Search found 83 matches
- Sun May 15, 2022 7:30 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 51574
Re: Friday Facts #369 - To the moon
I didn't read until May so I didn't even think to check the date on the post. Only realized it was a joke when I clicked the shortlink at the end and recognized the destination URL (I never click through bit.ly links for this and many other reasons. I saw YouTube and got suspicious, then I saw the f...
- Tue May 04, 2021 6:50 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 165513
Re: Friday Facts #365 - Future plans
okay I know this FFF is a few months old, but I've been taking a hiatus from the game so bear with me (besides, it's not as though there is another FFF thread that will get bumped if I reply here while the blog itself is on hold) and furthermore, someone literally replied while I was composing this...
- Sat Jan 09, 2021 5:49 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 98892
Re: Friday Facts #363 - 1.1 is getting close
Alert arrows Yay! (about freaking time, TBH. I'm really tired of hearing "structure under attack" alerts, but by the time I figure out where the heck it was, the icon has nearly faded) Belt building in line Yay! One less thing inconveniencing me due to my disability and accessibility conc...
- Sat Oct 31, 2020 2:38 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 79057
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I like it, does this mean you can now build a wall of rails to prevent a spidertron from going somewhere? Spideyboi can still step between the rails: Also when all those rails are curved? I don't know what kind of intersections you will be making but I think it will be okay https://forums.factorio....
- Fri Oct 30, 2020 4:30 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 79057
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Well the solution we missed is so obvious. The connections inside the blueprint are strictly following the original, while the connections to the entities already existing on the map are being automatically created as before. So you should be able to use blueprints as before even if you don't care ...
- Sat Oct 10, 2020 6:15 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 82667
Re: Friday Facts #361 - Train stop limit, Tips and tricks
do you have a tip for wiring up things like transport belts that you wouldn't necessarily think could be connected to a circuit network (speaking of which, I think the tag "wireable" should be included in the tooltips of applicable items. On more than one occasion I've tried to wire someth...
- Fri Aug 14, 2020 9:05 pm
- Forum: Implemented Suggestions
- Topic: [QoL][clipboard][BP] optionally include tiles when copying
- Replies: 5
- Views: 2415
Re: [QoL][clipboard][BP] optionally include tiles when copying
oh, good to know!Pi-C wrote: βSat Jul 11, 2020 7:00 amIn case you don't know, the forum has a similar thread: Simple Questions and Short Answers β¦
edit: sorry for the over-a-month bump. I usually check the discord WAY more often than I visit the forum... oh well!
- Fri Aug 14, 2020 8:48 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 210
- Views: 104191
Re: Friday Facts #360 - 1.0 is here!
as an aspiring game developer, moments like these fill me with pride and drive my personal ambitions. To see a game eight years in the making reach a point where it's developers can say with confidence "It is finished"[*] is inspiring to me. congratulations Kovarex and everyone else at Wub...
- Tue Jul 28, 2020 3:38 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 44830
Re: Friday Facts #357 - Nuke
The second problem is that blueprints are often designed to work in a grid, but there is no way to enforce it. Either you have to build slowly and cautiously, or you misclick often. And with the new feature of building in map, the problem was just elevated. This is what the second checkbox is for, ...
- Sat Jul 18, 2020 11:30 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55566
Re: Friday Facts #356 - Blueprint library for real
Thanks for sharing this story! Now I ponder letting my 4 yr olds play some Factorio as well maybe... :mrgreen: Here are some other games they enjoy: - Putt-putt series from the 90s in the SCRUM adventure style of Maniac Mansion or Monkey Island, and with lots funny interactive elements and child-fr...
- Mon Jul 13, 2020 4:28 pm
- Forum: Outdated/Not implemented
- Topic: Electric network cable connections saved in the blueprint
- Replies: 47
- Views: 20120
Re: Electric network cable connections saved in the blueprint
This isn't going to happen. It simply doesn't work as anyone imagines it would. If a blueprint saved the connections when it was created when you built it, it would literally never connect to your existing network(s) because it was not connected to any of them when it was created. The idea is that ...
