Search found 196 matches

by MrDoomah
Tue Oct 04, 2016 9:41 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50765

Re: [0.14] What is it used for?

Update 1.1.2 Bugfix: Closing the searchbar now also closes the results list Feature: Searchbar now also searches fluids Optimisation: Search results are only shown when the search string is more than one character to prevent hangup. Modportal download With thanks to Credomane for his contributions
by MrDoomah
Sat Oct 01, 2016 2:48 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.16] Error dialog box is behind gui.center
Replies: 1
Views: 914

[0.14.16] Error dialog box is behind gui.center

So I have a mod that creates a large frame in gui.center on player creation, but any error dialog boxes appear behind this frame and are inaccessible.

Image

Now you can't press 'ok' and have to force close factorio instead of just starting a new game.
by MrDoomah
Fri Sep 30, 2016 9:36 am
Forum: Mods
Topic: [MOD 0.12.12+] Research queue 1.2.6
Replies: 194
Views: 120096

Re: [MOD 0.12.12+] Research queue 1.2.6

Hello, tried this version in 0.14 and get this error at scrolling down the techs. In 0.13 this error is not happening. Greetings steinio Hello Steinio, this error keeps popping up on because whatever mod added the 'advanced-mining-1' tech (I can't remember the name right now) loads that tech in dat...
by MrDoomah
Wed Sep 28, 2016 4:13 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50765

Re: [0.14] What is it used for?

I did notice one omission though - for materials which place tiles when used, eg. like concrete or landfil, the mod doesn't mention it. What do you mean by this? I think it is quite obvious what item places what tile. Landfill places landfill, concrete places concrete and stone brick places stone b...
by MrDoomah
Wed Sep 28, 2016 10:11 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994512

Re: Factorio Roadmap for 0.15 + 0.16

Quick question: Is there a research queue planned to be inplemented? I ask this because I was planning to update my research queue mod, but when snooping through the files I stumbeled upon this localisation: enqueue-research=Enqueue start-research-tooltip=Start researching this technology. enqueue-r...
by MrDoomah
Wed Sep 28, 2016 9:07 am
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50765

Re: [0.14] What is it used for?

Both bugs have been fixed in 1.1.1.
by MrDoomah
Tue Sep 27, 2016 8:59 pm
Forum: Modding help
Topic: How do I also 'color' the first table entry?
Replies: 2
Views: 732

Re: How do I also 'color' the first table entry?

Also, does `even_row_graphical_set` work? I've never seem it in any of the docs or any of the base game style prototypes. Yes it does, removing that part will make every other row not have a graphic just like the first set. 'row_graphical_set' and 'graphical_set' on their own do nothing as far as I...
by MrDoomah
Tue Sep 27, 2016 5:27 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50765

Re: [0.14] What is it used for?

New update: v1.1.0 released! Gui interface, no longer will your massive recipe list scroll off your screen! Search bar: Search for items that you want to know more about. Please note that it doesn't use localised names, but internal names, so it might not find what you are looking for. Hotkey: Pres...
by MrDoomah
Tue Sep 27, 2016 4:31 pm
Forum: Modding help
Topic: How do I also 'color' the first table entry?
Replies: 2
Views: 732

How do I also 'color' the first table entry?

So deriving from the "browse_games_table_style" I have created the following table style: data.raw["gui-style"].default.row_table_style = { type = "table_style", cell_padding = 5, horizontal_spacing=0, vertical_spacing=0, odd_row_graphical_set = { type = "compositi...
by MrDoomah
Sun Sep 25, 2016 6:46 pm
Forum: Pending
Topic: [0.14] Progressbar size flickering on pause
Replies: 1
Views: 923

[0.14] Progressbar size flickering on pause

So I have used a very short progressbar as a color indicator, but I want it to be smaller than specified in the data.lua. However, at first they stay the size specified in data.lua, but when paused they flicker between the large size and the small size: https://www.dropbox.com/s/n90zxvm6z52z1fo/2016...
by MrDoomah
Sat Sep 24, 2016 11:53 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50765

Re: [0.14] What is it used for?

Also a request to move the "liquid" table portion to gui.left Could you explain why? I intentionally placed that list near the looking glass button so the travel distance from this button to the liquid table would be minimal. Since the liquids table isn't meant to be open for long times o...
by MrDoomah
Sat Sep 24, 2016 5:46 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50765

Re: [0.14] What is it used for?

Yeah, someone on the modportal said the same. I'll consider working on it.
by MrDoomah
Sat Sep 24, 2016 3:58 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50765

Re: [0.14] What is it used for?

Arch666Angel wrote: Could you display the recipes as hoverable icons as well instead of plain text?
I don't really know what you mean by that? I don't this it is possible to show icons in chat.
by MrDoomah
Sat Sep 24, 2016 12:50 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50765

Re: [0.14] What is it used for?

interesting mod. defint must have for me. i one issue i have found is if its used with bobs mods and/or angels petrochem there are far to many chemicals displayed in one colum and it runs off screen. i was able to adjust it by changing line 125 in control from colspan = 1 to colspan = 5. local flui...
by MrDoomah
Sat Sep 24, 2016 12:49 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50765

Re: [0.14] What is it used for?

It looks like it will only work for new characters. Drop this in control.lua somewhere and it will work when installing it into existing saves. (if doing this for personal use before an official update you will need to load your save with the mod uninstalled and save) script.on_init(function() for ...
by MrDoomah
Fri Sep 23, 2016 4:37 pm
Forum: Mods
Topic: [0.14] What is it used for?
Replies: 137
Views: 50765

[0.14] What is it used for?

Info: Name: What is it used for? Description: What is it use for is a tiny mod that helps you find out where items and fluids come from and where they are used. License: MIT Release: 2016-09-23 Category: Helper Mods Download-Url: Direct link to the mod portal Website: Mod portal copper-ore.png alie...
by MrDoomah
Thu Sep 22, 2016 8:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.8] progress bar: less_then (grammar nazi mode)
Replies: 2
Views: 6967

[0.14.8] progress bar: less_then (grammar nazi mode)

It's less than of course :roll:

If you want to change it, it is found at progress_bar -> other_smooth_colors
But please don't, since changing it will break my mod :(
by MrDoomah
Sun Sep 18, 2016 9:33 pm
Forum: Modding help
Topic: What is the inventory define "player_vehicle" for?
Replies: 7
Views: 2895

Re: What is the inventory define "player_vehicle" for?

Perhaps one of the devs can comment on this, since I'm also curious on that inventory it actually tries to access.
by MrDoomah
Sat Sep 17, 2016 7:39 pm
Forum: Duplicates
Topic: [0.14.7] math.atan error
Replies: 2
Views: 1004

Re: [0.14.7] math.atan error

Ok np. I'll just use atan2 function then. Script for those having the same problem and do know to google factorio + atan before making bug reports. function atan2(pos) --https://en.wikipedia.org/wiki/Atan2 local phi = 0 -- set this to 0/0 to return NaN when input is {0,0} if pos.x > 0 then phi = mat...
by MrDoomah
Sat Sep 17, 2016 6:17 pm
Forum: Duplicates
Topic: [0.14.7] math.atan error
Replies: 2
Views: 1004

[0.14.7] math.atan error

In factorio the lua function math.atan behaves different from the normal lua behaviour: http://i.imgur.com/UzHIvGF.png When supplying math.atan(x/y) it does have the regular behaviour, but then you can't get the complete anlge as specified by the lua documentation: math.atan Return the inverse tange...

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