Search found 62 matches

by Twisted_Code
Sun Sep 13, 2015 10:26 pm
Forum: Releases
Topic: Version 0.12.6
Replies: 47
Views: 42539

Re: Version 0.12.6

This being the first changelog for this game I've noticed doing this (and the second one for this game that I've read at all), I like that you link to bug reports of bugs you've fixed. It gives context, while simultaneously giving credit to the user that reported the bug.
Also, yay, new update!
by Twisted_Code
Sun Sep 13, 2015 9:20 pm
Forum: Minor issues
Topic: [0.11.22] Fresh Install - Startup Crash/Restart, Memory Leak
Replies: 1
Views: 4911

Re: [0.11.22] Fresh Install - Startup Crash/Restart, Memory Leak

Thank you for sharing this. I also use an HP envy with Windows 8.1, so now I know not to install this version of the game, on the off chance I otherwise would.
by Twisted_Code
Sun Sep 13, 2015 9:06 pm
Forum: This Forum
Topic: like/thumbs up?
Replies: 3
Views: 9894

like/thumbs up?

Most forums have a feature that enables showing support for a given post. Why not here? Is there a chance this water be a feature here?
by Twisted_Code
Sun Sep 13, 2015 8:52 pm
Forum: Minor issues
Topic: [0.12.5] Modules destroyed when modular armor used as ingred
Replies: 9
Views: 15753

Re: [0.12.5] Modules destroyed when modular armor used as ingred

Two options. Either apply an error and prevent it, or cause it to drop all the components into the inventory. If no space exists, place it in trash, and if that fails, either drop it on the ground or apply an error as above. Not sure what inventory you're talking about: Assemblers don't really have...
by Twisted_Code
Sun Sep 13, 2015 8:18 pm
Forum: Fan Art
Topic: Playing a gif inside factorio
Replies: 10
Views: 27058

Re: Playing a gif inside factorio

Unless I missed my guess, you based this on this, right?
by Twisted_Code
Sun Sep 13, 2015 8:07 pm
Forum: Combinator Creations
Topic: Combinator based Computer that calculates Prime Numbers
Replies: 14
Views: 34202

Re: Combinator based Computer that calculates Prime Numbers

This is the same sort of "because I can" extreme as the wireworld computer project, although it's a little more practical since you don't have to work with binary data.
by Twisted_Code
Sun Sep 13, 2015 7:57 pm
Forum: News
Topic: Friday Facts #103 - Prototyping ahead
Replies: 42
Views: 32041

Re: Friday Facts #103 - Prototyping ahead

== The prototyping == What's this about platform building?! That sounds like an awesome feature that I obviously haven't been keeping up with the game's news well enough to know about == The package == You are absolutely correct: we don't do 'small' here in the US, at least not by international stan...
by Twisted_Code
Sat Sep 12, 2015 3:58 am
Forum: Gameplay Help
Topic: Console command to create new oil wells?
Replies: 16
Views: 81413

Re: Console command to create new oil wells?

orzelek wrote:
Gandalf wrote:That mandelbrot ore patch is glorious!
Sad part is - it would be difficult to mine.
But placing it somewhere far and random as an easter egg in RSO is still tempting.
Do it! Do it! Do it! *begins chanting*
by Twisted_Code
Thu Sep 10, 2015 3:47 am
Forum: Ideas and Suggestions
Topic: "Play from here" option when watching a replay
Replies: 1
Views: 1785

"Play from here" option when watching a replay

(This is based on the idea put forth in load game from replays , but hopefully more clearly stated.) While watching a replay, it may occasionally happen that you realize you could've done something better. It would be nice to be able to pause the replay and start playing from there. Seeing as replay...
by Twisted_Code
Thu Sep 10, 2015 3:31 am
Forum: Ideas and Suggestions
Topic: Built-in converter to turn replay data into a standard video format
Replies: 0
Views: 2460

Built-in converter to turn replay data into a standard video format

(This is proposed as an alternative to game replayer with more control , which I also consider a good idea) when trying to watch a replay, it becomes quite irritating to realize you can't even get to a certain point, and it's virtually impossible to share a replay on YouTube currently, at least with...
by Twisted_Code
Mon Sep 07, 2015 9:56 pm
Forum: Gameplay Help
Topic: Limit robots in my roboports?
Replies: 5
Views: 8550

Re: Limit robots in my roboports?

