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by bobucles
Fri May 15, 2020 3:48 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 15918

Re: Friday Facts #347 - New hope demo levels

Over 5 years of optimizing the game to the limits, and it all gets spent on graphical overhauls in a month. Never change, game industry! :mrgreen:

I tease, I tease. It's nice to see more shiny things in Factorio. Can't go wrong with shinies.
by bobucles
Fri May 15, 2020 2:45 pm
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 15918

Re: Friday Facts #347 - New hope demo levels

billbo99 wrote:
Fri May 15, 2020 1:47 pm
I wonder how hard it would be to have the construction drones throw grenades to clear trees
I wonder how fun it would be to have drones throw grenades at enemy player bases to deconstruct them. :lol:
by bobucles
Mon Apr 27, 2020 7:36 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 15530

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record

I do think it would be more interesting if Any% category didn't allow custom seed, while Default Settings category did The any% category tends to be more open and unrestricted. It may as well be called the "anything goes" category because the skips get SO crazy that their subcategories de...
by bobucles
Mon Apr 27, 2020 1:47 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 15530

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record

Sometimes people are just wrong on the internet. Don't worry, it happens. :lol: Speedrunning is a very well established community and they have a good set of rules that apply well across games. Most issues between the rule sets are simply resolved by creating categories. For example, what's the deal...
by bobucles
Fri Apr 24, 2020 6:16 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 15530

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

It's a good thing that planning stages aren't counted as part of the speedrun timing. Otherwise my very first 50 hour run would be in the top running. :lol: But seriously, that takes not just the dedication of doing the run itself, but the countless hours of practice and training to reach the entry ...
by bobucles
Sat Apr 11, 2020 12:28 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 10362

Re: Friday Facts #342 - The new old tutorial

It's great that the devs have the guts to make the hard calls, instead of bashing their heads against something that isn't working out. I mean, it also sucks, but that's life I guess.
by bobucles
Sun Apr 05, 2020 11:39 am
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 9494

Re: Friday Facts #341 - Audio, Artillery, Attenuation

Not gonna lie, the old robot sounds were pretty damn cute.
by bobucles
Fri Apr 03, 2020 11:16 pm
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 9494

Re: Friday Facts #341 - Audio, Artillery, Attenuation

I do like that they're going for sounds that don't stick out too hard. An annoying sound effect multiplied by 100 things times dozens of hours would be the stuff of nightmares. Very few sounds really need to stand out in gameplay. The most important sounds would be direct hazards to the base or play...
by bobucles
Thu Apr 02, 2020 12:06 pm
Forum: Ideas and Suggestions
Topic: auto drag roboport
Replies: 21
Views: 3300

Re: auto drag roboport

Blueprinting is useless early game, due to the speed of the bots, it's actually slower to use BP's until you get worker robot speed researched X times. I get that using a BP would mark the places, but again doing that would be even slower. So for me there is no solution here. Low level bots are ama...
by bobucles
Wed Apr 01, 2020 9:27 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 27978

Re: Friday Facts #340 - Deep desyncs

Every design choice is always a tradeoff. Factorio uses a very hard deterministic structure where all players run 100% simulation of the game at the same time. One of the nice things is that it's very hard to cheat in such a system. A player who provides bad data will simply desync and can't corrupt...
by bobucles
Fri Mar 27, 2020 10:58 pm
Forum: News
Topic: Friday Facts #340 - Deep desyncs
Replies: 82
Views: 27978

Re: Friday Facts #340 - Deep desyncs

Drison wrote:
Fri Mar 27, 2020 1:40 pm
More NEW official content please, not just bugfixes for mods...
But if you really think about it, fixing a game breaking bug in a mod is effectively adding new functional content to the game.
by bobucles
Tue Mar 17, 2020 1:23 pm
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 71
Views: 14789

Re: Challenge: maximum net energy from a blue belt of coal

Beacon bonus shrinks smoothly as power decreases. I was wrong, it is possible to save energy and keep the full beacon bonus, if you turn off power when they aren't watching. https://forums.factorio.com/viewtopic.php?f=58&t=82236 Absolutely devilish. But how do you synchronize the beacon power s...
by bobucles
Sat Mar 14, 2020 4:50 pm
Forum: News
Topic: Friday Facts #338 - The (real) Character GUI
Replies: 89
Views: 29280

Re: Friday Facts #338 - The (real) Character GUI

Dying turns logistics off
Noice.
Logi system now does minimum and maximum
Double noice.
by bobucles
Fri Mar 13, 2020 6:36 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 222
Views: 27621

Re: Optimization idea: abstraction

My suggestion doesn't change literally anything as far as the player is aware.
Magic makes a lot of things possible. That doesn't mean it's possible. There are existing solutions like clusterio, that's as close as it gets to magic box factory abstraction.
by bobucles
Fri Mar 13, 2020 1:18 pm
Forum: Ideas and Suggestions
Topic: Optimization idea: abstraction
Replies: 222
Views: 27621

Re: Optimization idea: abstraction

I'm pretty sure we had this discussion a long time ago. The big issue with abstracting the factory out is that you no longer have a factory to look at. It's just a black box with inputs and outputs. You can do the same thing with gigantic magic cheat boxes, but who wants to build their factory out o...
by bobucles
Tue Mar 10, 2020 11:44 pm
Forum: General discussion
Topic: Entities consuming/producing fluid never go to sleep
Replies: 15
Views: 2266

Re: Entities consuming/producing fluid never go to sleep

Wait, so a fluid producer can have nothing to do and still be active? Neat. Post your save, devs love that sort of weird stuff.
by bobucles
Fri Mar 06, 2020 2:01 pm
Forum: Ideas and Suggestions
Topic: Ability to silence audible alerts from anywhere
Replies: 10
Views: 1194

Re: Ability to silence audible alerts from anywhere

There's also a pile of other console commands to play with. https://wiki.factorio.com/Console /mute-programmable-speaker <mute/unmute> <local/everyone> /mute-programmable-speaker mute local Mutes or unmutes the global sounds created by the Programmable Speaker. Use “local” to mute just the local cli...
by bobucles
Thu Mar 05, 2020 12:50 pm
Forum: Ideas and Suggestions
Topic: [Request] ELECTRIC BOILER
Replies: 40
Views: 19021

Re: Addition of electric boilers

The main reason to not allow electric boilers is due to the "safe" nature of factory failure. Electric boilers consume energy and can be used to produce energy, but only with some kind of loss penalty. if you were to generate electric energy in an infinite loop, it'd do nothing but drain y...
by bobucles
Wed Mar 04, 2020 3:13 pm
Forum: Ideas and Suggestions
Topic: Armor Recipes
Replies: 7
Views: 957

Re: Armor Recipes

It would certainly be neat to have a crafting chain from basic armor all the way to mk2. Overall, the module space inherent in the armor never decreases, it only increases. So it could theoretically work in the default game, the armor only gets better after all. It does seems like a pretty low prior...
by bobucles
Tue Mar 03, 2020 3:54 pm
Forum: General discussion
Topic: Ingame icons and health bars!
Replies: 7
Views: 1755

Re: Ingame icons and health bars!

The number one tool for getting in game screen shots is Ctrl-PrtScr and MSpaint. :roll:

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