Search found 196 matches

by MrDoomah
Thu Sep 15, 2016 3:39 pm
Forum: Mod portal Discussion
Topic: Mods.factorio.com: Email notifications on post in discussion
Replies: 4
Views: 1690

Mods.factorio.com: Email notifications on post in discussion

Hi,

Is it possible to opt-in for email notifications if someone post a new topic/reply in the discussion panel in the mod portal?
Or otherwise show a notification on the website itself.
by MrDoomah
Fri Aug 19, 2016 1:58 pm
Forum: Not a bug
Topic: [0.13.17] large objects aren't placed on the specified pos
Replies: 4
Views: 1138

Re: [0.13.17] large objects aren't placed on the specified pos

Ah whoops. I'm an idiot xD. The entities were generated by a script that made the bounding box {0.4*size,0.4*size}, so at size 5, the bounding box is 4x4 instead of 4.5x4.5-ish that I intended.
by MrDoomah
Fri Aug 19, 2016 11:08 am
Forum: Not a bug
Topic: [0.13.17] large objects aren't placed on the specified pos
Replies: 4
Views: 1138

Re: [0.13.17] large objects aren't placed on the specified pos

Because the way I implemented 'left_top'. Left_top isn't part of an area, but the position of the left_top most entity underneath the entity you see in the pictures. Since these entities are 1x1 in size, the position is given in {x+0.5,y+0.5} as this is the centre of the tile the entity. To correct ...
by MrDoomah
Thu Aug 18, 2016 6:28 pm
Forum: Not a bug
Topic: [0.13.17] large objects aren't placed on the specified pos
Replies: 4
Views: 1138

[0.13.17] large objects aren't placed on the specified pos

Large object created by surface.create_entity{name="reactor-"..tostring(dx).."x"..tostring(dy), position={left_top.position.x + dx/2 -1/2, left_top.position.y + dy/2 -1/2}, force=force} aren't placed on the right position: local new_reactor = surface.create_entity{name="reac...
by MrDoomah
Thu Aug 04, 2016 10:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.13][(very) minor] Water graphic edges don't merge
Replies: 2
Views: 1267

[0.13][(very) minor] Water graphic edges don't merge

http://i.imgur.com/Oog6ffD.jpg On the tile edge between the top of the water tile and the grass tile is a hard egde. The graphics don't merge / flow over very well, almost as if the grass graphics were changed some day and the water edge graphics didn't update with it. http://imgur.com/r4IcdPw.jpg ...
by MrDoomah
Tue Jul 26, 2016 11:32 am
Forum: Pending
Topic: [13.9] Peer disconnection not registered by server browser
Replies: 8
Views: 2124

Re: [13.9] [Pending] Peer disconnection not registered by server browser

Update: When removing the player limit I can join without problem. It seems that the server browser doesn't update properly, since when my friend just starts the hosting it also lists 0 player in game, even though he is already in there.
by MrDoomah
Thu Jul 21, 2016 10:23 am
Forum: Pending
Topic: [13.9] Peer disconnection not registered by server browser
Replies: 8
Views: 2124

Re: [13.9] [Pending] Peer disconnection not registered by server browser

Every time. Some days I don't dc at all, but other days I can dc up to 4-5 times on an evening. This dc'ing is probably my internet, but every time I do, I can't reconnect because in the server browser it still lists me as in the game and player limit reached (because we set the player limit to 2 or...
by MrDoomah
Wed Jul 20, 2016 8:56 pm
Forum: Pending
Topic: [13.9] Peer disconnection not registered by server browser
Replies: 8
Views: 2124

Re: [13.9] [Pending] Peer disconnect unnoticed by server/other players

Tried refreshing the browser manually (at least I hit the refresh button at the bottom) and still doesn't work. Still shows me in the game and the player limit reached. Also when pressing the ok button on the player limit pop up, factorio crashed. See log.
by MrDoomah
Tue Jul 19, 2016 10:02 pm
Forum: Pending
Topic: [13.9] Peer disconnection not registered by server browser
Replies: 8
Views: 2124

Re: [13.9] Peer disconnect unnoticed by server/other players

Ofcourse.
Heres my log:
factorio-current.log
Player log
(844.94 KiB) Downloaded 103 times
factorio-previous.log
Player log
(2 KiB) Downloaded 103 times
Here's the log of the host:
factorio-current.log
Host log
(81.15 KiB) Downloaded 103 times
factorio-previous.log
Host log
(23.15 KiB) Downloaded 101 times
Host prev log is from another day, the 17th.
by MrDoomah
Tue Jul 19, 2016 6:57 pm
Forum: Pending
Topic: [13.9] Peer disconnection not registered by server browser
Replies: 8
Views: 2124

[13.9] Peer disconnection not registered by server browser

When I DC's from my friend's game, I am still listed as a player in his game. If the player limit is reached, it prevents me from connecting.