I hope with 0.13 we have a possibility to get the number of bots into the circuit network (# bots in total, # bots currently working) and then can decide to stop inserting bots. that seems like a good solution, and it's one I'd considered. I was hoping something like this was already in the game an...
by Twisted_Code
Mon Sep 07, 2015 6:24 pm
Forum: Gameplay Help
Topic: Limit robots in my roboports?
Replies: 5
Views: 8550

Limit robots in my roboports?

How can I prevent my system from putting more robots in my network than it can hold? Because unless there is a safety mechanism I don't know about, a system that is continually producing robots and automatically inserting them in roboports will eventually end up inserting one into a maxed system (fo...
by Twisted_Code
Fri Jun 19, 2015 9:47 pm
Forum: Modding help
Topic: Lua help
Replies: 3
Views: 1029

Lua help

I'm looking for a bit of help understanding the game's Lua code structure. I tried using the wiki, but it doesn't seem to be very practical. For instance, I was trying to use the object detailed on the wiki at Lua/ItemStack , but I tried putting "/c game.player.print(ItemStack.help())", bu...
by Twisted_Code
Sat Jun 13, 2015 4:07 am
Forum: Spread the Word
Topic: A big Step in the evolution of Factorio
Replies: 28
Views: 22608

Re: A big Step in the evolution of Factorio

https://www.youtube.com/watch?v=gxW7EQh-s1I Direwolf20 a Big Minecraft Let's Player started an Factorio Series it will be getting full here soon :) have fun with it and Good news :D :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: https://www.youtube.com/watch?v=gxW7EQh-s1I He was, effec...
by Twisted_Code
Sat Jun 13, 2015 3:36 am
Forum: Spread the Word
Topic: C++ developers wanted [done]
Replies: 18
Views: 24351

Re: C++ developers wanted

2. Many people are not on the level we require (we have an online C++ coding test as a frontline filter). Would you mind showing that or at least a part of that, just for me to have an idea of what I'd be asked in the future (I plan working in the game industry after I graduate). My sentiments (alm...
by Twisted_Code
Fri Jun 12, 2015 7:56 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.22] [kovarex] Crash when loading savegame
Replies: 2
Views: 892

Re: [0.11.22] Crash when loading savegame

Based on what happened to me earlier today, I can confirm that the game's save/load system is a bit buggy. As I'm about to make a separate report thread for, it also crashes if you open the one of the save/load dialogues after one of the save file names has been changed, or at least the one last use...
by Twisted_Code
Thu Jun 11, 2015 2:33 pm
Forum: General discussion
Topic: question about peaceful mode (crosspost with the wiki)
Replies: 5
Views: 5497

Re: question about peaceful mode (crosspost with the wiki)

Funny, the console occurred to me just about the same time you were typing up a reply mentioning it, hence the edit I made. Thanks for saving me the trouble of figuring out the command to adjust that, along with the command to enter Lua instructions. As I said in my edit, it would be nice to at leas...
by Twisted_Code
Thu Jun 11, 2015 1:34 pm
Forum: General discussion
Topic: question about peaceful mode (crosspost with the wiki)
Replies: 5
Views: 5497

Re: question about peaceful mode (crosspost with the wiki)

Okay, so pollution won't even affect them? Sweet! Although it does leave me wishing I could turn that mechanic on without starting a new world... i mostly chose peaceful mode because the previou game was cut short because I couldn't expand very far without risking being attacked for simply being nea...
by Twisted_Code
Thu Jun 11, 2015 6:57 am
Forum: General discussion
Topic: question about peaceful mode (crosspost with the wiki)
Replies: 5
Views: 5497

question about peaceful mode (crosspost with the wiki)

For those that like being helpful, also reply to my latest post on Talk:Land mine on the wiki, at least if you already have an account there. I noticed the New Game dialogue tries to clarify what peaceful mode is by saying "enemies never attack first". While I assume that this means they o...
by Twisted_Code
Mon Jun 08, 2015 9:04 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 55349

Re: Friday Facts #88 - Combinators

Looking good! I haven't gotten far enough into the game for any of the advanced logistics systems like the circuit network, but I can tell this is a really good addition to it. That said, does anyone happen to have a tutorial I can use for the circuit network when I get around to that part of the te...

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