Search found 5195 matches
- Mon Aug 31, 2015 3:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][posila] Crash on load game after autosave
- Replies: 1
- Views: 2182
Re: [0.12.4][posila] Crash on load game after autosave
Thanks for the report. The issue is also in 0.12.5 so it's good you reported it. Thanks for providing all the autosaves, they were very helpful. The issue is fixed for the next release.
- Fri Aug 28, 2015 12:19 pm
- Forum: Won't fix.
- Topic: [0.12.4][posila] Desync-prone map on headless server
- Replies: 6
- Views: 13273
Re: [0.12.4][posila] Desync-prone map on headless server
Thanks for the report and for including save and your mods. I got desync almost immediately, but I didn't experience desync loop (that may be because of our debug version detected the desync earlier that normal release does). The problem seems to be roboport wagon from 5dim-trains mod. It creates in...
- Fri Aug 28, 2015 12:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][posila][Heavily modded] Desync issues
- Replies: 4
- Views: 4363
Re: [0.12.4] [Heavily modded] Desync issues, any howto figure whats causing it?
I have downloaded the mods and managed to reproduce the issue.
- Thu Aug 27, 2015 2:49 pm
- Forum: Duplicates
- Topic: [0.12.4] [posila] Can't load my save game
- Replies: 10
- Views: 12719
Re: [posila] Can't load my save game V0.12.4
I still haven't figured out what caused the issue ... I don't think FARL is doing anything wrong. Anyway, even if we find out cause of the issue and fix it, your save is corrupted and won't be able to load ... Luckily, we were able to recover it so here is your repaired save: https://drive.google.co...
- Thu Aug 27, 2015 12:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][posila] Returning construction bots don't recharge
- Replies: 10
- Views: 7520
Re: [0.12.4][posila] Returning construction bots don't recharge
Thanks for the report. I made the change for 0.12.5 that will allow robots to search for closer roboport for charging even when it already picked roboport for stationing. If something else breaks because of this, I will blame you two! ;) @ssilk, it would be cool if robots planned their routes with c...
- Wed Aug 26, 2015 3:38 pm
- Forum: Not a bug
- Topic: [0.12.4] crash on incorrect creation of beam
- Replies: 3
- Views: 5017
Re: [0.12.4] crash on incorrect creation of beam
Beams cannot be created by create_entity, they can be only used in action_delivery in attack_parameters in entity prototypes.
- Wed Aug 26, 2015 3:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4-3][posila] Steam engine empty "Performance"
- Replies: 7
- Views: 5166
Re: [0.12.4-3][posila] Steam engine empty "Performance"
Thanks for the report. The problem really is that solar panels are not included in computation of electric demand satisfaction (thanks for finding that out). This is fixed for 0.12.5.
- Wed Aug 26, 2015 11:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [kovarex] Game crashes
- Replies: 9
- Views: 5249
Re: [0.12.1] [kovarex] Game crashes
I think it is very likely the update will be released this Friday. Crash was caused by roboport that had connections to unpowered roboports (which it shouldn't). When those roboports charged and started transmitting, the game detected the invalid state and crashed. We didn't figure out how this happ...
- Wed Aug 26, 2015 10:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][posila] Blueprint Containing Roboports: Utter Chaos
- Replies: 8
- Views: 4802
Re: [0.12.4][posila] Blueprint Containing Roboports: Utter Chaos
If I could ask you for one more favor... When a construction bot is returning an item to storage, and there is a ghost for that item somewhere, do you think that bot could be ordered to build the item instead of continue moving it back to storage? Thanks for the idea. I'll add it into our backlog a...
