Search found 55 matches
- Wed Mar 31, 2021 11:31 am
- Forum: Minor issues
- Topic: [1.1.30] Four minutes after lastest save is loaded program freezes β 100% repeatable
- Replies: 14
- Views: 3933
Re: [1.1.30] Four minutes after lastest save is loaded program freezes β 100% repeatable
Woohoo, I am up and running again :D ! Thanks SO MUCH for all the expert help with this! I could not have done it with out the help provided here. It will take a little while to recover the flying robot speed and mining productivity boosts I lost to get each of my science kit facilities back up to ...
- Wed Mar 31, 2021 11:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.30] Holding pipe does not show pumpjack connection arrows
- Replies: 2
- Views: 3367
Re: [1.1.30] Holding pipe does not show pumpjack connection arrows
you are right, chests show direction arrow tooFactorioFanBoy wrote: βTue Mar 30, 2021 11:53 pmI think this is due to the sharing of code with the normal mining drills.
- Wed Mar 31, 2021 2:44 am
- Forum: Not a bug
- Topic: 1.1.25 - Deleting factorio.pdb file breaks upgrading.
- Replies: 3
- Views: 1385
Re: 1.1.25 - Deleting factorio.pdb file breaks upgrading.
Factorio.pdb is useful for game crash report, just keep it
- Tue Mar 30, 2021 3:35 pm
- Forum: Minor issues
- Topic: [1.1.30] Four minutes after lastest save is loaded program freezes β 100% repeatable
- Replies: 14
- Views: 3933
Re: [1.1.30] Four minutes after lastest save is loaded program freezes β 100% repeatable
Unfortunately, while the new file starts showing zero run time, it still stops after about four minutes of running time:(. The game tracks two different times, map time and time played. As far as i know the raw map time is not shown in the gui, and is not resetted when importing as scenario. I've n...
- Tue Mar 30, 2021 2:42 pm
- Forum: Minor issues
- Topic: [1.1.30] Four minutes after lastest save is loaded program freezes β 100% repeatable
- Replies: 14
- Views: 3933
Re: [1.1.30] Four minutes after lastest save is loaded program freezes β 100% repeatable
Like san said, saving you a click or two :D You can try importing the save file into a new one using the map editor "import save" feature. I have no idea if it will work or what might break but it's worth a try. Your world will end up on another surface but from a gameplay perspective it ...
- Mon Mar 29, 2021 10:54 am
- Forum: Minor issues
- Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
- Replies: 15
- Views: 3536
Re: [1.1.30] Misleading tooltip: steam engines have no max temperature
I think it means:
Steam Engine can use steam with termperature up to 165 degree.
Steam Engine can use steam with termperature up to 165 degree.
- Tue Mar 23, 2021 4:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.27] Gap when dragging assemblers
- Replies: 12
- Views: 5580
Re: [1.1.27] Gap when dragging assemblers
reproduced: 1. build 2 tank 2021-03-24_004047.png 2. deconstruct left tank 2021-03-24_004822.png 3. move mouse to right tank 4. Q select tank 5. click mouse, hold and move mouse to left 2021-03-24_004623.png 6. shows green, but cannot place here 7. move mouse left, build with gap 2021-03-24_004745.p...
- Tue Mar 23, 2021 11:45 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.27] Gap when dragging assemblers
- Replies: 12
- Views: 5580
Re: [1.1.27] Gab when dragging assemblers
- Tue Mar 23, 2021 11:21 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.27] Map generator UI imperfections
- Replies: 3
- Views: 3058
Re: [1.1.27] Map generator UI imperfections
2) Altering the mag generator settings so that at least some of the achievements are disabled no longer causes a warning message to appear. Was there ever such warning in the map generator UI? The warning will appear in the Achievements list after the game is started. but if I don't open achievemen...