- Sat Jul 11, 2020 11:08 am
- Forum: News
- Topic: Friday Facts #355 - High resolution updates
- Replies: 27
- Views: 15625
Re: Friday Facts #355 - High resolution updates
I wonder if the slow effect bubbles wouldn't look much better if they got an offset of a few pixels up. Now it looks like flying ball under biters legs. If it was on the main torso it could look much better in my opinion. but it's the biter's legs that are being slowed down/made "sticky"?...
- Sat Jul 11, 2020 1:40 am
- Forum: Implemented Suggestions
- Topic: [QoL][clipboard][BP] optionally include tiles when copying
- Replies: 5
- Views: 2415
Re: [QoL][clipboard][BP] optionally include tiles when copying
Oh, didn't realize that. My bad!
(although to be fair, it's not exactly the most obvious thing. I'm just sorry I made a thread instead of finding out about this via the #quick-questions channel on discord)
(although to be fair, it's not exactly the most obvious thing. I'm just sorry I made a thread instead of finding out about this via the #quick-questions channel on discord)
- Fri Jul 10, 2020 12:24 am
- Forum: Implemented Suggestions
- Topic: [QoL][clipboard][BP] optionally include tiles when copying
- Replies: 5
- Views: 2415
[QoL][clipboard][BP] optionally include tiles when copying
since the idea of the copy & paste tools is to avoid having to make temporary blueprints, I find it strange I still have to do so when I want to copy some tiles that are under whatever else I'm copying. It doesn't happen often, but when it happens (most often when I'm deploying train tracks near...
- Thu Jul 09, 2020 3:53 pm
- Forum: News
- Topic: Friday Facts #354 - Launch party and HR power switch
- Replies: 33
- Views: 18905
Re: Friday Facts #354 - Launch party and HR power switch
any chance someone will stream the celebration for those of us living a whole continent away? (Hello from Pennsylvania, US by the way!)
- Sun Jun 21, 2020 8:23 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 38783
Re: Friday Facts #352 - New website
I am a bit sad that the whole development ride is coming to an end. 1.0 is right around the corner! I hate to think "ah man, that's the last FFF." I know right? Of course, they could always continue the tradition, but find other things to talk about that have happened recently related to ...
- Tue Mar 03, 2020 2:37 am
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 21715
Re: Friday Facts #336 - Offshore pump redesign
[...]and we even use Electronic Circuits to build it ;) yes that particular detail is peculiar isn't it? While I don't particularly care about microscopic balance issues, or at least not ones that have no easy solution short of making basic power generation WAY more complicated (for starters, we'd ...
- Mon Mar 02, 2020 3:24 am
- Forum: News
- Topic: Friday Facts #336 - Offshore pump redesign
- Replies: 51
- Views: 21715
Re: Friday Facts #336 - Offshore pump redesign
the Hi-Rez pump looks SO much nicer than the existing graphic (no offense to whoever made the current one...), especially factoring in the point you made about how the one side can overlap land in small enough bodies of water. Looking forward to the update!
- Fri Jan 11, 2019 7:49 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 153179
Re: Friday Facts #275 - 0.17 Science changes
Aw, no escape pod anymore? I was really looking forward to being able to obtain space science parks (thus enabling work on infinite technologies) without winning the game. Why? Because I want to keep my achievements as impeccably funny as they are currently. As it stands, I have "So long and th...
- Fri Jan 11, 2019 6:55 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 71593
Re: Friday Facts #274 - New fluid system 2
a scorpion species named after the game? Interesting. I'd like to think that makes all of the scorpions of that species just a bit better than the rest. I'm looking forward to seeing how these changes to the fluid system pan out. It seems like it might complicate things a bit by telling the player &...