Search found 1657 matches

by bobucles
Sun Jan 19, 2020 2:14 pm
Forum: News
Topic: Friday Facts #330 - Main menu and File Share Shenanigans
Replies: 94
Views: 22870

Re: Friday Facts #330 - Main menu and File Share Shenanigans

I think it'd be fine if the "continue" button changed to a "reconnect" button if multiplayer was the last game played. For bonus points, the button can have a popup showing exactly what it thinks "continue/reconnect" thinks it's supposed to do. So if it's trying to relo...
by bobucles
Sat Jan 11, 2020 2:41 pm
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 19992

Re: Friday Facts #329 - Campaign reassessment

Oh hey, are we talking about campaigns? Each of the two proposed approaches have their dilemmas. A huge problem with the growing world concept is that you may pick a factory design that works well in the early constrained stages, but gets completely ruined by future map growth. For example you might...
by bobucles
Fri Dec 13, 2019 11:43 pm
Forum: News
Topic: Friday Facts #325 - New Explosions and Particles
Replies: 54
Views: 15141

Re: Friday Facts #325 - New Explosions and Particles

The absolute HAIL of brass spraying out of the rifle is pure gold. Unf.
by bobucles
Thu Dec 12, 2019 7:33 pm
Forum: News
Topic: Friday Facts #324 - Sound design, Animated trees, Optimizations
Replies: 98
Views: 28192

Re: Friday Facts #324 - Sound design, Animated trees, Optimizations

I gave 18 + 18 bits for X and Y. I agree, that can be not enough, that's just an example. 16 bytes may be still good achievement. State bits unpacking shouldn’t be a problem, register bit masking and shifting are superfast operations. There's always a way to trade off between CPU cycles and memory ...
by bobucles
Thu Nov 28, 2019 3:15 pm
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 6570

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

But building larger reactors is more efficient, meaning you need less of them. That should be less laggy. You're talking about a difference of like 20 reactor cores in a gigantic base. The number of heat pipes and turbines don't really change, so you can probably count the difference in CPU cycles ...
by bobucles
Sat Nov 23, 2019 12:56 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 19501

Re: Friday Facts #322 - New Particle system

Does this mean the game world can have random "particle" effects that pop up whenever?
by bobucles
Sun Nov 10, 2019 7:27 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 45016

Re: Friday Facts #320 - Color correction

Monitors don't get any brighter than the outdoor sun, so I dunno how so many eyes are getting injured. It may be time to invest in some TV curtains. :lol: I can see the need to maintain strong color contrast for clarity's sake. For example it's much harder to see the colors on the T1 belt icon compa...
by bobucles
Sat Nov 09, 2019 11:49 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 45016

Re: Friday Facts #320 - Color correction

I think, in general I agree with those who have wished for more contrast between a healthy looking nature and areas exploited and polluted by the player. A good way to do that is to make healthy nature brighter. That increases the level of contrast for when pollution drags it back down again. That ...
by bobucles
Sat Nov 09, 2019 5:34 pm
Forum: News
Topic: Friday Facts #320 - Color correction
Replies: 202
Views: 45016

Re: Friday Facts #320 - Color correction

I'm actually digging the new night time look. It needs to be compared with some light sources in the picture, of course. Obvious sources of light include lamps for that cool glow and furnaces for that warm glow, but could there be a bit more in the way of sparky bits? For example if you've ever play...
by bobucles
Fri Oct 11, 2019 11:17 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 18626

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

Some of the starcraft pathing tricks can be seen when you set a unit to "stop" in the middle of a group. The surrounding units don't consider it an obstacle at all, but they also have some agency to push other units around. They ignore each other as pathing obstacles and attempt to move in...
by bobucles
Sat Oct 05, 2019 3:16 pm
Forum: General discussion
Topic: Bug or Feature: Logistic bots dont deliver some items
Replies: 5
Views: 1079

