1) start new game
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/c
local tile = game.player.surface.get_tile(1000, 0)
game.print(tile.name)
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/c
local tile = game.player.surface.get_tile(1000, 0)
game.print(tile.name)
Code: Select all
surface
:: SurfaceIdentification?
If give, only the entities active on this surface are counted.