- Mon Mar 22, 2021 4:04 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.27] Gap when dragging assemblers
- Replies: 12
- Views: 5580
Re: [1.1.27] Gab when dragging assemblers
Not a bug?
try do this slowly, or hold mouse and move with A
try do this slowly, or hold mouse and move with A
- Mon Mar 22, 2021 4:01 am
- Forum: Not a bug
- Topic: [1.1.27] Actions don't work under achievements pop-ups
- Replies: 4
- Views: 2077
Re: [1.1.27] Actions don't work under achievements pop-ups
I think this is not a bug, you can't click on UI
- Sat Mar 20, 2021 9:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [1.1.27] Inserting armor tag in chat uses wrong icon
- Replies: 2
- Views: 2687
Re: [1.1.27] Inserting armor tag in chat uses wrong icon
test result:
1. click Light Armor in inventory show Light Armor
2. click Light Armor in body show Power Armor Mk2
1. click Light Armor in inventory show Light Armor
2. click Light Armor in body show Power Armor Mk2
- Fri Mar 12, 2021 3:16 pm
- Forum: Not a bug
- Topic: Can't ctrl-left click rails into another person's inventory in multiplayer
- Replies: 6
- Views: 2077
Re: Can't ctrl-left click rails into another person's inventory in multiplayer
in multi-player you can transfer most materials from your inventory to another player by ctrl-left clicking the item on that player, however this does not work with rails. I have not found any other item that it fails on, just rails. Instead you get the ghost action as if you were shift clicking if...
- Thu Mar 11, 2021 6:20 am
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 26269
Re: Friday Facts #347 - New hope demo levels
Thanks for that, plus the confirmation that it can be done anyway. I managed to scavenge all the old stuff lying around the map, plus I found the odd little 'retreat' in the top right-hand corner. Did you manage to defeat the biters** with the limited technologies available? I sort of gave up for a...
- Thu Mar 11, 2021 4:00 am
- Forum: Not a bug
- Topic: Can't ctrl-left click rails into another person's inventory in multiplayer
- Replies: 6
- Views: 2077
- Wed Mar 10, 2021 8:54 am
- Forum: News
- Topic: Friday Facts #347 - New hope demo levels
- Replies: 54
- Views: 26269
Re: Friday Facts #347 - New hope demo levels
After fulfilling the mission I decided to carry on playing the map and found out that it was large enough to be entertaining, but not infinite. As it is finite I set myself a mission to wipe out the biters completely - which of course wouldn't be possible on an infinite map. The first hurdle to thi...
- Tue Mar 09, 2021 5:29 pm
- Forum: 1 / 0 magic
- Topic: [1.1.26] Fail to restart after update
- Replies: 5
- Views: 1788
Re: [1.1.26] Fail to restart after update
Hi! Thanks that does look a lot simpler. I was unaware of the --config parameter. As far as I understand your post, this simple trick of yours replicates exactly what I am doing? So factorio reads all static data relative to the binary, and all variable data relative to the config? - That's an inge...
- Mon Mar 08, 2021 4:55 pm
- Forum: Not a bug
- Topic: Can't ctrl-left click rails into another person's inventory in multiplayer
- Replies: 6
- Views: 2077
Re: Can't ctrl-left click rails into another person's inventory in multiplayer
reproduced:
normal item: have yellow box on other player rail: no yellow box
normal item: have yellow box on other player rail: no yellow box
- Sat Mar 06, 2021 3:25 am
- Forum: 1 / 0 magic
- Topic: [1.1.26] Fail to restart after update
- Replies: 5
- Views: 1788
Re: [1.1.26] Fail to restart after update
maybe you don't need mklink. I do it this way: 1. extract Factorio to C:\Local\Factorio_1.1.26 2. mkdir C:\Local\Factorio-1 3. copy config.ini to C:\Local\Factorio-1\config.ini, or create new one: ; version=9 [path] write-data=C:\Local\Factorio-1 4. modify config.ini: write-data=C:\Local\Factorio-1 ...
- Tue Mar 02, 2021 9:43 am
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.26] TestBasicGrapics.cpp test failed, black_pixel_top_left.png not found
- Replies: 5
- Views: 1482
Re: [1.1.26] TestBasicGrapics.cpp test failed, black_pixel_top_left.png not found
If you enjoy running all tests, there will be more files missing TestImages.7z Remaining 3 files are only used when tests are run with graphics. If you want you may run `factorio-test.exe -g --fork` (or even `-gh --fork` for heavy mode with graphics) and they will be used (https://factorio.com/blog...