Search found 660 matches

by factoriouzr
Thu Sep 22, 2016 12:45 am
Forum: Won't fix.
Topic: Factorio 0.14.7 multiplayer lags over LAN
Replies: 7
Views: 2658

Factorio 0.14.7 multiplayer lags over LAN

Playing on LAN and every about 1-3 minutes my character will start walking really slow, the robots will move really slowly and the whole game slows down significantly for about 5-10 seconds and then speeds back up again. This does not happen during a save but during gameplay. Both the server and cli...
by factoriouzr
Thu Jul 14, 2016 10:20 am
Forum: Ideas and Suggestions
Topic: Allow roboports to snap to logistics net when holding shift
Replies: 4
Views: 1903

Allow roboports to snap to logistics net when holding shift

Allow roboports to snap to logistics network when placing roboports or blueprints with roboports when holding a modifier key like Shift. This would be useful to align roboports for full logistics coverage with no overlap instead of manually moving the mouse slightly horizontally and vertically till ...
by factoriouzr
Wed Jul 13, 2016 10:43 pm
Forum: Outdated/Not implemented
Topic: Allow setting recipies on factories before research
Replies: 41
Views: 14342

Allow setting recipies on factories before research

It would be great if you allowed setting unresearched recipes on factories before the research is ready, the factory just wouldn't produce the product. This would help with setting up the factories while the research is in progress, so by the time the research is done, the factory would be ready. Th...
by factoriouzr
Fri Jul 08, 2016 9:18 pm
Forum: Not a bug
Topic: [Enhancement] Upgrade planner and automatic upgrades
Replies: 1
Views: 764

[Enhancement] Upgrade planner and automatic upgrades

It would be useful to have an upgrade planner blueprint that works similar to the mod with the same name where whatever you select will be upgraded (factories, belts, inserters etc). As an extension to this, it would be great if you could enable upgrade mode on your logistics network and whenever yo...
by factoriouzr
Fri Jul 08, 2016 9:14 pm
Forum: Not a bug
Topic: [Enhancement] Global logistics
Replies: 1
Views: 512

[Enhancement] Global logistics

It would be really useful to have a global logistics screen kind of like the production tab and the train tab in which all of the things in your logistics network is displayed (combined, and per network if you have multiple) and it would be great if you could set the limits on each good globally (th...
by factoriouzr
Fri Jul 08, 2016 7:23 pm
Forum: Ideas and Suggestions
Topic: Allow reading total robots by type in logistics network
Replies: 14
Views: 4687

Re: Allow reading total robots by type in logistics network

That can be done also without the numbers. Number of total bots should be always 1000. You already have done that. You know now: There are 1000 old bots in my network and I want to replace them with new bots. You need of course to change, that old bots are inserted, instead new bots will be inserte...
by factoriouzr
Fri Jul 08, 2016 2:27 pm
Forum: Won't fix.
Topic: Inserters should respect logistics and circuit limits
Replies: 2
Views: 1041

Re: Inserters should respect logistics and circuit limits

kovarex wrote:Well, this would require it to work a very different way, so I won't fix it.
No worries, it would be a nice to have but not a big deal.
by factoriouzr
Fri Jul 08, 2016 2:26 pm
Forum: Ideas and Suggestions
Topic: Allow reading total robots by type in logistics network
Replies: 14
Views: 4687

Re: Allow reading total robots by type in logistics network

Hm. That doesn't explain why you need the exact numbers. ;) Till here all you need is - Mechanism to "catch" robots out of a network - Mechanism to bring in new bots into a network. Till here you don't need to know the exact numbers to exchange them. :) Well actually how do you propose to...
by factoriouzr
Fri Jul 08, 2016 10:44 am
Forum: Mods
Topic: [MOD 0.12.x] Fast Filter Fill
Replies: 19
Views: 31816

Re: [MOD 0.12.x] Fast Filter Fill

Any chance to get this updated to 0.13 I love this mod.
by factoriouzr
Fri Jul 08, 2016 10:38 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 207676

Re: [MOD 0.12.16] Upgrade planner - v1.1.9

This is a great mod, I second the request for an update to work with 0.13. Thanks!
by factoriouzr
Fri Jul 08, 2016 10:27 am
Forum: Won't fix.
Topic: Inserters should respect logistics and circuit limits
Replies: 2
Views: 1041

