Search found 660 matches
- Tue Aug 06, 2019 3:45 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 60555
Re: Friday Facts #306 - Experimental Demo
I don't want to sound too much as a fanboy, but if the devs tell us that priorizing bugs makes them unable to work on new features, it's probably because the devs working on the bugs would be those who have to work on the new features, and they don't postpone the GUI changes just to troll us. That'...
- Tue Aug 06, 2019 1:15 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 60555
Re: Friday Facts #306 - Experimental Demo
Thanks for all the updates developers, but you promised a proper linked blueprint library for 0.17.0 and its' now 0.17.62. I hope I don't need to tell you how long it's been since the promise was made, and how long it's been since 0.17.0 was released. Honestly, I don't mean to be rude, but I've bee...
- Tue Aug 06, 2019 11:48 am
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 60555
Re: Friday Facts #306 - Experimental Demo
Thanks for all the updates developers, but you promised a proper linked blueprint library for 0.17.0 and its' now 0.17.62. I hope I don't need to tell you how long it's been since the promise was made, and how long it's been since 0.17.0 was released. Honestly, I don't mean to be rude, but I've been...
- Sat Jul 20, 2019 1:30 am
- Forum: News
- Topic: Friday Facts #304 - Small bugs; Big changes
- Replies: 668
- Views: 206711
Re: Friday Facts #304 - Small bugs; Big changes
I'm not keen on the oil processing changes for two reasons: Postponing the complexity spike does no favours to the player. It's still going to hit at Advanced Oil, and probably worse as newer players will likely have built for the basic recipe, and will be blindsided by the substantial extra space ...
- Fri Jul 12, 2019 4:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.16] Cannot paste recipe due to (intermediate) fluid mixing
- Replies: 8
- Views: 3848
- Fri Jul 12, 2019 4:57 pm
- Forum: News
- Topic: Friday Facts #302 - The multiplayer megapacket
- Replies: 39
- Views: 17925
Re: Friday Facts #302 - The multiplayer megapacket
Or work on both at the same time. That's the benefit of multiple employees
- Fri Jul 12, 2019 4:55 pm
- Forum: News
- Topic: Friday Facts #303 - Under 100 bugs (but still not stable)
- Replies: 144
- Views: 57448
Re: Friday Facts #303 - Under 100 bugs (but still not stable)
I bought 2 copies of the game years ago just to support you guys from your site directly as I don't like DRM and don't regret it. It's a great game made by a great developer. On another topic, I have been waiting for the promised blueprint library upgrades that you promised a year or more ago(?). Th...
- Sat Jul 06, 2019 11:23 am
- Forum: News
- Topic: Friday Facts #302 - The multiplayer megapacket
- Replies: 39
- Views: 17925
Re: Friday Facts #302 - The multiplayer megapacket
This is all great but where are the blueprint library improvements we have been promised for version 0.17, it's now version 0.17.54 and still no blueprint library improvements that were promised.
- Fri Jun 07, 2019 6:11 pm
- Forum: News
- Topic: Friday Facts #298 - Demo upgrade for Stable
- Replies: 78
- Views: 34422
Re: Friday Facts #298 - Demo upgrade for Stable
This is all good, but when can we have a proper working blueprint library. It's so buggy and inconsistent now. I have been waiting for this for many major versions and especially since the promises to improve this for the release of this 0.17. This sadly has still not come. It's a bit of a chore to ...
- Sun Apr 07, 2019 5:53 pm
- Forum: Not a bug
- Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
- Replies: 17
- Views: 5159
Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
We're not adding a "is recipe enabled" check to every assembling machine every tick just on the off chance someone tries to use a recipe they haven't researched. That's a stupid waste of CPU time when the current implementation just does not allow you to set a recipe until it has been res...
- Sat Apr 06, 2019 2:18 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 57578
Re: Friday Facts #289 - Character GUI
For the search function, I think this should always be enabled by default and as you type it should just search without having to click the search button first. This is true in the inventory screen (though maybe there are keybinding conflicts?), but for sure there should be no reason not to have the...
- Sat Apr 06, 2019 2:13 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 57578
- Sat Apr 06, 2019 2:11 am
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 57578
Re: Friday Facts #289 - Character GUI
If I had to guess, one reason this may not make it to vanilla is that is discourages end game divestment from the character as builder and supplier. The "ideal" end game scenario is for the player characters inventory to be composed mostly of blueprints and most if not all building to be ...
- Fri Apr 05, 2019 11:43 pm
- Forum: Not a bug
- Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
- Replies: 17
- Views: 5159
Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Look, the devs have said no, and gave us some hints on why it's a no : The way the game is currently designed is that a recipe can only be set if it has been researched. Making the game work otherwise is feasible, but would need some refactoring, plus some additional control code to ensure you won'...
- Fri Apr 05, 2019 11:28 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 57578
Re: Friday Facts #289 - Character GUI
I am so glad you are finally merging the requester and trash slots. Thank you!! I also like the colour coding of the requester slots and their meaning and that the requester slots will be infinite. Good Job! Some requests for improvement: -Please make the default beahaviour when adding a new request...
- Fri Apr 05, 2019 9:09 am
- Forum: Not a bug
- Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
- Replies: 17
- Views: 5159
Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
This is an inconsistency and issue in the game. It would be great to have it fixed. It's inconsistent with how everything else works with blueprints and research. Even if that was true (which it isn't - you can't set a recipe on am assembling machine until you research it) something being inconsist...
- Thu Apr 04, 2019 8:04 pm
- Forum: Not a bug
- Topic: [0.17.16] Wrong "can't mix fluids" message when changing recipe
- Replies: 10
- Views: 15861
Re: [0.17.16] Wrong "can't mix fluids" message when changing recipe
I agree this is not implemented well. I would rather have fluid mixing the way it was then this annoying limitation. Even better is if this bug is just fixed .
- Thu Apr 04, 2019 7:56 pm
- Forum: Not a bug
- Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
- Replies: 17
- Views: 5159
Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
This is an inconsistency and issue in the game. It would be great to have it fixed. It's inconsistent with how everything else works with blueprints and research. Even if that was true (which it isn't - you can't set a recipe on am assembling machine until you research it) something being inconsist...
- Wed Apr 03, 2019 9:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.17.16] Cannot paste recipe due to (intermediate) fluid mixing
- Replies: 8
- Views: 3848
Re: [Dominik][0.17.16] Cannot paste recipe due to (intermediate) fluid mixing
This is still a bug
- Wed Apr 03, 2019 9:43 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio 0.17.2 Broke existing feature of remembering blueprint orientation
- Replies: 8
- Views: 3547
Re: Factorio 0.17.2 Broke existing feature of remembering blueprint orientation
Any update on this, as I mentioned this was broken again in an update. This is still an outstanding issue.