Re: Bug or Feature: Logistic bots dont deliver some items

Had this problem once, it was that at some locations there were too large gaps between roboports. So logistic bots were enroute with the goods, ran out of fuel, closest roboport was the one in the direction they came from, go back there to charge, rinse and repeat. Just gonna repeat this one here. ...
by bobucles
Sun Sep 29, 2019 12:25 pm
Forum: News
Topic: Friday Facts #314 - 0.17 stable
Replies: 105
Views: 30369

Re: Friday Facts #314 - 0.17 stable

"Making things more convenient isn't always making things better". This is a very critical lesson that is difficult to get right. If every goal was a clear shot from the start, there wouldn't be any puzzle to enjoy. If all progression was simple, you may as well play cookie clicker. It's ...
by bobucles
Sun Sep 29, 2019 11:44 am
Forum: Balancing
Topic: Make nightvision internal buffer bigger
Replies: 22
Views: 7480

Re: Make nightvision internal buffer bigger

Night vision goggles require 120 seconds of storage to barely last through the night. At 10kJ power drain it demands 1.2MJ of energy storage, or 6% of a basic battery. I don't think it's unreasonable for NV to be a fully contained system. The modular armor's first energy source is pocket solar panel...
by bobucles
Thu Sep 12, 2019 4:32 pm
Forum: Ideas and Suggestions
Topic: Trains: Chain signals should factor in the length of the train
Replies: 39
Views: 5800

Re: Trains: Chain signals should factor in the length of the train

- Signal to tell the path-algorithm to avoid this part
Doesn't the normal rail stop do a soft version of this, something like +1000 to pathing length? That may have been patched.
by bobucles
Thu Sep 12, 2019 4:27 pm
Forum: Ideas and Suggestions
Topic: Rocket launch shouldn't be able to destroy science
Replies: 24
Views: 2898

Re: Rocket launch shouldn't be able to destroy science

I don't think anyone's saying that an overflowing rocket silo can't be solved. It's just weird because it doesn't fit with the design principle of "safe failure" seen in the rest of the game. When a machine overflows, it stalls. When an arm can't deposit, it waits. When a train can't pass,...
by bobucles
Wed Aug 28, 2019 9:39 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 64995

Re: Friday Facts #309 - Controversial opinions

A lot of the ideas presented in the FFF completely change the game. They may seem simple up front, but simple ideas have a way of avalanching down the iterative pipeline. There are even more crazy and fun ideas to explore, but I think there needs to be a new platform to see how they end up playing o...
by bobucles
Tue Aug 06, 2019 10:45 am
Forum: General discussion
Topic: [0.17] Personal Defense TECH
Replies: 22
Views: 4278

Re: [0.17] Personal Defense TECH

Make the fusion reactor perform a thermonucular explosion with atomic bomb radius and strength on player death. Creating a nuclear blast is pretty hard, even in the middle of a nuclear reactor. It's not even a matter of the reactors being made that way, you really have to go out of your way to crea...
by bobucles
Tue Aug 06, 2019 10:40 am
Forum: General discussion
Topic: Can you heat water anymore?
Replies: 8
Views: 2528

Re: Can you heat water anymore?

In early versions, water was gradually heated by passing through a series of 1x1 boilers. The boilers were replaced with the current 2x3 boilers, which gave a fixed 165C output. Nuclear power came, and the 165C boiler water could still be mixed with the 500C nuclear water to create some medium hot w...
by bobucles
Sun Jul 28, 2019 11:59 am
Forum: Balancing
Topic: Balance of Marathon Death world
Replies: 32
Views: 6980

Re: Balance of Marathon Death world

Don't let pollution reach nests! If you can, kill the nest. Extra land space is always good. If not, tone the factory down a bit. Bullet weapons are simply awful and should not be depended upon. The cost of pollution in producing ammo is higher than the biter penalty if that pollution ever reaches a...
by bobucles
Thu Jul 04, 2019 9:23 pm
Forum: General discussion
Topic: How does uranium processing not cause desync?
Replies: 31
Views: 4460

Re: How does uranium processing not cause desync?

Don't forget to check out the FFFs. The devs have talked about many of the obstacles they have overcome in game development. You may find some things on keeping random number generation not so random. I don't know enough about factorio under the hood to say how they did it, but I imagine the answer ...

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