Search found 325 matches
- Mon Oct 16, 2023 9:48 am
- Forum: Resolved Requests
- Topic: CircularProjectileCreationSpecification field names are not documented
- Replies: 4
- Views: 513
Re: CircularProjectileCreationSpecification field names are not documented
I think, if it specified the names as "[1]" and "[2]", a person familiar with Lua will understand those are indices.
- Mon Oct 16, 2023 9:46 am
- Forum: Resolved Requests
- Topic: EnergySource's type property is not marked optional
- Replies: 10
- Views: 1151
Re: EnergySource's type property is not marked optional
I don’t think that defaults need to be entirely localized to the structure. Especially if they’re intuitive for those who have worked with the game for awhile (assemblers defaulting to electric, furnaces defaulting to burner, etc.) So you advocate for raising the entry level to modding? Not that I'...
- Sun Oct 15, 2023 9:05 am
- Forum: Resolved Requests
- Topic: CircularProjectileCreationSpecification field names are not documented
- Replies: 4
- Views: 513
Re: CircularProjectileCreationSpecification field names are not documented
It says type is a tuple, so probably supposed to be an array {RealOrientation, Vector}.
- Sun Oct 15, 2023 7:51 am
- Forum: Resolved Requests
- Topic: EnergySource's type property is not marked optional
- Replies: 10
- Views: 1151
- Mon Oct 09, 2023 8:45 pm
- Forum: Implemented for 2.0
- Topic: positionless player.play_sound()
- Replies: 8
- Views: 1058
Re: positionless player.play_sound()
Possible duplicate of viewtopic.php?f=221&t=64281
- Sat Oct 07, 2023 9:37 am
- Forum: Modding interface requests
- Topic: Per-Item localization for Quality tiers
- Replies: 3
- Views: 409
Re: Per-Item localization for Quality tiers
instead of a one-size-fits-all approach to localizing the quality tiers Is this statement in any way based on source access information or are you just guessing? There is no indication that it isn't already implemented the way you want, e.g. each tier may be its own separate item with a prototype p...
- Fri Oct 06, 2023 12:27 pm
- Forum: Resolved Requests
- Topic: EnergySource's type property is not marked optional
- Replies: 10
- Views: 1151
Re: EnergySource's type property is not marked optional
IMO, it shouldn't allow omission even if unambiguous in certain cases. To elaborate, there are two reasons for this: 1. It disrupts the locality of the definition. You have to look at the outer context to see what the default value is. 2. It makes the codebase harder to extend. Imagine some propert...
- Fri Oct 06, 2023 12:12 pm
- Forum: Resolved Requests
- Topic: EnergySource's type property is not marked optional
- Replies: 10
- Views: 1151
Re: EnergySource's type property is not marked optional
IMO, it shouldn't allow omission even if unambiguous in certain cases.
- Thu Sep 28, 2023 7:18 am
- Forum: Modding interface requests
- Topic: Distance limit parameter for `spill_item_stacks`
- Replies: 4
- Views: 600
Re: Distance limit parameter for `spill_item_stacks`
Guess what else is expensive: spill_item_stacks. Spawn item entities manually if you want something remotely performant. As a bonus, you can put an entire stack into an item entity instead of a single item. If for whatever reason you are bent on using spill_item_stacks, you should be asking for it t...
- Wed Sep 27, 2023 9:01 pm
- Forum: Modding interface requests
- Topic: horizontal & vertical window_bounding_box for storage-tank
- Replies: 1
- Views: 258
Re: horizontal & vertical window_bounding_box for storage-tank
Shouldn't you want one per rotation instead?
- Sat Sep 16, 2023 2:02 pm
- Forum: Mod portal Discussion
- Topic: Mod dependencies are not always sorted
- Replies: 0
- Views: 316
Mod dependencies are not always sorted
Often when I look at mod dependencies, they appear to be sorted, but not always. Sometimes they aren't sorted or only partially. Would be great if the sorting was ensured.
- Fri Sep 08, 2023 4:19 pm
- Forum: Modding interface requests
- Topic: on_ghost_upgraded event
- Replies: 2
- Views: 416
Re: on_ghost_upgraded event
Shouldn't you better be asking for an entity flag that makes it keep graphics variation on fast replace?
- Tue Aug 29, 2023 12:02 am
- Forum: Implemented for 2.0
- Topic: No more than 255 tiles?
- Replies: 21
- Views: 6697
Re: No more than 255 tiles?
As part of the Space Age work we had to bite the bullet and change tiles to support up to 65'000~ tiles. It means more memory used and potentially save file size but it's now going to be there. When you eventually mark this as implemented, don't forget about https://forums.factorio.com/viewtopic.ph...
- Fri Aug 25, 2023 10:39 am
- Forum: Documentation Improvement Requests
- Topic: Redirects to the new docs structure lose the anchor
- Replies: 1
- Views: 322
Redirects to the new docs structure lose the anchor
Prominently seen here. You click the link, it takes you to the top of the page instead of the description of draw_text the original link was pointing at.
- Fri Aug 25, 2023 10:33 am
- Forum: Documentation Improvement Requests
- Topic: Alignments in rendering are unclear
- Replies: 8
- Views: 916
- Sat Aug 12, 2023 8:51 am
- Forum: Modding interface requests
- Topic: Icon or text indicating mod is zip or folder in game
- Replies: 2
- Views: 405
Re: Icon or text indicating mod is zip or folder in game
You saying that some mods didn't update after updating makes it sound related to a bug where version selection (and all other mod versions in general) is ignored if there is an unversioned folder of the mod.
- Thu Aug 10, 2023 11:30 am
- Forum: Implemented mod requests
- Topic: Custom furnace entity can't be smelted text
- Replies: 2
- Views: 1173
Re: Custom furnace entity can't be smelted text
This is a duplicate of viewtopic.php?f=28&t=2264, actually.
- Thu Aug 10, 2023 11:01 am
- Forum: Modding interface requests
- Topic: Get electric network information using API
- Replies: 6
- Views: 1493
Re: Get electric network information using API
When a power switch has connection to 2 electric sub networks and power switch is turned on, it causes both electric sub networks to become part of the same electric network by merging electric networks. This creates some problems because statistics you want to get are inside of the "electric ...
- Sun Jul 30, 2023 12:00 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 83414
Re: Documentation Improvement Requests
https://lua-api.factorio.com/latest/Con ... #Alignment says that a single-word alignment implies middle vertical alignment when in reality the vertical alignment is top.
- Wed Jul 26, 2023 2:50 pm
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 83414
Re: Documentation Improvement Requests
LuaGuiElement API has multiple string properties, which can only assume a value from a specific set. In the JSON docs these properties should have a union type of all allowed values instead of just string. Same goes for passing these properties to LuaGuiElement.add. -> Changed it for the type of Lu...