I don't know if it is relevant, but I mainly DC because my router craps out.
by MrDoomah
Fri Jul 15, 2016 11:56 pm
Forum: Mods
Topic: [MOD 0.12.x] Belt hoppers 1.0.2
Replies: 33
Views: 17901

Re: [MOD 0.12.x] Belt hoppers 1.0.2

Should I give up hope on this mod getting updated? May pre-.13 mega factory has a lot of this item and its gonna blow it up if I load it without this mod. :( I've been quite busy lately so I haven't had time to update the mods. Perhaps you can try inserting a line "factorio_version": &quo...
by MrDoomah
Fri Jul 15, 2016 11:53 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120435

Re: [MOD 0.12.12+] Research queue 1.2.6

Hi there all, i"ve been very busy with work and college lately so I haven't had much time to work on this mod. A .13 version is comming, but I can't tell how soon.
by MrDoomah
Tue Jun 14, 2016 10:19 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120435

Re: [MOD 0.12.12+] Research queue 1.2.6

Then i use your mod my game starts i don't now how to say 3 sec normal 1 sec frozen 3 sec normal 1 sec frozen .... till i have queued recipes then i don't research 60/60 no problem Yes, I've heard more people complain about that, but I don't have it on my machine. Mind posting a list of all the mod...
by MrDoomah
Tue Jun 07, 2016 12:51 pm
Forum: Mods
Topic: [MOD 0.12.17+] Combat variations 0.1.1
Replies: 39
Views: 15074

Re: [MOD 0.12.17+] Combat variations 0.1.1

Here you go. All turned off except stacked destroyer capsule. Combat-variations_0.1.1.zip Thanks for doing that. I did get an error though. Error while running the on_configuration_changed: __Combat-variations__/control.lua:26: attempt to index field 'hand-cannon' (a nil value) I don't have access ...
by MrDoomah
Mon Jun 06, 2016 10:21 pm
Forum: Mods
Topic: [MOD 0.12.17+] Combat variations 0.1.1
Replies: 39
Views: 15074

Re: [MOD 0.12.17+] Combat variations 0.1.1

Here you go. All turned off except stacked destroyer capsule. Combat-variations_0.1.1.zip Thanks for doing that. I did get an error though. Error while running the on_configuration_changed: __Combat-variations__/control.lua:26: attempt to index field 'hand-cannon' (a nil value) I don't have access ...
by MrDoomah
Sun Jun 05, 2016 7:35 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120435

Re: [MOD 0.12.12+] Research queue 1.2.6

Is it possible to make the Research Queue window dragable like the inventory windows? With 6 toolbars, it's impossible to click on the up and down buttons. Sorry nope, for some reason the gui frames are locked to the top, left and center positions. Wait for the 0.13 update, I've got some features p...
by MrDoomah
Sun Jun 05, 2016 12:31 am
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79693

Re: Friday Facts #141 - Mod Portal

It's cool that you have a website for mods but wouldn't it be easier to enable steam workshop for this? Or at least alongside with this. The Workshop isnt really necessary since you can access the website a.k.a. Mod-Browser from within Factorio. Just using Workshop wouldnt allow people using the di...
by MrDoomah
Fri Jun 03, 2016 11:29 pm
Forum: News
Topic: Friday Facts #141 - Mod Portal
Replies: 190
Views: 79693

Re: Friday Facts #141 - Mod Portal

Image


CHOO CHOO! All aboard the old train!
by MrDoomah
Thu Jun 02, 2016 6:46 pm
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120435

Re: [MOD 0.12.12+] Research queue 1.2.6

There seems to be a conflict with using the Test Mode mod's "Unlock all Tech" button when Research Queue is also installed: Error while running the event handler: __test- mod__/gui.lua:1092: Error while running the event handler: __research- queue__/functions/draw_grid.lua:78: Unknown sty...
by MrDoomah
Tue May 31, 2016 9:00 pm
Forum: Not a bug
Topic: [0.12.35] area of event.on_chunk_generated is to big
Replies: 3
Views: 1066

Re: [0.12.35] area of event.on_chunk_generated is to big

Your command is wrong. You're iterating from 0 to 32 inclusive which is 33 tiles total: 1 too many on both the x and y direction. for x = 1,32 do is what you're looking for. yah, fair point. It was a bad example. To be more precise: The area of a chunk is bounded by (in math notation) x = [n*32, (n...

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