Search found 5441 matches

by posila
Tue Jan 14, 2025 2:23 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.28] Specific tree trunk may flicker when moving and zoomed out
Replies: 1
Views: 1005

Re: [posila] [2.0.28] Specific tree trunk may flicker when moving and zoomed out

Thanks for the report and thank you for the detailed info (had you not mentioned you did not encountered this prior 2.0.28, I would have sorted it into Minor issues without investigating it too deeply)
Fixed for 2.0.31
by posila
Tue Jan 14, 2025 12:28 pm
Forum: Technical Help
Topic: [2.0.28] Crash confirming fullscreen change (GraphicsInterfaceOpenGL::drawIndexed) [Fedora, nVidia native driver]
Replies: 2
Views: 386

Re: [2.0.28] Crash confirming fullscreen change (GraphicsInterfaceOpenGL::drawIndexed)

Hello, the crash happens deep in OpenGL/graphics driver, so I don't know how to fix it from our side.

From the log, I can see you have only 3 GB VRAM
If you are able to run the game, can you go to the graphics settings and set Sprite resolution to Medium, restart the game and see if the crash still ...
by posila
Mon Jan 13, 2025 12:27 pm
Forum: Duplicates
Topic: [posila] [2.0.15] Quality filter/indicator < > shown in background on takeoff
Replies: 8
Views: 1706

Re: [posila] [2.0.15] Quality filter/indicator < > shown in background on takeoff

Thanks for the report.
Original report is fixed in 2.0.30 (https://forums.factorio.com/125109)


I noticed something similar with display panels. The text will still show from the starting surface even if nothing else is visible in the stars.

This will be fixed for 2.0.31 (https://forums.factorio ...
by posila
Thu Jan 09, 2025 9:34 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.29] Performance issue on gleba
Replies: 2
Views: 433

Re: [2.0.29] Performance issue on gleba

Hello, thanks for the report.
Can you reproduce it also with Texture compression graphics option set to High quality? At the moment, you have it disabled, which makes all Space Age and mod sprite atlases take up over 10 GB (so we don't even offer this option in the graphics settings), but you have ...
by posila
Thu Jan 09, 2025 2:50 pm
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.28] LuaRenderObjects with a robot as target follow the "real robot", not the rendered one.
Replies: 1
Views: 1282

Re: [posila] [2.0.28] LuaRenderObjects with a robot as target follow the "real robot", not the rendered one.

Thanks for the report.
Fixed for 2.0.30.
LuaRenderObjects will use target render position, so the change will affect other things too (like rolling stocks on elevated rails or spidertron)
by posila
Thu Jan 09, 2025 9:11 am
Forum: Resolved Problems and Bugs
Topic: [posila] [2.0.29] crash to desktop without animation repeat_count defined
Replies: 1
Views: 1028

Re: [posila] [2.0.29] crash to desktop without animation repeat_count defined

Thanks for the report.
Animation definition using "stripes" causes crash when trying to compose the error message about mismatch in frame count.
Fixed for 2.0.30
by posila
Mon Jan 06, 2025 4:33 pm
Forum: Duplicates
Topic: [2.0.28] Menu simulation crash [with Cerys]
Replies: 4
Views: 800

Re: [2.0.28] Menu simulation crash [with Cerys]

Thanks for the report.
Duplicate: 125106
by posila
Mon Jan 06, 2025 4:09 pm
Forum: Not a bug
Topic: [2.0.28] Spidertron path line renders behind certain entities
Replies: 1
Views: 239

Re: [2.0.28] Spidertron path line renders behind certain entities

Thanks for the report.
Works as intended.
by posila
Mon Jan 06, 2025 1:11 pm
Forum: Won't fix.
Topic: [2.0.28] Chemical plant rendered/drawn on top of solar panel
Replies: 1
Views: 417

Re: [2.0.28] Chemical plant rendered/drawn on top of solar panel

Thanks for the report.
We won't fix this.
by posila
Mon Jan 06, 2025 12:07 pm
Forum: Technical Help
Topic: [2.0.21] Crash on Vulcanus: Linux amd64 Intel Integrated Graphics
Replies: 12
Views: 1532

Re: [2.0.21] Crash on Vulcanus: Linux amd64 Intel Integrated Graphics

Oh, cool. I am glad to hear BIOS update fixed the crashes.

Resolution scaling option is not done yet, sorry.

Outside of the context of worms though, performance in terms of framerate seems to be down quite a bit, was seeing 40-55 FPS before and I'm generally hovering around 25FPS now. Not sure if ...
by posila
Mon Jan 06, 2025 12:02 pm
Forum: Ideas and Suggestions
Topic: Biolabs Animation Low Framerate
Replies: 6
Views: 900

Re: [2.0.21]Biolabs Animation Low Framerate

Alright, I moved the thread to Ideas and Suggestions. I think reasonable compromise could be to separate the rotating centrifuge animation to separate layer with double framerate.
by posila
Mon Dec 23, 2024 3:50 pm
Forum: Off topic
Topic: Question to the devs about rendering methods
Replies: 2
Views: 4749

Re: Question to the devs about rendering methods

Hello,
Yes, I am aware of the technique. I didn't know Original War was using it, but I am aware of Original War (and when I first saw Factorio, I assumed it was going to be similar RTS). I know kovarex and Tomas chose 2D because they wanted the game to be about large scale factories, and thought 2D ...

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