARL is doing anything wrong. Anyway, even if we find out cause of the issue and fix it, your save is corrupted and won't be able to load ... Luckily, we were able to recover it so here is your repaired save: https://drive.google.co...
by posila
Thu Aug 27, 2015 12:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4][posila] Returning construction bots don't recharge
Replies: 10
Views: 7520

Re: [0.12.4][posila] Returning construction bots don't recharge

Thanks for the report. I made the change for 0.12.5 that will allow robots to search for closer roboport for charging even when it already picked roboport for stationing. If something else breaks because of this, I will blame you two! ;) @ssilk, it would be cool if robots planned their routes with c...
by posila
Wed Aug 26, 2015 3:38 pm
Forum: Not a bug
Topic: [0.12.4] crash on incorrect creation of beam
Replies: 3
Views: 5017

Re: [0.12.4] crash on incorrect creation of beam

Beams cannot be created by create_entity, they can be only used in action_delivery in attack_parameters in entity prototypes.
by posila
Wed Aug 26, 2015 3:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4-3][posila] Steam engine empty "Performance"
Replies: 7
Views: 5166

Re: [0.12.4-3][posila] Steam engine empty "Performance"

Thanks for the report. The problem really is that solar panels are not included in computation of electric demand satisfaction (thanks for finding that out). This is fixed for 0.12.5.
by posila
Wed Aug 26, 2015 11:47 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [kovarex] Game crashes
Replies: 9
Views: 5249

Re: [0.12.1] [kovarex] Game crashes

I think it is very likely the update will be released this Friday. Crash was caused by roboport that had connections to unpowered roboports (which it shouldn't). When those roboports charged and started transmitting, the game detected the invalid state and crashed. We didn't figure out how this happ...
by posila
Wed Aug 26, 2015 10:18 am
Forum: Resolved Problems and Bugs
Topic: [0.12.4][posila] Blueprint Containing Roboports: Utter Chaos
Replies: 8
Views: 4802

Re: [0.12.4][posila] Blueprint Containing Roboports: Utter Chaos

If I could ask you for one more favor... When a construction bot is returning an item to storage, and there is a ghost for that item somewhere, do you think that bot could be ordered to build the item instead of continue moving it back to storage? Thanks for the idea. I'll add it into our backlog a...
by posila
Tue Aug 25, 2015 11:54 am
Forum: Resolved Problems and Bugs
Topic: [0.12.4][posila] Blueprint Containing Roboports: Utter Chaos
Replies: 8
Views: 4802

Re: [0.12.4][posila] Blueprint Containing Roboports: Utter Chaos

Oups, my mistake ... I accidentally caused this behaviour, I thought I covered this by automated tests but apparently I didn't ... Thanks for the report, save is not needed :)
by posila
Tue Aug 25, 2015 8:49 am
Forum: Duplicates
Topic: [0.12.4] [posila] Can't load my save game
Replies: 10
Views: 12719

Re: [posila] Can't load my save game V0.12.4

@bluegreenash: Based on logs you provided, your crashes are not related to this bug. But it is similar to crash in following topic: https://forums.factorio.com/forum/vie ... =7&t=15221
If you can, upload your save game into that topic. Thanks,
by posila
Tue Aug 25, 2015 8:46 am
Forum: Duplicates
Topic: [0.12.4] [posila] Can't load my save game
Replies: 10
Views: 12719

Re: [posila] Can't load my save game V0.12.4

@Tarif: Thank you for the report. Your save contains rail segment that references rail entity that does not exist. Do you remember how you place rail on screenshot bellow? Did you place it manually, using construction robots or FARL? Did anything out of ordinary happen while placing the rail? Did yo...
by posila
Tue Aug 25, 2015 8:23 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [kovarex] Game crashes
Replies: 9
Views: 5249

Re: [0.12.1] [kovarex] Game crashes

Hi, do you happen to have save from before you updated to 0.12? We found out one of the roboports is in inconsistent state and older save would help us understand how it got to that state.
by posila
Mon Aug 24, 2015 3:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [Michal] Last inserter at a station misses cargo wagon
Replies: 8
Views: 5104

Re: [0.12.1] [Michal] Last inserter at a station misses cargo wagon

Thanks for the report. Fixed for the next release ... hopefully :)
by posila
Thu Aug 13, 2015 10:24 am
Forum: Duplicates
Topic: [0.12.1] desync on small map report inside
Replies: 1
Views: 4182

Re: [0.12.1] desync on small map report inside

Hi, thanks for the report. Unfortunately data you provided are not sufficient for investigating desync issues. We need desync-report from desync folder. The report should contain 2 zip files - desynced-level.zip and reference-level.zip. We use those files to find out what desynchronized and then we ...
by posila
Thu Aug 13, 2015 9:44 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [posila] Desync City
Replies: 5
Views: 4022

Re: [0.12.1] [posila] Desync City

Thanks for the reports. Both desync reports were essential during investigation of this issue and I am happy say that it has been fixed in 0.12.4. In the end the issue was not caused by bitters nor cross-platform multiplayer, it was caused by logistic network. Related issues: https://forums.factorio...
by posila
Tue Aug 11, 2015 8:12 am
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [kovarex] Game crashes
Replies: 9
Views: 5249

Re: Game randomly crases+other issues

Hey, I am sorry to hear that. Your power issue could be caused by change in laser turrets. Their properties (including power demand were increased by factor of 4), so if your factory has lots of laser turrets they probably use up all your power. As for the crash, please try to find and provide your ...
by posila
Fri Aug 07, 2015 11:58 am
Forum: Resolved Problems and Bugs
Topic: [0.12.2][posila]Personal robots deconstructing remote chests
Replies: 2
Views: 2262

Re: [0.12.2][posila]Personal robots deconstructing remote chests

Thanks for the feedback. This certainly is not desired behaviour, so we changed it for next release.
by posila
Thu Aug 06, 2015 1:18 pm
Forum: Resolved Problems and Bugs
Topic: [posila] personal-bots
Replies: 2
Views: 1990

Re: [posila] personal-bots

Thanks for the report. I saw this behaviour in one video on YT, but your save helped to fix it for next release :)
by posila
Wed Aug 05, 2015 9:21 am
Forum: Resolved Problems and Bugs
Topic: [0.12.2] [posila] Crash (TargetDeserialiser::getTarget)
Replies: 4
Views: 3023

Re: [0.12.2] [posila] Crash (TargetDeserialiser::getTarget)

Based on provided crash logs, the issues are the same (exception during game load with subsequent crash). There were actually two problems, the first one was the corrupted game state and the second one was that it crashed when it tried to unload a map that was not completely loaded. Both should be f...

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