- Tue Aug 25, 2015 11:54 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][posila] Blueprint Containing Roboports: Utter Chaos
- Replies: 8
- Views: 4802
Re: [0.12.4][posila] Blueprint Containing Roboports: Utter Chaos
Oups, my mistake ... I accidentally caused this behaviour, I thought I covered this by automated tests but apparently I didn't ... Thanks for the report, save is not needed
- Tue Aug 25, 2015 8:49 am
- Forum: Duplicates
- Topic: [0.12.4] [posila] Can't load my save game
- Replies: 10
- Views: 12719
Re: [posila] Can't load my save game V0.12.4
@bluegreenash: Based on logs you provided, your crashes are not related to this bug. But it is similar to crash in following topic: https://forums.factorio.com/forum/vie ... =7&t=15221
If you can, upload your save game into that topic. Thanks,
If you can, upload your save game into that topic. Thanks,
- Tue Aug 25, 2015 8:46 am
- Forum: Duplicates
- Topic: [0.12.4] [posila] Can't load my save game
- Replies: 10
- Views: 12719
Re: [posila] Can't load my save game V0.12.4
@Tarif: Thank you for the report. Your save contains rail segment that references rail entity that does not exist. Do you remember how you place rail on screenshot bellow? Did you place it manually, using construction robots or FARL? Did anything out of ordinary happen while placing the rail? Did yo...
- Tue Aug 25, 2015 8:23 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [kovarex] Game crashes
- Replies: 9
- Views: 5249
Re: [0.12.1] [kovarex] Game crashes
Hi, do you happen to have save from before you updated to 0.12? We found out one of the roboports is in inconsistent state and older save would help us understand how it got to that state.
- Mon Aug 24, 2015 3:11 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [Michal] Last inserter at a station misses cargo wagon
- Replies: 8
- Views: 5104
Re: [0.12.1] [Michal] Last inserter at a station misses cargo wagon
Thanks for the report. Fixed for the next release ... hopefully
- Thu Aug 13, 2015 10:24 am
- Forum: Duplicates
- Topic: [0.12.1] desync on small map report inside
- Replies: 1
- Views: 4182
Re: [0.12.1] desync on small map report inside
Hi, thanks for the report. Unfortunately data you provided are not sufficient for investigating desync issues. We need desync-report from desync folder. The report should contain 2 zip files - desynced-level.zip and reference-level.zip. We use those files to find out what desynchronized and then we ...
- Thu Aug 13, 2015 9:44 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [posila] Desync City
- Replies: 5
- Views: 4022
Re: [0.12.1] [posila] Desync City
Thanks for the reports. Both desync reports were essential during investigation of this issue and I am happy say that it has been fixed in 0.12.4. In the end the issue was not caused by bitters nor cross-platform multiplayer, it was caused by logistic network. Related issues: https://forums.factorio...
- Tue Aug 11, 2015 8:12 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [kovarex] Game crashes
- Replies: 9
- Views: 5249
Re: Game randomly crases+other issues
Hey, I am sorry to hear that. Your power issue could be caused by change in laser turrets. Their properties (including power demand were increased by factor of 4), so if your factory has lots of laser turrets they probably use up all your power. As for the crash, please try to find and provide your ...
- Fri Aug 07, 2015 11:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2][posila]Personal robots deconstructing remote chests
- Replies: 2
- Views: 2262
Re: [0.12.2][posila]Personal robots deconstructing remote chests
Thanks for the feedback. This certainly is not desired behaviour, so we changed it for next release.
- Thu Aug 06, 2015 1:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] personal-bots
- Replies: 2
- Views: 1990
Re: [posila] personal-bots
Thanks for the report. I saw this behaviour in one video on YT, but your save helped to fix it for next release
- Wed Aug 05, 2015 9:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2] [posila] Crash (TargetDeserialiser::getTarget)
- Replies: 4
- Views: 3023
Re: [0.12.2] [posila] Crash (TargetDeserialiser::getTarget)
Based on provided crash logs, the issues are the same (exception during game load with subsequent crash). There were actually two problems, the first one was the corrupted game state and the second one was that it crashed when it tried to unload a map that was not completely loaded. Both should be f...