Inserters should respect logistics and circuit limits

This isn't a big deal, but it would be nice if an inserter has a logistics or circuit limit set on it (eg <item> < 50), that it would respect this and only transfer items up to 50 instead of transfering the max it can via inserter bonuses. Eg. If the stack inserter is fully upgraded and can transfer...
by factoriouzr
Fri Jul 08, 2016 10:20 am
Forum: Ideas and Suggestions
Topic: Allow reading total robots by type in logistics network
Replies: 14
Views: 4687

Re: Allow reading total robots by type in logistics network

First: Can you explain the exact reason, why you need the numbers of each type? Why is "Total number of such bots" and "Number of such bots in use" not enough? What cannot be done without that? Cause I currently think the game value of those extra vars is quite low. Second: I th...
by factoriouzr
Fri Jul 08, 2016 10:14 am
Forum: Ideas and Suggestions
Topic: Auto research queue
Replies: 32
Views: 10030

Re: Allow researching technologies and their prerequisites

I'd prefer it if the game allows you to select the node but as well as telling you how much science that node requires, it also tells you how much science you need in total to research that node and all proceeding nodes (that you've not researched yet). Then you can see "Oh I need blue for thi...
by factoriouzr
Fri Jul 08, 2016 10:09 am
Forum: Not a bug
Topic: Allow setting char name independent of mod portal & account
Replies: 16
Views: 4950

Re: Allow setting char name independent of mod portal & account

Please give us the option. At least make it a checkbox in options to bind the two or not, and if unbound don't change my character name.
by factoriouzr
Thu Jul 07, 2016 9:34 am
Forum: Ideas and Suggestions
Topic: Allow reading total robots by type in logistics network
Replies: 14
Views: 4687

Allow reading total robots by type in logistics network

The feature in 0.13 to read the total logistics and construction bots from a roboport was a long awaited feature and a great addition, however it would be great if it was more detailed. I suggest instead of creating variables for for the totals, supply the robot type instead of the variable name. Th...
by factoriouzr
Wed Jul 06, 2016 7:34 pm
Forum: Not a bug
Topic: [Enhancement] Allow naming trains and display in GUI
Replies: 3
Views: 1288

[Enhancement] Allow naming trains and display in GUI

Right now the train gui is missing an important piece of information, the name of each train. If you have many trains, it's hard to tell based on it's minimap which train it is. You can sometimes kind of guess based on the stop it's at but that's not reliable either. The ability to name trains is pr...
by factoriouzr
Wed Jul 06, 2016 7:30 pm
Forum: Ideas and Suggestions
Topic: Auto research queue
Replies: 32
Views: 10030

Re: [Enhancement] Allow researching technologies and their prere

This is a good idea. What if your factory is currently set up to only make red and green science, you click on a technology that requires red and green science, but it has a prerequisite that needs blue science? I thought of that too and it can't know easily what you can produce in a reliable way, ...
by factoriouzr
Wed Jul 06, 2016 2:23 pm
Forum: Ideas and Suggestions
Topic: Auto research queue
Replies: 32
Views: 10030

Allow researching technologies and their prerequisites

It would be really useful to allow researching technologies that are currently red in the tech tree. The expected behaviour is that this would research all prerequisite technologies in order and when one is done, automatically pick the next one available in in the tree until researching of the chose...
by factoriouzr
Wed Jul 06, 2016 1:47 pm
Forum: Not a bug
Topic: Allow setting char name independent of mod portal & account
Replies: 16
Views: 4950

Allow setting char name independent of mod portal & account

It used to be that I can set my character name to whatever I wanted in the last version of the game. Now I can set my char name, but it's overwritten by my login username when I log into the mod portal. I know this is stated as a feature, but I don't think it's a good one. There is no reason to bind...
by factoriouzr
Tue Jul 05, 2016 8:01 pm
Forum: Implemented Suggestions
Topic: Blueprint book
Replies: 8
Views: 4986

Re: Blueprint book

How does paper blueprints make sense for robots? I've always thought of them more like USB drives since they're made from circuits. I figure a drive made from circuit consisting of a chunk of iron and plastic with some copper wiring probably doesn't hold much data so each one can only hold one blue...

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