Search found 278 matches

by Narc
Sun Mar 06, 2016 4:04 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130598

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15

I just wonder if it works correctly to keep track of crude oil. Because when I record a new crude oil, it shows percentages well over 100%... There's no way to obtain the yield percent from the oil patch (or there wasn't when I wrote it), so you get a count calibrated to the oil resource's `minimum...
by Narc
Sun Feb 28, 2016 7:50 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130598

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15

Narc has been busy. Update 7.16 is now out: https://github.com/narc0tiq/YARM/releases/download/v0.7.16/YARM_0.7.16.zip Changes: Ensure force_data is available when it should be, even if it wasn't created at game init. Which it really should have been. It's not quite an official release yet, as I'm ...
by Narc
Sun Feb 14, 2016 4:27 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130598

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15

Ladies and gentlemen, beloved followers and other interested parties, here is YARM v0.7.15 (direct download) ! Afforess continues showing awesomeness with #26 and #27 -- a major performance enhancement improving save/load times as well as site addition performance. Overall, this is beyond excellent....
by Narc
Sun Feb 14, 2016 12:43 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 158400

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.10

Narc, I've opened 4 new PRs for evoGUI, mostly focused on making EvoGUI fully MP compatible. It would be great if you could take a look and provide feedback. A thousand thank yous! You just fixed the remaining major issues with EvoGUI that I hadn't quite gotten around to before I lost interest in F...
by Narc
Wed Jan 27, 2016 4:39 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130598

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7 (build 12)

hello i was trying to figure out how to name a resource or combine oil spouts and all i can find on the monitor is the view and delete button. is there something im doing wrong? im playing multiplayer on a local connection and im the host When you view a site, you can rename it. To merge different ...
by Narc
Mon Jan 11, 2016 6:04 am
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 0.12.11+] WrenchFu (and demonstrator) v0.1.3
Replies: 15
Views: 31952

Re: [MOD 0.12.x] WrenchFu (and demonstrator)

I'm hoping [...] you can make a new release? Done -- WrenchFu version 0.1.2 (direct download) is now the official release. If you end up poking at the other multi-surface thing I mentioned in #3, I'll cut a new release with that, but this should get you going. And thank you for bringing the demonst...
by Narc
Mon Jan 11, 2016 5:38 am
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 0.12.11+] WrenchFu (and demonstrator) v0.1.3
Replies: 15
Views: 31952

Re: [MOD 0.12.x] WrenchFu (and demonstrator)

I opened up a 2nd pull request to WrenchFu, to give mods access to the surface the entity was on. This is important for multi-surface mods (like the newly released NESTT mod). Oh, that's a neat thing. I've tested it a fair amount locally and the changes seem straightforward. I'm hoping after approv...
by Narc
Sat Dec 12, 2015 11:38 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130598

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7 (build 12)

This mod is a must have, I really like it. One suggestion: when the list is not expanded, I only see those sites which are close to deplete. It would be cool if the list would also contains sites which still has plenty of resources, but the mining rate is low. Usually that indicates something wrong...
by Narc
Sat Dec 12, 2015 11:01 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 158400

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.9

With thanks to the great Afforess , there is now an EvoGUI v0.4.9 (direct download) . It doesn't fix the bug described directly above, but we instead have a fix for when a single-player save (with no Factorio multiplayer name set) is loaded as a multi-player game . No need to update unless you've ru...
by Narc
Fri Dec 11, 2015 11:00 am
Forum: MoMods
Topic: (0.15.10) MoWeather 0.4.0
Replies: 50
Views: 52856

Re: (0.12.20) MoWeather 0.3.07

Perhaps I didn't look hard enough, but I was unable to figure out which mod "clock_0.12.1" belonged to. I've seen it before -- it's a tiny helper in Bob's Mods, ref: https://forums.factorio.com/forum/viewtopic.php?f=51&t=13919 (search for "Clock"). Thanks again for the compa...
by Narc
Thu Dec 10, 2015 5:43 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 158400

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.8

Just open settings Time of Day in MP game . Can't close, after relog game too. I believe `/c game.local_player.gui.center.day_time_settings.destroy()` should clear it. Sorry about that known bug, but I haven't played Factorio in a couple of months now and I wouldn't feel comfortable trying to fix i...
by Narc
Thu Nov 12, 2015 5:53 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130598

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7 (build 12)

I've now actually used the mod a little bit, and it's very verbose in its output.[...] Future plans do include the ability to choose what columns are visible. I'm none too pleased with how wide it is, either. That said, I haven't played Factorio in a while; I make no promises as to timing of update...
by Narc
Wed Nov 11, 2015 3:43 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130598

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7 (build 12)

[...]can you add a way to change the color's used[?] Yes, I think, but it won't be a very pretty interface (just text boxes to type either values between 0 and 1, or 2-255). If I understand correctly, you would also want to be able to restrict the current automatic gradient to just the key colors (...
by Narc
Fri Nov 06, 2015 8:38 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130598

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7 (build 12)

Translations into Russian. I'm sorry if there are errors. Very nice, thank you! That reminded me, it was about time to cut a new release, so here's YARM v0.7.12 (direct download) . Together with the new Russian locale, we also have a remote interface for other mods to switch the expansion of the YA...
by Narc
Thu Nov 05, 2015 5:23 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 158400

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.8

Hey I made a translation to Czech for your mod (because it deserves it ;))! Nice, I love new locales! Thank you! One: In the mod, there are commas seperating big numbers (1,000,000), in Czech however, we would just put a space there (1 000 000). That wouldn't be that bad if commas weren't used for ...
by Narc
Thu Nov 05, 2015 9:01 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 158400

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.8

Here's EvoGUI v0.4.8 (direct download) . This version comes mostly thanks to the excellent Afforess , who has single-handedly created a remote interface for adding and updating EvoGUI sensors from other mods. There are no other major changes, but one may expect some mods to have optional dependencie...
by Narc
Mon Nov 02, 2015 12:44 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130598

Re: [MOD 0.12.9+] YARM (Yet Another Resource Monitor) v0.6.23

Very much agreed on the ability to put an ore site back into "add" mode (which would also give an opportunity to reduce its duration -- 10 seconds is a long time to wait, and the only way to bypass the wait is to have another kind of ore handy). I had a thought on this 'add' mode. Would i...
by Narc
Mon Nov 02, 2015 7:55 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 158400

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.5

Afforess wrote:I dunno how often you check github, so I thought I'd give you a heads up here.
I maintain subscriptions on all of my interesting projects, EvoGUI among them, so I received an email when you made the pull request. Nonetheless, the extra notification is appreciated, thank you.
by Narc
Tue Oct 27, 2015 8:15 am
Forum: Ideas and Requests For Mods
Topic: The robominer: mining with logistics
Replies: 2
Views: 6507

Re: The robominer: mining with logistics

There also could be problems with your idea, if you have one inserter giving an item to another, then you won't have anything built on that square. And miss out on the inserter stack size bonus? Not a chance. Also, why would you do that without mining the ore first? Really, that barely rates "...
by Narc
Sat Oct 24, 2015 9:46 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130598

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7 (build 7)

But, for some reason, after loading a saved game, YARM shows all previously mapped ressource fields as depleted. (0 Ore left, -0 ores/min, never depleting). The only fix for this is to delete the fields, and remap everyone of them. Hi there, I'm guessing you're on Factorio 0.12.13. In which case, y...

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