Search found 140 matches
- Fri Feb 09, 2024 4:03 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 16931
Re: Friday Facts #397 - Factoriopedia
Looks normal to me, foundry (tech) unlocks foundry (recipe) which creates foundry (item) which places foundry (entity). In 1.1, techs that only unlock a single thing also tend to follow this pattern. You're right about the naming, but as far as I've seen in the FFF, the corresponding research packa...
- Fri Feb 09, 2024 1:35 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 118
- Views: 16931
Re: Friday Facts #397 - Factoriopedia
A very useful and helpful addition. Some remarks from my side. The Unlocked by area shows which science packs are required for research. Does it also show how many there are and what the time index is? And does the background color indicate whether unlocking has already taken place (green) or not (r...
- Tue Feb 06, 2024 5:16 pm
- Forum: Mods
- Topic: [MOD 1.1] Picklocks rocket silo stats
- Replies: 4
- Views: 2363
Re: [MOD 1.1] Picklocks rocket silo stats
Update V1.1.2 for Factorio V1.1: Bugfixes: - Fixed a rare bug where the mod settings were not recognized correctly after loading a savegame. - Fixed a bug that caused other GUIs to open when closing the settings window with the ESC key or the confirmation key (default "E"). Features: - The...
- Fri Feb 02, 2024 1:12 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13268
Re: Friday Facts #396 - Sound improvements in 2.0
I like that. I also like the fact that many of the things shown will be moddbable. But I have one question. Is the new sound system backwards compatible or do all mods with entities, items etc. have to be adapted?
I'm also looking forward to the new music.
I'm also looking forward to the new music.
- Tue Jan 30, 2024 6:09 pm
- Forum: Technical Help
- Topic: [1.1.103] Error updating to 1.1.104
- Replies: 8
- Views: 804
Re: [1.1.103] Error updating to 1.1.104
Hi Sanqui,
attached you can find the desired file.
attached you can find the desired file.
- Tue Jan 30, 2024 5:02 pm
- Forum: Technical Help
- Topic: [1.1.103] Error updating to 1.1.104
- Replies: 8
- Views: 804
[1.1.103] Error updating to 1.1.104
Hi,
trying to update Factorio experimental to the current Version 1.1.104 I get the following error:
Checking update packages failed: File D:/Spiele/Factorio/V1.1/Factorio_1_1_Exp/data/core/locale/eo/core.cfg has unexpected content
Please check.
trying to update Factorio experimental to the current Version 1.1.104 I get the following error:
Checking update packages failed: File D:/Spiele/Factorio/V1.1/Factorio_1_1_Exp/data/core/locale/eo/core.cfg has unexpected content
Please check.
- Mon Jan 29, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17146
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I will use the new priority system of the train stops controlled via circuits to balance my train stops to the smelters. Balancing will be much easier for me with the new priorities at the train stops.
- Fri Jan 26, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17146
Re: Friday Facts #395 - Generic interrupts and Train stop priority
These are further outstanding innovations that this FFF brings. As I already suspected when FFF-0389 was released, I have a lot of work ahead of me in redesigning my existing Blueprints or generating new Blueprints. I'm not a fan of having all trains transport everything. I prefer it when there are ...
- Sun Jan 21, 2024 7:04 pm
- Forum: Ideas and Suggestions
- Topic: Organize saves into folders by game/world
- Replies: 26
- Views: 9022
Re: Organize saves into folders by game/world
Your idea is also a good solution.
- Sun Jan 21, 2024 5:41 pm
- Forum: Ideas and Suggestions
- Topic: Organize saves into folders by game/world
- Replies: 26
- Views: 9022
Re: Organize saves into folders by game/world
Also a +1 from me.
I think to generate an unique ID with gamestart to separate different games with the same seed could be used to generate the folders.
I think to generate an unique ID with gamestart to separate different games with the same seed could be used to generate the folders.
- Fri Jan 19, 2024 5:23 pm
- Forum: Technical Help
- Topic: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"
- Replies: 6
- Views: 498
Re: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"
I can confirm this. I get the same error.
... changelog.txt has unexpected content.
... changelog.txt has unexpected content.
- Fri Jan 19, 2024 2:31 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21070
Re: Friday Facts #394 - Assembler flipping and circuit control
Another awesome FFF.
The assembling machine circuit control gives us further possibilities to control and adapt production.
The assembling machine circuit control gives us further possibilities to control and adapt production.
- Sun Jan 14, 2024 10:20 am
- Forum: This Forum
- Topic: Random slowdowns on the forum
- Replies: 9
- Views: 1028
Re: Random slowdowns on the forum
I can confirm the behavior, too.
- Fri Jan 12, 2024 8:37 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 45785
Re: Friday Facts #393 - Putting things on top of other things
I want the new faster belt also in the base game and not only in the expansion.
- Fri Jan 12, 2024 3:38 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 45785
Re: Friday Facts #393 - Putting things on top of other things
Great news again. I like the color of the new belt. I find brighter colors as requested in some posts and as I have already seen them on some mods disturbing. The new inserters are also cool. Wube has finally managed to make it so that many of my previous blueprints have to be recreated. Since only ...
- Fri Jan 05, 2024 2:54 pm
- Forum: General discussion
- Topic: When can we expect 2.0?
- Replies: 9
- Views: 20192
Re: When can we expect 2.0?
+1 for an early access for the base game V 2.0 even if I don't beleave that Wube will do it. I would also like to play the qol features presented today rather than tomorrow.
- Fri Jan 05, 2024 2:51 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 24308
Re: Friday Facts #392 - Parametrised blueprints
Another interesting FFF that introduces a great feature.
However, only time will tell to what extent I will use it in the future. I am also one of those who has a separate blueprint or even a separate blueprint book for each item.
However, only time will tell to what extent I will use it in the future. I am also one of those who has a separate blueprint or even a separate blueprint book for each item.
- Fri Dec 29, 2023 1:52 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11028
Re: Friday Facts #391 - 2023 recap
Thank you for another interesting FFF. It is nice to see that the ingame Mod management will be improved.
I wish everyone a happy new year.
I wish everyone a happy new year.
- Fri Dec 22, 2023 12:57 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 25979
Re: Friday Facts #389 - Train control improvements
As far as I understand it, the check whether the conditions for an interrupt are fulfilled only takes place when leaving a train station. If the conditions for an interrupt are then fulfilled, this is followed up.
- Fri Dec 22, 2023 12:46 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 69
- Views: 14095
Re: Friday Facts #390 - Noise expressions 2.0
Verry technical this time but still interesting.
Am I right in thinking that these changes mean that modders will have to rewrite the setting of their own resources, for example?
Merry Christmas.
Am I right in thinking that these changes mean that modders will have to rewrite the setting of their own resources, for example?
Merry Christmas.