Search found 278 matches

by Narc
Sun May 15, 2016 11:19 pm
Forum: Pending
Topic: [0.12.33] [Pending] Desync on MP server mod on this save
Replies: 2
Views: 1262

[0.12.33] [Pending] Desync on MP server mod on this save

This is posted for Rseding91's attention. Warning: 50 MB of mods (after gzip). Mods: http://dev.narc.ro/factorio/bob-world-4-mods.tar.gz Save: http://dev.narc.ro/factorio/bob-world-4-desync-on-load.zip Reproducing: 1. start a headless peer running this world: cp saves/bob-world-4{-desync-on-load,}.z...
by Narc
Fri May 13, 2016 8:50 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 157503

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.15

i guess you just wrote the remote api, but never dreamed about that anyone use it :) Actually, if memory serves, I didn't even write it myself -- I believe it was Afforess who pull requested it for use in probably Misanthrope. Just for your interest: In remote.lua [...] (to many apostrophs):[...] T...
by Narc
Wed May 11, 2016 9:03 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 157503

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.15

With it, i only have the possibility to send a specific text to the sensor interface, but can't send a player. Yep, that would be a nice enhancement. I don't think it'd be super-hard to do, either, because sensor:get_line does receive a player argument. You do it by code in your mod, where i don't ...
by Narc
Fri May 06, 2016 7:59 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 129963

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15

There are a lot of ore entities but the work per tick is fairly small (you just see how much is left in each one and add it up), but if you start querying miners, the amount of work per miner will likely be quite a bit more (especially if you need to then look at each ore entity under it). I think ...
by Narc
Fri May 06, 2016 7:00 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 129963

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15

I am playing with the endless resources mod, and in the early game when you are limited to the starting coal patch, not knowing how much coal/min is being output by the site (and therefore the upper limit of the power your factory can run on) is somewhat problematic. Ah, I see, thank you for highli...
by Narc
Fri May 06, 2016 6:08 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 129963

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15

I have been thinking about the problem with YARM and not being able to count production from endless resources. Problem? It tells you when the endless resources reach the minimum production -- that's still pretty useful. [...]but I am not sure how to [...] get the mining drills to [say something] w...
by Narc
Mon May 02, 2016 7:39 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 129963

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15

Super stupid interface question: when I click the "X" button to delete a site, it changes to a Red X, whose purpose seems to be "Are you sure? Click the red X to really delete the site" How do I say "no" and cancel the deletion? I tried right clicking, shift clicking, ...
by Narc
Sat Apr 30, 2016 5:59 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 157503

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.15

Peppe wrote:What do you think about adding another timer for session time?
Sounds complicated. I'll gladly review (and most likely accept) that pull request.
by Narc
Thu Apr 28, 2016 4:37 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 157503

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.15

steinio wrote:I have some weird battle statistics.
Oh, weird. That's all in the same game? All I'm doing is querying your force's kill counts so if you're getting numbers like that, something's weird.
by Narc
Sat Apr 09, 2016 2:15 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [MOD 0.12.11+] WrenchFu (and demonstrator) v0.1.3
Replies: 15
Views: 31895

Re: [MOD 0.12.11+] WrenchFu (and demonstrator) v0.1.3

Thanks to @Adilf over on Github, who both spotted an issue and fixed it, we can now have an even better WrenchFu -- version 0.1.3 (direct download) fixes the fact that GUIs opened by players other than the first player on the map would not auto-close from the players getting out of range. The demo m...
by Narc
Fri Apr 08, 2016 4:43 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 129963

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15

Is there a way to scroll down in the list of ore deposits? Currently I have more ore deposits registered than what fits on the screen. Love the mod btw! No, sorry, scrolling (rather, paging) is a desired feature that hasn't been invented yet in YARM. As I'm barely playing any Factorio at the moment...
by Narc
Mon Mar 28, 2016 9:11 am
Forum: Mods
Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Replies: 78
Views: 34509

Re: [MOD 0.12.20+] Logistics Mining 0.1.1 - Mining With Robots

Very nice, this is more or less what I was envisioning when I wrote viewtopic.php?f=33&t=16341 (different choices, of course, but the core mechanic of "place a robominer (aka Logistics Mining Hub) and mini-mines get automatically constructed" is there).

Good job as always, Afforess!
by Narc
Wed Mar 23, 2016 5:36 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 157503

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.15

Well, that was a short-lived version. Just minutes after the previous release, I got pull request #55 with some improvements for the German translation -- so here's EvoGUI v0.4.15 (direct download).
by Narc
Wed Mar 23, 2016 1:23 pm
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 157503

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.14

polish translation made by me http://pastebin.com/vGbZ5nyd With many thanks -- EvoGUI v0.4.14 (direct download) contains the new translation. Please do let me know if anything went wrong in the copy/paste process -- sometimes things get weird with Unicode files -- it looked good to me, but I can't ...
by Narc
Sun Mar 20, 2016 8:34 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 157503

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.13

And with thanks to @thomaskneisel, EvoGUI v0.4.13 (direct download) adds a German translation.
by Narc
Sat Mar 19, 2016 2:21 pm
Forum: Mods
Topic: [MOD 0.12.x] Geothermal Spring Water Mod!
Replies: 32
Views: 31861

Re: [MOD 0.12.x] Geothermal Spring Water Mod!

Ice Forge wrote:Hi, getting

__spring-water__/control.lua:40: attempt to index global 'game' (a nil value)
error when trying to start up a scenario ( Factorio v0.12.26 )
Here, try this one:
spring-water_0.1.3.zip
(47.09 KiB) Downloaded 269 times
That should work for Factorio 0.12.11+.
by Narc
Fri Mar 18, 2016 5:17 am
Forum: Mods
Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
Replies: 177
Views: 157503

Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.12

Hexicube wrote:The decimal for evolution factor is displayed incorrectly when the 4dp option is enabled. Values such as "1.0215" show as "1.215".
Thank you, this has been noted and is fixed in EvoGUI v0.4.12 (direct download).
by Narc
Thu Mar 10, 2016 1:12 pm
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 129963

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15

SgtKamato wrote:I have a small error with the mod. I can not enter any more resources. It is always an error. In fact 2 different.
This is with YARM v0.7.15, I imagine? Try the v0.7.16 beta (direct download) and let me know if that clears it up for you.
by Narc
Mon Mar 07, 2016 1:35 pm
Forum: Multiplayer / Dedicated Server
Topic: Factorio Update Helper (an aid for headless server owners)
Replies: 36
Views: 40505

Re: Factorio Update Helper (an aid for headless server owners)

steam version has no api key inside the json Would use steamcmd to update the game, but it require you to be signed it :? Indeed, there was really no way to fix this from my end, but thankfully Tomas (aka slpwnd ) took a hand in the situation so now the script should just work without needing the u...
by Narc
Mon Mar 07, 2016 5:11 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 129963

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15

By the way, is there something I'm missing ? because I do not have the settings icon, nor the renames icons... (as shown in your main post) :-( The settings screen has yet to be implemented; I only had the button there as a placeholder for the first short while. The rename icon was hidden away insi...

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