Search found 207 matches

by chris13524
Sat Sep 03, 2016 5:52 pm
Forum: Ideas and Suggestions
Topic: Artificial structure instead of landfill
Replies: 12
Views: 7317

Artificial structure instead of landfill

I think that instead of filling in water with landfill to make regular land, there should be some sort of bridge of sorts. Maybe like a dock or boardwalk? That way the structure could still be removed, without allowing the creation of moats. I'm reluctant to use the landfill because it removes water ...
by chris13524
Mon Aug 29, 2016 10:41 am
Forum: Resolved Problems and Bugs
Topic: [0.13.8] Flashing chat colors after just 12200 hours ingame
Replies: 23
Views: 28630

Re: [0.13.8] Flashing chat colors after just 12200 hours ingame

I'm not much of a C programmer, but I think that upgrading to 64-bits would drop support for 32-bit OSs? idk, just a thought
by chris13524
Sun Aug 21, 2016 3:17 pm
Forum: Ideas and Suggestions
Topic: Ghost-Construction-Mode-Change/Deconstruction-Mode-Change/What Robots Build the Blueprint?/Planning
Replies: 3
Views: 4118

Re: Ghost-Construction-Mode-Change/Deconstruction-Mode-Change/What Robots Build the Blueprint?/Plann

I would say, make deconstructions always use your personal roboport, then, when holding shift, it would use only the network's robots, not your own. This could be the same for blueprints. Maybe another modifier would need to be used (ctrl) so that ghosts could still be built and build from the ...
by chris13524
Sat Aug 20, 2016 10:35 pm
Forum: Ideas and Suggestions
Topic: Jet pack
Replies: 4
Views: 3351

Re: Jet pack

Oh, for some reason I was thinking rocket fuel stacked to 50, 10 sec/block o' fuel would be good I think. I was just spit balling some numbers that sounded close.
by chris13524
Sat Aug 20, 2016 1:18 pm
Forum: Ideas and Suggestions
Topic: Select train station with map
Replies: 5
Views: 2296

Re: Select train station with map

... Sorry, I should have posted this into an own suggestion. :roll:
Haha, your ideas are good though!
by chris13524
Sat Aug 20, 2016 10:12 am
Forum: Ideas and Suggestions
Topic: When deconstructing a chest, logistic bots remove it's items
Replies: 7
Views: 3408

Re: When deconstructing a chest, logistic bots remove it's items

It wouldn't be too bad if the Logistic Robots helped with the work though.
I would agree, the logistic bots are for transferring items, and that's what is happening here.
by chris13524
Sat Aug 20, 2016 10:10 am
Forum: Ideas and Suggestions
Topic: Select train station with map
Replies: 5
Views: 2296

Re: Select train station with map


To choose this in a simple way, we need some new kind of schematized map, cause the current map view would be working more or less well, but not when the stations are very thight placed (and vice versa).
See also viewtopic.php?f=80&t=18153 Information-Layers (for map and/or normal view)

You ...
by chris13524
Sat Aug 20, 2016 12:19 am
Forum: Not a bug
Topic: Pressing Q doesn't move the blueprint back to the book
Replies: 4
Views: 1980

Re: Pressing Q doesn't move the blueprint back to the book

That's by design. Once you're holding an item in your cursor the game has no idea where the item came from.
The game does know where (which slot) it came from when you use it from your inventory, why can't this be added for blueprint books as well?
by chris13524
Fri Aug 19, 2016 11:59 pm
Forum: Resolved Problems and Bugs
Topic: Inconsistent capitalization
Replies: 1
Views: 831

Inconsistent capitalization

While all the other items only capitalized the first word, the stone furnace, first three science packs, and power switch capitalize both words.

Also, I'm not sure why, but the accumulators technology has a 1 at the end. Are you planning on adding an upgrade to this?
by chris13524
Fri Aug 19, 2016 11:47 pm
Forum: Ideas and Suggestions
Topic: Jet pack
Replies: 4
Views: 3351

Jet pack

I know this has been suggested before, but I thought I might bring it up again.

