Search found 344 matches

by kiba
Fri Apr 29, 2016 5:46 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380405

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

Hello. Can't find lead ingot despite being on processing ore level 3 researched.
by kiba
Wed Apr 27, 2016 11:26 am
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37260

Re: Source management and Licensing for Mods

bobingabout wrote:
kiba wrote:What is your point exactly? Nobody is forcing you to open source your mods.
It's aimed as a response to golfmiketango's post.
He's right.

Intellectual property is not the same thing as property. It's a linguistic shorthand.

Anyway, that isn't particularly relevant to the discussion.
by kiba
Wed Apr 27, 2016 10:27 am
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37260

Re: Source management and Licensing for Mods

To quote my maths teacher: "It depends what socks I put on in the morning." Lets just say, the intellectual property thing stems from... You put 100 hours making a birdhouse, it is your birdhouse, you own it, can sell it if you want to, and nobody has the right to steal it. You spend 100 ...
by kiba
Wed Apr 27, 2016 4:06 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380405

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

I noticed mark 2 processing plan is slightly larger than mark 2 in its hitbox. Is that intentional?
by kiba
Mon Apr 25, 2016 11:51 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 312018

Re: MOD [0.12+] Bio-Farm 1.1.2 - Tree Farming Mod

Fix worked. Thanks.
by kiba
Mon Apr 25, 2016 10:13 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 312018

Re: MOD [0.12+] Bio-Farm 1.1.1 - Tree Farming Mod

TheSAguy wrote:
kiba wrote:Still no fertilizer recipe.
Did you research it?
Anyone else having this issue?
Image
Researched, yes.
by kiba
Mon Apr 25, 2016 9:12 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 312018

Re: MOD [0.12+] Bio-Farm 1.1.1 - Tree Farming Mod

Still no fertilizer recipe.
by kiba
Mon Apr 25, 2016 10:36 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 312018

Re: MOD [0.12+] Bio-Farm 1.1.0 - Tree Farming Mod

bNarFProfCrazy wrote:
kiba wrote:Hi, I can't seem to find the recipe for fertilizer.

Its right next to iron sticks / iron gear
Pretty sure it's gone.
by kiba
Mon Apr 25, 2016 7:09 am
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 124542

Re: [0.12.20+] Aircraft (1.0.1) NEW PLANES!

Again, I was messaged, but then you deleted the message before I had a chance to read it. I posted in my original mod topic that I was working on this mod a full 5 days before you posted with the new content that I planed on releasing. GG for mod jacking. I checked out your profile a few weeks befo...
by kiba
Mon Apr 25, 2016 7:02 am
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 312018

Re: MOD [0.12+] Bio-Farm 1.1.0 - Tree Farming Mod

Hi, I can't seem to find the recipe for fertilizer.
by kiba
Thu Apr 21, 2016 9:31 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 281161

Re: [MOD 0.12.29] Robot Soldiers. 0.1.2 HOTFIX

LoSboccacc wrote:wonderful! attacking is the last part of the game that needs manual intervention can't wait to put that problem under logistic categoy :D
Amateur talks tactics and strategies, professional talks logistics, or something like that.
by kiba
Tue Apr 19, 2016 8:16 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380405

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

I tried out angel ores. It ate my stone ores and iron ores field. :(
by kiba
Tue Apr 19, 2016 7:45 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1380405

Re: [MOD 0.12.x][Base] Angels Refining and Angels Processing

Error in assignID, resource-category with name 'angels-fissure' does not exist.

I got this error using Angel Refining 0.1.2 and Angel processing 0.1.4. I am using RSO mod 1.5.4.
by kiba
Tue Apr 19, 2016 7:34 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 124508

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

kiba wrote:Am I supposed to see two electric pole between the tunnel entrance?
Do you mean are the sprites for the entrance power poles? Yes, I don't have cool gfx now so I use placeholders
On the surface level, there are two big electric pole. Underground, there's only one.
by kiba
Mon Apr 18, 2016 11:18 pm
Forum: Mods
Topic: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base
Replies: 222
Views: 124508

Re: [WIP][0.12.22+] Subsurfaces 0.0.4 : build beneath your base

Am I supposed to see two electric pole between the tunnel entrance?
by kiba
Wed Mar 30, 2016 4:19 pm
Forum: Mods
Topic: [MOD 0.13.x]MagneticFloor 0.1.6
Replies: 65
Views: 40223

Re: [MOD 0.12.x]MagneticFloor 0.0.4

Yinan wrote:I'm using version 0.0.4, so the most current one.
OK. Probably a problem with packaging. For next release, I will try to have it fixed.

Otherwise, development is moving REALLLY SLOWLY.
by kiba
Wed Mar 30, 2016 12:04 pm
Forum: Bob's mods
Topic: Source Control / License? Anyone?
Replies: 8
Views: 3400

Re: Source Control / License? Anyone?

Ok, so I couldn't care less. Thanks for nothing. Guess I will just create a source control project then, which is totally ok because. 1. You didn't even post any terms anywhere (as you just stated you have no clue) 2. The mod is free so there is nothing you can even sue me about. 3. As you just sta...
by kiba
Sun Mar 27, 2016 6:26 pm
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37260

Re: Source management and Licensing for Mods

As someone who worked with Visual SourceSafe (long time ago) and then Perforce I do understand benefits of SCM. And I used git.. and didn't like it. Question is - why do you want to force people to use git? From what I read here there seems to be an opinion that not using it is wrong. And for me it...
by kiba
Sun Mar 27, 2016 4:16 pm
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37260

Re: Source management and Licensing for Mods

Seriously, learning modding is much harder than learning git and github, especially if you want to do anything particularly interesting. It most certainly is not. Figuring out basic data.lua modding (adding new recipes, items, entities) is far easier than learning any VCS, much less a distributed o...
by kiba
Sun Mar 27, 2016 3:59 pm
Forum: Modding discussion
Topic: Source management and Licensing for Mods
Replies: 65
Views: 37260

Re: Source management and Licensing for Mods

Unfortunately there is only one way to find out if you will enjoy this particular food and that is to try eating it. Sounds like you've already decided that you don't like it, which is fine, you are free to refuse to try whatever you want! He's willing to learn how to mod factorio than learn how to...

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