Search found 167 matches

by spiral_power
Tue Jun 13, 2023 3:35 am
Forum: Technical Help
Topic: [1.1.80] Radar visibility don't work
Replies: 6
Views: 1267

[1.1.80] Radar visibility don't work

Radar visibility no longer works in map view. I updated to 1.1.80 and I don't think it was a problem right after the update. I executed the following command, but the situation does not improve. /c game.player.force.rechart() Not sure if this is related to this issue, but this save has game.tick ove...
by spiral_power
Mon Apr 17, 2023 10:09 pm
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34782

Re: [1.1] bugs and balance issues.

Most recently I used the previously added spidertron for the first time. Is there any relation?
by spiral_power
Sun Apr 16, 2023 2:01 am
Forum: Bob's mods
Topic: [1.1] bugs and balance issues.
Replies: 111
Views: 34782

Re: [1.1] bugs and balance issues.

Radar visibility no longer works in map view. I recently updated to 1.1.80 and I don't think it was a problem right after the update. I executed the following command, but the situation does not improve. /c game.player.force.rechart() I performed a vanilla save in the same execution environment and ...
by spiral_power
Thu Apr 06, 2023 1:03 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Replies: 65
Views: 20392

Re: (SPOILERS!) Space Exploration 0.6.104 / 1,358 spm / mining 916 / 12.3k hours

0.6.104 migrated. Since byproduct production has been greatly reduced, the scale of matter fusion has been greatly reduced, and Norbit's power consumption has also been greatly reduced. 2023-04-06 (8).png And I did a 250h test of arco balancer. My record is 986 spheres / 1,358 spm = 0.726 spheres/sp...
by spiral_power
Fri Mar 17, 2023 4:05 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Replies: 65
Views: 20392

Re: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours

Additional picture.
Provided 3.9 TW of power, but only used about 3.0 TW. It seems that I installed a little too many panels.
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by spiral_power
Mon Mar 13, 2023 5:57 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Replies: 65
Views: 20392

Re: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours

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by spiral_power
Mon Mar 13, 2023 5:48 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Replies: 65
Views: 20392

Re: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours

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by spiral_power
Mon Mar 13, 2023 5:35 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Replies: 65
Views: 20392

(SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours

This is the megabase of Space Exploration, biggest and longest operation ( will continue ) . Two victory conditions have already been achieved. SE 0.6.101, tested 100h. I am posting this article at this time because the recipes were changed in 102 and it will take several weeks to address the change...
by spiral_power
Sat Feb 11, 2023 10:16 pm
Forum: Gameplay Help
Topic: What happens if the train id exceeds the limit?
Replies: 9
Views: 2556

Re: What happens if the train id exceeds the limit?

I note this as a reminder. At the moment my save has time:11kh, train id: 276M It will take another 10-20 years for train id to overflow. Meanwhile, I survived the game.tick overflow in another save. I believe that some overflow needs to be addressed on the player's side. For train id, shortly befor...
by spiral_power
Sat Dec 17, 2022 10:17 pm
Forum: Duplicates
Topic: [1.1.61] wrong save timestamp
Replies: 6
Views: 2737

Re: [1.1.61] wrong save timestamp

This phenomenon is related to game.tick overflow.
The per minute notation for ALL is probably divided by the game.tick after overflow. The total value is probably correct.
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If I notice anything else, I will post again.
by spiral_power
Sun Dec 04, 2022 11:29 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods
Replies: 38
Views: 20060

Re: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods

game.tick overflow happened.
viewtopic.php?f=7&t=104329

Interested parties can investigate the save shortly before the overflow.
It has been about 20 hours since then and the save is working fine.
by spiral_power
Sun Dec 04, 2022 10:13 am
Forum: Duplicates
Topic: [1.1.61] wrong save timestamp
Replies: 6
Views: 2737

Re: [1.1.61] wrong save timestamp

Thanks for the reply. I read through the whole thing. I see, so there is a wall every 19,884 hours. The radar visibility problem seems to have returned to normal with the rechart command. And all the obtrusive messages on the left have disappeared. The deconstruction feature seems to be working fine...
by spiral_power
Sun Dec 04, 2022 8:23 am
Forum: Duplicates
Topic: [1.1.61] wrong save timestamp
Replies: 6
Views: 2737

Re: [1.1.61] wrong save timestamp

I have been neglecting this save for several months. I have been doing so for a long time now and have had no problems. I can't imagine why that would happen at all, but there is a drop in the chart at the time of the time reset. There is a mysterious mass of messages on the left. Radar visibility i...
by spiral_power
Sun Dec 04, 2022 7:55 am
Forum: Duplicates
Topic: [1.1.61] wrong save timestamp
Replies: 6
Views: 2737

[1.1.61] wrong save timestamp

Sorry for old version, but it is a save that is mostly neglected.
I do not know the exact time, but it is probably in excess of 20,000 hours.
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factorio-current - コピー (2).log
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by spiral_power
Mon Oct 10, 2022 4:06 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Replies: 65
Views: 20392

Re: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours

Please let me know when you are able to give me the proper information on the arcospheres, as there is no point in talking about anything when I am unable to confirm it, and it would be a waste of both of our time.
by spiral_power
Mon Oct 10, 2022 3:55 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Replies: 65
Views: 20392

Re: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours

I'm seeing the opposite. Maybe I'll look for an update or something. Seems very very laggy everytime train goes through. UPS goes down to 30 from 60. No fun at all. My train is a bit long 20, but that's just about 800 stacks or so. A cargo rocket does 500 and only lagged it for a couple of seconds ...
by spiral_power
Sun Oct 09, 2022 3:39 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Replies: 65
Views: 20392

Re: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours

I made the migration to 0.6.86 in the last week of September and am currently at 0.6.87 and stable at 210 spm. 3.png 1.png 2.png The migration followed these steps. It has been changed somewhat from previous posts. It is now complete except for e, which is slightly left d. The research was stopped f...
by spiral_power
Wed Oct 05, 2022 12:47 am
Forum: Not a bug
Topic: [1.0.0] Byproducts don't appear in statistics
Replies: 12
Views: 3334

Re: [1.0.0] Byproducts don't appear in statistics

This problem still seems to be unresolved. I consider statistical information to be one of the most important aspects of factorio and regret that it is incorrect. I've been doing Space Exploration for the last year or two, and I feel it even more so because of the complexity of the by-products. Do p...
by spiral_power
Wed Sep 21, 2022 7:07 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [1.1.62] update broke audio on windows
Replies: 23
Views: 5306

Re: [Donion] [1.1.62] update broke audio on windows

Donion wrote:
Wed Sep 21, 2022 6:46 am
When you encountered the audio issue, was Factorio freshly installed?
No. It's Steam one, which I've been updating for years. And I generally only use the stable version.

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