I'm suggesting a jet pack, it would be a power armor module, and would run on Rocket Fuel.

You would hold shift to activate it (releasing would drop you). When you use it, you would slingshot around, like the combat ...
by chris13524
Fri Aug 19, 2016 11:09 pm
Forum: Ideas and Suggestions
Topic: Select train station with map
Replies: 5
Views: 2296

Select train station with map

When I select a train station, I have to scroll through a list of stations. I think it would be better (and cooler) if a map popped up, and you could select the station (which would get slightly larger on selection), press OK/Enter, and then select the train condition. This would defiantly help ...
by chris13524
Fri Aug 19, 2016 11:05 pm
Forum: Not a bug
Topic: Pressing Q doesn't move the blueprint back to the book
Replies: 4
Views: 1980

Pressing Q doesn't move the blueprint back to the book

When you open a blueprint book, use a blueprint, and press Q, the blueprint is moved into your inventory instead of back to the blueprint book.

Maybe this is intended behavior, but I disagree with this design choice. For example, I have a rail building book. When I want to build rails, I open the ...
by chris13524
Fri Aug 19, 2016 10:57 pm
Forum: Ideas and Suggestions
Topic: When deconstructing a chest, logistic bots remove it's items
Replies: 7
Views: 3408

When deconstructing a chest, logistic bots remove it's items

We've all deconstructed a bunch of chests, and when we do, a bazillion construction bots come and remove the items. I could be wrong, but I'm pretty sure that construction bots can't carry more than 1 item. This means that they are really inefficient at getting rid of the items. Your own bots go and ...
by chris13524
Fri Aug 12, 2016 4:50 pm
Forum: Ideas and Suggestions
Topic: Logistic Profiles?
Replies: 0
Views: 658

Logistic Profiles?

I think there should be profiles for the player logistic slots. So like when you go to build an outpost, you switch to the outpost building profile.
by chris13524
Fri Aug 12, 2016 4:46 pm
Forum: News
Topic: Friday facts #151 - The plans for 0.14
Replies: 196
Views: 110404

Re: Friday facts #151 - The plans for 0.14

We need a way to defend train tracks. I'm not sure if biters will spawn on train tracks, you mentioned the artillery trains. Might be something to think about.
by chris13524
Thu Aug 11, 2016 6:00 pm
Forum: Implemented Suggestions
Topic: Disable stations by circuit control
Replies: 18
Views: 12381

Re: Disable stations by circuit control

I was trying to do something like this just now, I tried making two stations with the same name ("A"), and added it to the schedule of the train. I added a signal in front of one of the stations (that the train goes to) and made it red. Even with the other station accessible, the train preferred to ...
by chris13524
Thu Aug 11, 2016 5:13 am
Forum: Resolved Problems and Bugs
Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Replies: 31
Views: 20825

Re: Power Switch blueprint doesn't remember power line positions

It is not that simple, as the extra logic of remembering connection in blueprint, and between ghosts needs to be extended for normal wires as well.
I would have expected blueprinted poles to not connect automatically. It should work exactly like circuit wires do.
by chris13524
Tue Aug 02, 2016 8:39 pm
Forum: Not a bug
Topic: [13.13] Factorio not in Cinnamon window list applet
Replies: 5
Views: 1850

Re: [13.13] Factorio not in Cinnamon window list applet

Oh, hmm. I'm having the same issue with Spotify.
by chris13524
Tue Aug 02, 2016 8:33 pm
Forum: Not a bug
Topic: [13.13] Factorio not in Cinnamon window list applet
Replies: 5
Views: 1850

Re: [13.13] Factorio not in Cinnamon window list applet

This would be a bug with Cinnamon, not Factorio.
Why do you say that? It is only happening with Factorio.

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