Search found 660 matches

by factoriouzr
Fri Feb 23, 2024 10:28 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 31419

Re: Friday Facts #399 - Trash to Treasure

there are already 3 tires of modules, and pretty quickly in the game everyone ignores tire 1 and tier 2 (or at least i do) , or people like me directly aims at tier 3 directly. Tier 1 and 2 modules are pretty much only there to reach tier 3. now there are 5 quality levels ... ?? .. do we really nee...
by factoriouzr
Tue Jan 30, 2024 3:17 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 15522

Re: Friday Facts #395 - Generic interrupts and Train stop priority

That's great that you can replace the icon in rich text but what if I use the name of the resourse such as "Iron Depot", "Copper Depot" instead of the icons. Can we have support for replacing any text in the stop names instead of just icons? So you can do "[item] Depot"...
by factoriouzr
Mon Oct 16, 2023 3:41 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 74513

Re: Friday Facts #378 - Trains on another level

this is great
by factoriouzr
Mon Oct 16, 2023 1:45 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 53152

Re: Friday Facts #376 - Research and Technology

I don't like the changes to make more recipes unlock by mining or crafting a certain number of them because it will be a pain for blueprints. It's already bad having to manage updating blueprints in mid to end game that can be built from the beginning due to tiers of assemblers, belts etc. Now with ...
by factoriouzr
Mon Oct 16, 2023 12:23 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120532

Re: Friday Facts #375 - Quality

The idea sounds cool and could be a lot of fun to play with. This however introduces some issues with blueprints and construction in general. A great example is power poles. You say they can connect farther. Now that means that in blueprints you will have issues if you blueprint a legendary or above...
by factoriouzr
Thu Sep 07, 2023 6:50 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 66540

Re: Friday Facts #373 - Factorio: Space Age

I don't like how you lock existing technology behind the new progression system like spidertron and the artillery. I think this is a bad design decision. I think you should leave these as they are and instead think of new cool technology you could give the players from the new planets instead of lo...
by factoriouzr
Thu Sep 07, 2023 6:47 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 66540

Re: Friday Facts #373 - Factorio: Space Age

This feels lazy. Hey, you had spidertron, artillery etc, now you don't. The expansion you have to buy will take those away from you and instead give them back to you as a reward for doing the expansion content. As I specified in the original post, these are not the only rewards, and you get more st...
by factoriouzr
Sat Aug 26, 2023 1:54 pm
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 66540

Re: Friday Facts #373 - Factorio: Space Age

This is cool and as most of us expected. A space expansion. I'm cautiously optimistic about the expansion but there are things I don't like about the changes you have made already even in just this one post. I don't like how you lock existing technology behind the new progression system like spidert...
by factoriouzr
Sun Dec 18, 2022 12:45 am
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 26181

Re: Friday Facts #370 - The journey to Nintendo Switch

The expansion has taken more than a year to this point, hasn't it? Wasn't it promised to be done in about 1 year from initial announcement? Now it's going to be at least another year. This is disappointing. No news on the expansion, just delays. You would think that will all the resources spent on p...
by factoriouzr
Sat Nov 07, 2020 2:43 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 77550

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Spidertron logistic requests One of the main uses for spidertron is to let them build using the personal roboports, but the lack of an automated resupply method made the process less flawless than intended. This applies also to using them for combat, as restocking ammunition, repair packs and such,...
by factoriouzr
Thu Nov 05, 2020 8:46 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 77550

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Can we please have at least the change for train station soft limits before the weekend?
by factoriouzr
Fri Jul 31, 2020 5:15 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 32797

Re: Friday Facts #358 - Alien decoratives & Polluted water

I don't like the idea of polluted water. I don't like the look. The landscape looks better with blue water. I hope there will be an option to disable it as currently there are only 2 late game clean energy solutions, solar and nuclear. So the entire early and mid game we will have to look at ugly po...
by factoriouzr
Fri Jul 31, 2020 2:40 pm
Forum: Not a bug
Topic: [0.18.37] show all items in selection lists should work for factories
Replies: 4
Views: 1254

Re: [0.18.37] show all items in selection lists should work for factories

I moved your first post about this to ideas and suggestions. When technolgy research unlocks a recipe, it enables it in GUI. Player not being able to set a recipe on a machine is the only thing that prevents players from producing those items before they researched required technology. That's how i...
by factoriouzr
Fri Jul 31, 2020 2:32 pm
Forum: Duplicates
Topic: [0.18.38] can't use my own blueprints
Replies: 1
Views: 723

[0.18.38] can't use my own blueprints

Half of my blueprints are unusable every time I load a multiplayer game even though I have used them in the same game before and they are even in my hotbar. The game gives an error when I click my hotbar blueprint. To work around this issue, every time I load the game, I have to open the blueprint l...
by factoriouzr
Thu Jul 30, 2020 11:52 am
Forum: Not a bug
Topic: [0.18.37] show all items in selection lists should work for factories
Replies: 4
Views: 1254

[0.18.37] show all items in selection lists should work for factories

show all items in selection lists option should work for factories
by factoriouzr
Thu Jul 30, 2020 12:35 am
Forum: Not a bug
Topic: [0.18.36] I have to download my own blueprint books as the host of a multiplayer game
Replies: 4
Views: 1531

Re: [0.18.36] I have to download my own blueprint books as the host of a multiplayer game

Can you please fix this issue. It's not intuitive and extremely annoying.
by factoriouzr
Mon Jul 27, 2020 1:15 am
Forum: Not a bug
Topic: [0.18.36] I have to download my own blueprint books as the host of a multiplayer game
Replies: 4
Views: 1531

Re: [0.18.36] I have to download my own blueprint books as the host of a multiplayer game

Thanks for the report however that's working as intended. The blueprint library is completely separate from the running game - regardless of how you are running the game. It still has to be loaded, sent, and processed by the running game before it can be used. Then please make them all auto downloa...
by factoriouzr
Sun Jul 26, 2020 5:40 pm
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 69
Views: 28097

Re: Do not pause game when looking at research in single player

I want my factory to keep making things while I look at research. Making this a game option would be the correct solution.
by factoriouzr
Sun Jul 26, 2020 5:37 pm
Forum: Not a bug
Topic: [0.18.36] I have to download my own blueprint books as the host of a multiplayer game
Replies: 4
Views: 1531

[0.18.36] I have to download my own blueprint books as the host of a multiplayer game

BUG: I have to download my own blueprint books as the host of a multiplayer game.

I should not have to manually click on some of my blueprint books from the blueprint library every time I host a game before being allowed by the game to use my own blueprints.
by factoriouzr
Sun Jul 26, 2020 5:34 pm
Forum: Ideas and Suggestions
Topic: [0.17.x] Console command to unlock Research Queue
Replies: 10
Views: 41340

[0.18.36] allow research queue should be a general setting that can be changed for existing games

Allow research queue should be a general setting that can be changed for existing games and should not only be available on new game creation. Disabling the research queue being default is not good. The research queue is of benefit to new and existing long time players but if you are still set on ha...

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