Search found 660 matches

by factoriouzr
Tue Aug 06, 2019 3:45 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 60555

Re: Friday Facts #306 - Experimental Demo

I don't want to sound too much as a fanboy, but if the devs tell us that priorizing bugs makes them unable to work on new features, it's probably because the devs working on the bugs would be those who have to work on the new features, and they don't postpone the GUI changes just to troll us. That'...
by factoriouzr
Tue Aug 06, 2019 1:15 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 60555

Re: Friday Facts #306 - Experimental Demo

Thanks for all the updates developers, but you promised a proper linked blueprint library for 0.17.0 and its' now 0.17.62. I hope I don't need to tell you how long it's been since the promise was made, and how long it's been since 0.17.0 was released. Honestly, I don't mean to be rude, but I've bee...
by factoriouzr
Tue Aug 06, 2019 11:48 am
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 60555

Re: Friday Facts #306 - Experimental Demo

Thanks for all the updates developers, but you promised a proper linked blueprint library for 0.17.0 and its' now 0.17.62. I hope I don't need to tell you how long it's been since the promise was made, and how long it's been since 0.17.0 was released. Honestly, I don't mean to be rude, but I've been...
by factoriouzr
Sat Jul 20, 2019 1:30 am
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 206711

Re: Friday Facts #304 - Small bugs; Big changes

I'm not keen on the oil processing changes for two reasons: Postponing the complexity spike does no favours to the player. It's still going to hit at Advanced Oil, and probably worse as newer players will likely have built for the basic recipe, and will be blindsided by the substantial extra space ...
by factoriouzr
Fri Jul 12, 2019 4:58 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.17.16] Cannot paste recipe due to (intermediate) fluid mixing
Replies: 8
Views: 3848

Re: [Dominik][0.17.16] Cannot paste recipe due to (intermediate) fluid mixing

Dominik wrote:
Tue Apr 09, 2019 9:50 am
We know about this and there are other posts on this subject around.
Is the blueprint functionality going to be restored then or do we have to live with this huge limitation?
by factoriouzr
Fri Jul 12, 2019 4:57 pm
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 17925

Re: Friday Facts #302 - The multiplayer megapacket

Or work on both at the same time. That's the benefit of multiple employees ;)
by factoriouzr
Fri Jul 12, 2019 4:55 pm
Forum: News
Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
Replies: 144
Views: 57448

Re: Friday Facts #303 - Under 100 bugs (but still not stable)

I bought 2 copies of the game years ago just to support you guys from your site directly as I don't like DRM and don't regret it. It's a great game made by a great developer. On another topic, I have been waiting for the promised blueprint library upgrades that you promised a year or more ago(?). Th...
by factoriouzr
Sat Jul 06, 2019 11:23 am
Forum: News
Topic: Friday Facts #302 - The multiplayer megapacket
Replies: 39
Views: 17925

Re: Friday Facts #302 - The multiplayer megapacket

This is all great but where are the blueprint library improvements we have been promised for version 0.17, it's now version 0.17.54 and still no blueprint library improvements that were promised.
by factoriouzr
Fri Jun 07, 2019 6:11 pm
Forum: News
Topic: Friday Facts #298 - Demo upgrade for Stable
Replies: 78
Views: 34422

Re: Friday Facts #298 - Demo upgrade for Stable

This is all good, but when can we have a proper working blueprint library. It's so buggy and inconsistent now. I have been waiting for this for many major versions and especially since the promises to improve this for the release of this 0.17. This sadly has still not come. It's a bit of a chore to ...
by factoriouzr
Sun Apr 07, 2019 5:53 pm
Forum: Not a bug
Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Replies: 17
Views: 5159

Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet

We're not adding a "is recipe enabled" check to every assembling machine every tick just on the off chance someone tries to use a recipe they haven't researched. That's a stupid waste of CPU time when the current implementation just does not allow you to set a recipe until it has been res...
by factoriouzr
Sat Apr 06, 2019 2:18 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 57578

Re: Friday Facts #289 - Character GUI

For the search function, I think this should always be enabled by default and as you type it should just search without having to click the search button first. This is true in the inventory screen (though maybe there are keybinding conflicts?), but for sure there should be no reason not to have the...
by factoriouzr
Sat Apr 06, 2019 2:13 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 57578

Re: Friday Facts #289 - Character GUI

Chukles wrote:
Fri Apr 05, 2019 10:26 pm
One thing that i would really like to see is the ability to save a configuration for the Logistic Tab. With its increasing amount of functionality its a pain to set it up for every multiplayer map i join.
That's a very good point
by factoriouzr
Sat Apr 06, 2019 2:11 am
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 57578

Re: Friday Facts #289 - Character GUI

If I had to guess, one reason this may not make it to vanilla is that is discourages end game divestment from the character as builder and supplier. The "ideal" end game scenario is for the player characters inventory to be composed mostly of blueprints and most if not all building to be ...
by factoriouzr
Fri Apr 05, 2019 11:43 pm
Forum: Not a bug
Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Replies: 17
Views: 5159

Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet

Look, the devs have said no, and gave us some hints on why it's a no : The way the game is currently designed is that a recipe can only be set if it has been researched. Making the game work otherwise is feasible, but would need some refactoring, plus some additional control code to ensure you won'...
by factoriouzr
Fri Apr 05, 2019 11:28 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 57578

Re: Friday Facts #289 - Character GUI

I am so glad you are finally merging the requester and trash slots. Thank you!! I also like the colour coding of the requester slots and their meaning and that the requester slots will be infinite. Good Job! Some requests for improvement: -Please make the default beahaviour when adding a new request...
by factoriouzr
Fri Apr 05, 2019 9:09 am
Forum: Not a bug
Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Replies: 17
Views: 5159

Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet

This is an inconsistency and issue in the game. It would be great to have it fixed. It's inconsistent with how everything else works with blueprints and research. Even if that was true (which it isn't - you can't set a recipe on am assembling machine until you research it) something being inconsist...
by factoriouzr
Thu Apr 04, 2019 8:04 pm
Forum: Not a bug
Topic: [0.17.16] Wrong "can't mix fluids" message when changing recipe
Replies: 10
Views: 15861

Re: [0.17.16] Wrong "can't mix fluids" message when changing recipe

I agree this is not implemented well. I would rather have fluid mixing the way it was then this annoying limitation. Even better is if this bug is just fixed :).
by factoriouzr
Thu Apr 04, 2019 7:56 pm
Forum: Not a bug
Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Replies: 17
Views: 5159

Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet

This is an inconsistency and issue in the game. It would be great to have it fixed. It's inconsistent with how everything else works with blueprints and research. Even if that was true (which it isn't - you can't set a recipe on am assembling machine until you research it) something being inconsist...
by factoriouzr
Wed Apr 03, 2019 9:43 pm
Forum: Resolved Problems and Bugs
Topic: Factorio 0.17.2 Broke existing feature of remembering blueprint orientation
Replies: 8
Views: 3547

Re: Factorio 0.17.2 Broke existing feature of remembering blueprint orientation

Any update on this, as I mentioned this was broken again in an update. This is still an outstanding issue.

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