Search found 344 matches
- Fri Apr 29, 2016 5:46 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1380405
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Hello. Can't find lead ingot despite being on processing ore level 3 researched.
- Wed Apr 27, 2016 11:26 am
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37260
Re: Source management and Licensing for Mods
He's right.bobingabout wrote:It's aimed as a response to golfmiketango's post.kiba wrote:What is your point exactly? Nobody is forcing you to open source your mods.
Intellectual property is not the same thing as property. It's a linguistic shorthand.
Anyway, that isn't particularly relevant to the discussion.
- Wed Apr 27, 2016 10:27 am
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37260
Re: Source management and Licensing for Mods
To quote my maths teacher: "It depends what socks I put on in the morning." Lets just say, the intellectual property thing stems from... You put 100 hours making a birdhouse, it is your birdhouse, you own it, can sell it if you want to, and nobody has the right to steal it. You spend 100 ...
- Wed Apr 27, 2016 4:06 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1380405
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
I noticed mark 2 processing plan is slightly larger than mark 2 in its hitbox. Is that intentional?
- Mon Apr 25, 2016 11:51 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 312018
Re: MOD [0.12+] Bio-Farm 1.1.2 - Tree Farming Mod
Fix worked. Thanks.
- Mon Apr 25, 2016 10:13 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 312018
Re: MOD [0.12+] Bio-Farm 1.1.1 - Tree Farming Mod
Researched, yes.TheSAguy wrote:Did you research it?kiba wrote:Still no fertilizer recipe.
Anyone else having this issue?
- Mon Apr 25, 2016 9:12 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 312018
Re: MOD [0.12+] Bio-Farm 1.1.1 - Tree Farming Mod
Still no fertilizer recipe.
- Mon Apr 25, 2016 10:36 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 312018
Re: MOD [0.12+] Bio-Farm 1.1.0 - Tree Farming Mod
Pretty sure it's gone.bNarFProfCrazy wrote:kiba wrote:Hi, I can't seem to find the recipe for fertilizer.
Its right next to iron sticks / iron gear
- Mon Apr 25, 2016 7:09 am
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 124542
Re: [0.12.20+] Aircraft (1.0.1) NEW PLANES!
Again, I was messaged, but then you deleted the message before I had a chance to read it. I posted in my original mod topic that I was working on this mod a full 5 days before you posted with the new content that I planed on releasing. GG for mod jacking. I checked out your profile a few weeks befo...
- Mon Apr 25, 2016 7:02 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 312018
Re: MOD [0.12+] Bio-Farm 1.1.0 - Tree Farming Mod
Hi, I can't seem to find the recipe for fertilizer.
- Thu Apr 21, 2016 9:31 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 281161
Re: [MOD 0.12.29] Robot Soldiers. 0.1.2 HOTFIX
Amateur talks tactics and strategies, professional talks logistics, or something like that.LoSboccacc wrote:wonderful! attacking is the last part of the game that needs manual intervention can't wait to put that problem under logistic categoy
- Tue Apr 19, 2016 8:16 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1380405
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
I tried out angel ores. It ate my stone ores and iron ores field.
- Tue Apr 19, 2016 7:45 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1380405
Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing
Error in assignID, resource-category with name 'angels-fissure' does not exist.
I got this error using Angel Refining 0.1.2 and Angel processing 0.1.4. I am using RSO mod 1.5.4.
I got this error using Angel Refining 0.1.2 and Angel processing 0.1.4. I am using RSO mod 1.5.4.
- Tue Apr 19, 2016 7:34 pm
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 124508
Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
On the surface level, there are two big electric pole. Underground, there's only one.Do you mean are the sprites for the entrance power poles? Yes, I don't have cool gfx now so I use placeholderskiba wrote:Am I supposed to see two electric pole between the tunnel entrance?
- Mon Apr 18, 2016 11:18 pm
- Forum: Mods
- Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
- Replies: 222
- Views: 124508
Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Am I supposed to see two electric pole between the tunnel entrance?
- Wed Mar 30, 2016 4:19 pm
- Forum: Mods
- Topic: [MOD 0.13.x]MagneticFloor 0.1.6
- Replies: 65
- Views: 40223
Re: [MOD 0.12.x]MagneticFloor 0.0.4
OK. Probably a problem with packaging. For next release, I will try to have it fixed.Yinan wrote:I'm using version 0.0.4, so the most current one.
Otherwise, development is moving REALLLY SLOWLY.
- Wed Mar 30, 2016 12:04 pm
- Forum: Bob's mods
- Topic: Source Control / License? Anyone?
- Replies: 8
- Views: 3400
Re: Source Control / License? Anyone?
Ok, so I couldn't care less. Thanks for nothing. Guess I will just create a source control project then, which is totally ok because. 1. You didn't even post any terms anywhere (as you just stated you have no clue) 2. The mod is free so there is nothing you can even sue me about. 3. As you just sta...
- Sun Mar 27, 2016 6:26 pm
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37260
Re: Source management and Licensing for Mods
As someone who worked with Visual SourceSafe (long time ago) and then Perforce I do understand benefits of SCM. And I used git.. and didn't like it. Question is - why do you want to force people to use git? From what I read here there seems to be an opinion that not using it is wrong. And for me it...
- Sun Mar 27, 2016 4:16 pm
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37260
Re: Source management and Licensing for Mods
Seriously, learning modding is much harder than learning git and github, especially if you want to do anything particularly interesting. It most certainly is not. Figuring out basic data.lua modding (adding new recipes, items, entities) is far easier than learning any VCS, much less a distributed o...
- Sun Mar 27, 2016 3:59 pm
- Forum: Modding discussion
- Topic: Source management and Licensing for Mods
- Replies: 65
- Views: 37260
Re: Source management and Licensing for Mods
Unfortunately there is only one way to find out if you will enjoy this particular food and that is to try eating it. Sounds like you've already decided that you don't like it, which is fine, you are free to refuse to try whatever you want! He's willing to learn how to mod factorio than learn how to...