Search found 325 matches

by curiosity
Mon Oct 16, 2023 9:48 am
Forum: Resolved Requests
Topic: CircularProjectileCreationSpecification field names are not documented
Replies: 4
Views: 513

Re: CircularProjectileCreationSpecification field names are not documented

I think, if it specified the names as "[1]" and "[2]", a person familiar with Lua will understand those are indices.
by curiosity
Mon Oct 16, 2023 9:46 am
Forum: Resolved Requests
Topic: EnergySource's type property is not marked optional
Replies: 10
Views: 1151

Re: EnergySource's type property is not marked optional

I don’t think that defaults need to be entirely localized to the structure. Especially if they’re intuitive for those who have worked with the game for awhile (assemblers defaulting to electric, furnaces defaulting to burner, etc.) So you advocate for raising the entry level to modding? Not that I'...
by curiosity
Sun Oct 15, 2023 9:05 am
Forum: Resolved Requests
Topic: CircularProjectileCreationSpecification field names are not documented
Replies: 4
Views: 513

Re: CircularProjectileCreationSpecification field names are not documented

It says type is a tuple, so probably supposed to be an array {RealOrientation, Vector}.
by curiosity
Sun Oct 15, 2023 7:51 am
Forum: Resolved Requests
Topic: EnergySource's type property is not marked optional
Replies: 10
Views: 1151

Re: EnergySource's type property is not marked optional

braxbro wrote:
Sat Oct 14, 2023 7:25 pm
Alternatively, just make the default depend on the entity it's used in and make the type property properly optional in all cases.
See point one.
by curiosity
Mon Oct 09, 2023 8:45 pm
Forum: Implemented for 2.0
Topic: positionless player.play_sound()
Replies: 8
Views: 1058

Re: positionless player.play_sound()

Possible duplicate of viewtopic.php?f=221&t=64281
by curiosity
Sat Oct 07, 2023 9:37 am
Forum: Modding interface requests
Topic: Per-Item localization for Quality tiers
Replies: 3
Views: 409

Re: Per-Item localization for Quality tiers

instead of a one-size-fits-all approach to localizing the quality tiers Is this statement in any way based on source access information or are you just guessing? There is no indication that it isn't already implemented the way you want, e.g. each tier may be its own separate item with a prototype p...
by curiosity
Fri Oct 06, 2023 12:27 pm
Forum: Resolved Requests
Topic: EnergySource's type property is not marked optional
Replies: 10
Views: 1151

Re: EnergySource's type property is not marked optional

IMO, it shouldn't allow omission even if unambiguous in certain cases. To elaborate, there are two reasons for this: 1. It disrupts the locality of the definition. You have to look at the outer context to see what the default value is. 2. It makes the codebase harder to extend. Imagine some propert...
by curiosity
Fri Oct 06, 2023 12:12 pm
Forum: Resolved Requests
Topic: EnergySource's type property is not marked optional
Replies: 10
Views: 1151

Re: EnergySource's type property is not marked optional

IMO, it shouldn't allow omission even if unambiguous in certain cases.
by curiosity
Thu Sep 28, 2023 7:18 am
Forum: Modding interface requests
Topic: Distance limit parameter for `spill_item_stacks`
Replies: 4
Views: 600

Re: Distance limit parameter for `spill_item_stacks`

Guess what else is expensive: spill_item_stacks. Spawn item entities manually if you want something remotely performant. As a bonus, you can put an entire stack into an item entity instead of a single item. If for whatever reason you are bent on using spill_item_stacks, you should be asking for it t...
by curiosity
Wed Sep 27, 2023 9:01 pm
Forum: Modding interface requests
Topic: horizontal & vertical window_bounding_box for storage-tank
Replies: 1
Views: 258

Re: horizontal & vertical window_bounding_box for storage-tank

Shouldn't you want one per rotation instead?
by curiosity
Sat Sep 16, 2023 2:02 pm
Forum: Mod portal Discussion
Topic: Mod dependencies are not always sorted
Replies: 0
Views: 316

Mod dependencies are not always sorted

Often when I look at mod dependencies, they appear to be sorted, but not always. Sometimes they aren't sorted or only partially. Would be great if the sorting was ensured.
by curiosity
Fri Sep 08, 2023 4:19 pm
Forum: Modding interface requests
Topic: on_ghost_upgraded event
Replies: 2
Views: 416

Re: on_ghost_upgraded event

Shouldn't you better be asking for an entity flag that makes it keep graphics variation on fast replace?
by curiosity
Tue Aug 29, 2023 12:02 am
Forum: Implemented for 2.0
Topic: No more than 255 tiles?
Replies: 21
Views: 6697

Re: No more than 255 tiles?

As part of the Space Age work we had to bite the bullet and change tiles to support up to 65'000~ tiles. It means more memory used and potentially save file size but it's now going to be there. When you eventually mark this as implemented, don't forget about https://forums.factorio.com/viewtopic.ph...
by curiosity
Fri Aug 25, 2023 10:39 am
Forum: Documentation Improvement Requests
Topic: Redirects to the new docs structure lose the anchor
Replies: 1
Views: 322

Redirects to the new docs structure lose the anchor

Prominently seen here. You click the link, it takes you to the top of the page instead of the description of draw_text the original link was pointing at.
by curiosity
Fri Aug 25, 2023 10:33 am
Forum: Documentation Improvement Requests
Topic: Alignments in rendering are unclear
Replies: 8
Views: 916

Re: Alignments in rendering are unclear

Therenas wrote:
Fri Aug 25, 2023 8:14 am
Just want to note that this is a very valid issue, but hard to explain without an image, which the runtime docs don't support yet, so I'll likely wait on that.
"Where the target is relative to the text"? Not hard, if you ask me.
by curiosity
Sat Aug 12, 2023 8:51 am
Forum: Modding interface requests
Topic: Icon or text indicating mod is zip or folder in game
Replies: 2
Views: 405

Re: Icon or text indicating mod is zip or folder in game

You saying that some mods didn't update after updating makes it sound related to a bug where version selection (and all other mod versions in general) is ignored if there is an unversioned folder of the mod.
by curiosity
Thu Aug 10, 2023 11:01 am
Forum: Modding interface requests
Topic: Get electric network information using API
Replies: 6
Views: 1493

Re: Get electric network information using API

When a power switch has connection to 2 electric sub networks and power switch is turned on, it causes both electric sub networks to become part of the same electric network by merging electric networks. This creates some problems because statistics you want to get are inside of the "electric ...
by curiosity
Sun Jul 30, 2023 12:00 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 83414

Re: Documentation Improvement Requests

https://lua-api.factorio.com/latest/Con ... #Alignment says that a single-word alignment implies middle vertical alignment when in reality the vertical alignment is top.
by curiosity
Wed Jul 26, 2023 2:50 pm
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 83414

Re: Documentation Improvement Requests

LuaGuiElement API has multiple string properties, which can only assume a value from a specific set. In the JSON docs these properties should have a union type of all allowed values instead of just string. Same goes for passing these properties to LuaGuiElement.add. -> Changed it for the type of Lu...

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