Search found 387 matches
- Sun Oct 27, 2024 6:01 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.8 / space age] Send full cargo pods from space platform
- Replies: 32
- Views: 36164
Re: [2.0.8 / space age] Send full cargo pods from space platform
I don't see the problem, if there is a delay the next drop will contains all items that was waiting so next shipment will have lot of item.
Multiple planets/platforms supporting your main production center. Those small ones are in queue too. So you get big science shipment + few small ...
- Sun Oct 27, 2024 9:06 am
- Forum: Balancing
- Topic: Gleba is a problem
- Replies: 17
- Views: 25301
Re: Gleba is a problem
it's possible to get started from zero on gleba, but yes the start of gleba is very very hard I didn't go on vulcanus yet but fulgora was by far more easy than gleba.
As for balancing, I feel you should just prepare better also your space platform can be a good passive support early.
As for balancing, I feel you should just prepare better also your space platform can be a good passive support early.
- Sun Oct 27, 2024 1:10 am
- Forum: Ideas and Suggestions
- Topic: flip thruster horizontally
- Replies: 6
- Views: 2014
flip thruster horizontally
Like chemical plan and oil refinery but only horizontally.
- Sun Oct 27, 2024 1:07 am
- Forum: Duplicates
- Topic: [Klonan] Re: Remove unused space in crafting menu
- Replies: 2
- Views: 859
[Klonan] Re: Remove unused space in crafting menu
I don't have this
- Sun Oct 27, 2024 1:05 am
- Forum: Ideas and Suggestions
- Topic: Allow blueprint & co to travel with us into space
- Replies: 21
- Views: 13021
Re: Allow blueprint & co to travel with us into space
I do but that annoying I use my inventory as "temporary blueprint that I currently work on or temporary modify" filling my library with random blueprint is annoying. This library is supposed to be my "clean bookmark" place. If the game let me place bookmark into my inventory I want to be able to go ...
- Sun Oct 27, 2024 12:59 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 183
- Views: 62936
Re: Ability to craft lower quality with higher quality
the problem is now we have all items * 5... I tried to put quality module into my factory to craft quality ingredient, but except from filling my coffer its feel useless. Also, epic and legendary are lock. So even try to start early with quality using clever logistic is not rewarding cause you can ...
- Sat Oct 26, 2024 11:32 pm
- Forum: Ideas and Suggestions
- Topic: Turbo transport belt researcg VS Logistics 4
- Replies: 5
- Views: 1396
Re: Turbo transport belt researcg VS Logistics 4
name make thing better, I think the research should have been logistic, fast logistic, express logistic, turbo logistic. That feel so much better than 1,2,3,4 boring number.
- Sat Oct 26, 2024 11:29 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.8 / space age] Send full cargo pods from space platform
- Replies: 32
- Views: 36164
Re: [2.0.8 / space age] Send full cargo pods from space platform
I don't see the problem, if there is a delay the next drop will contains all items that was waiting so next shipment will have lot of item.
- Sat Oct 26, 2024 8:32 pm
- Forum: Ideas and Suggestions
- Topic: Allow blueprint & co to travel with us into space
- Replies: 21
- Views: 13021
Allow blueprint & co to travel with us into space
Currently you need empty inventory to travel to space, it's annoying when you are like me and have often blueprint, deconstruction and upgrade planner blueprint in your inventory. This should not prevent player to go to space.
- Thu Oct 24, 2024 8:09 am
- Forum: Releases
- Topic: Version 2.0.10
- Replies: 9
- Views: 16049
Re: Version 2.0.10
omg the hall of fame feature galaxie is amazing
- Wed Oct 23, 2024 4:40 am
- Forum: Ideas and Suggestions
- Topic: holding -/+ should increase the area of tiles continuously
- Replies: 0
- Views: 183
holding -/+ should increase the area of tiles continuously
All is in the title. I need to spawn '+' button or '-' button when holding it could increase or decrease the area size continuously. Before the max area was small enough to not be a big problem but now the area can be very large.
- Tue Oct 22, 2024 7:23 pm
- Forum: Gameplay Help
- Topic: why pump have filter
- Replies: 1
- Views: 486
why pump have filter
we can't mix fluid in pipe anymore right so why pump have filter ?
Guess that shared code with the fact all inserter have filter now.
But it's weird to me or maybe I miss something.
Guess that shared code with the fact all inserter have filter now.
But it's weird to me or maybe I miss something.
- Mon Oct 21, 2024 10:42 pm
- Forum: Minor issues
- Topic: [2.0.7] Nuclear Power achievement is possible without nuclear reactor
- Replies: 2
- Views: 1518
Re: [2.0.7] Nuclear Power achievement is possible without nuclear reactor
That unrelated right ?, the point here is having a turbine produce power using boiler trigger the achievement, right ?In a save migrated from 1.1
- Mon Oct 21, 2024 8:13 pm
- Forum: Technical Help
- Topic: How to refund Space Age?
- Replies: 2
- Views: 1027
Re: How to refund Space Age?
you need to log in your humble account that is bound to the mail you used when you purchase Space Age. Than open the link again it will work and you will have the key code to write into the factorio website to upgrade your factorio account with space expansion.
It's probably a bug on the end of ...
It's probably a bug on the end of ...
- Mon Oct 21, 2024 8:02 pm
- Forum: Ideas and Suggestions
- Topic: [Space Age] No pistols? :(
- Replies: 18
- Views: 3240
Re: [Space Age] No pistols? :(
Recycling the pistol with the new recycle thing (I didn't get it yet and I didn't spoil me much) making infinite resource by dying, one pistol at the time, running a factory only using pistol as resource. New challenge unlocked.
- Mon Oct 21, 2024 6:47 pm
- Forum: Ideas and Suggestions
- Topic: [Space Age] No pistols? :(
- Replies: 18
- Views: 3240
Re: [Space Age] No pistols? :(
Player never had an option to craft a pistol.
Player just got one on game start or respawn and this didn't change.
Why should anyone want a second pistol?
of course you could craft pistol before 2.0
thus I agree no need to be able to craft it if you ask me remove it from the game entirely. Or ...
- Mon Oct 21, 2024 4:32 pm
- Forum: Gameplay Help
- Topic: Electric Mining Drill Recipe Gone
- Replies: 3
- Views: 1933
Re: Electric Mining Drill Recipe Gone
for future reader, 2.0 changed this, look research tree you need to produce item and this will unlock itself.
- Mon Oct 21, 2024 4:25 pm
- Forum: Gameplay Help
- Topic: Ratio of boilers to offshore pumps
- Replies: 2
- Views: 9494
Re: Ratio of boilers to offshore pumps
That good changes for me, water shouldn't be a pain. I guess the dev played satisfactory and get so angry about water in satisfactory they did this change in factory in hope satisfactory dev will also reduce the water need for electricity in satisfactory. At least that what I think for now haha ...
- Wed Oct 09, 2024 7:30 pm
- Forum: General discussion
- Topic: No Marathon mode in 2.0 confirmed?
- Replies: 45
- Views: 15083
Re: No Marathon mode in 2.0 confirmed?
the cost of having a modding API as good as factorio one is far belong you imagine.
- Thu Aug 22, 2024 6:09 pm
- Forum: Balancing
- Topic: Shotgun is embarrassingly bad right now
- Replies: 81
- Views: 53011
Re: Shotgun is embarrassingly bad right now
what ? there is a shotgun in the game ??? 