Search found 519 matches

by BurnHard
Tue Oct 14, 2014 8:43 pm
Forum: News
Topic: Friday Facts #55 - MP Preview
Replies: 36
Views: 27827

Re: Friday Facts #55 - MP Preview

Well, we're going to be putting that to the test aren't we? :twisted: Well when you have a low bandwidth connection it doesn't necessarily mean that you have a (too) high latency. I think factorio MP will not need much data to be transferred. Even with ISDN (Bandwidth= 8 Kilobyte per second!!) I ha...
by BurnHard
Tue Oct 14, 2014 7:27 pm
Forum: Show your Creations
Topic: Power Station Setup
Replies: 4
Views: 4374

Re: Power Station Setup

1 pump, 14 boilers (only 13 if you are happy with 99% efficiency of the following:), 10 Steam engines
by BurnHard
Sat Oct 11, 2014 12:21 pm
Forum: News
Topic: Friday Facts #55 - MP Preview
Replies: 36
Views: 27827

Re: Friday Facts #55 - MP Preview

"Regurgitators" :D
by BurnHard
Sun Oct 05, 2014 5:41 pm
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 141022

Re: [0.9.x] endless resources

I had a lot of fun with this mod, seems also quite balanced, but unfortunately not played since a while? Have you just tried activating the mod? Does it produce any error message?
by BurnHard
Sun Oct 05, 2014 12:09 pm
Forum: Ideas and Suggestions
Topic: Maintainance for Solar Pannels
Replies: 13
Views: 5684

Re: Maintainance for Solar Pannels

I don't see any logic in looking at solar panels or accumulators as something special. If you want to have any sort of "maintainance-mechanic" for your base, you would have to include everything, things that move especially (belts, assemblers, furnaces ...) All those things would need - du...
by BurnHard
Fri Oct 03, 2014 5:04 pm
Forum: Technical Help
Topic: Windows 10
Replies: 10
Views: 12600

Re: Windows 10

When the OS will be released in summer 2015 I am sure the devs will have a look into it ^^
by BurnHard
Mon Sep 29, 2014 5:58 pm
Forum: Not a bug
Topic: [0.10.12] misleading message on productivity modules use
Replies: 9
Views: 6355

Re: [0.10.12] misleading message on productivity modules use

The "intermediate products" have their own tab in the crafting window (engine symbol). Everything in that tab works with the modules.
by BurnHard
Sun Sep 28, 2014 6:16 pm
Forum: General discussion
Topic: single or double belt lines between furnaces?
Replies: 26
Views: 20915

Re: single or double belt lines between furnaces?

You don't need fast inserters, just use regular inserters for this. It uses less energy No, they don't :) They use more energy when they are working, yes, BUT: They work a lot faster and so need less time for completing their tasks thus less energy (or in this case more or less the same energy for ...
by BurnHard
Tue Sep 16, 2014 12:30 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Effecient mining setup for robots
Replies: 17
Views: 63985

Re: Effecient mining setup for robots

I was thinking about this some time ago, after all optimization i ended up with this repeatable design-pattern: https://forums.factorio.com/forum/vie ... 9&start=18

C = Chests
P = Medium Power Pole

Image
by BurnHard
Mon Sep 15, 2014 8:25 pm
Forum: Resolved Problems and Bugs
Topic: Factorio crashes upon installing updates
Replies: 25
Views: 9072

Re: Factorio crashes upon installing updates

0.10.9 to 0.10.11 worked for me too withouth this "after-update-crash". Error occured on every previous updates I could remember.
by BurnHard
Sat Sep 13, 2014 4:32 pm
Forum: Mods
Topic: [Mod 0.10.X] Advanced-Solar-Energy
Replies: 9
Views: 21797

Re: [Mod 0.10.X] Advanced-Solar-Energy

Hello Tim, thanks for your contribution. Generally spoken, some sort of preview is always nice with any mod, eg screenshots of the ingame models and some information regarding materials needed and capacity/power of the items. :)
by BurnHard
Sat Sep 13, 2014 8:13 am
Forum: Resolved Problems and Bugs
Topic: [All versions] [kovarex] Removing walls above resources
Replies: 50
Views: 35332

Re: Removing walls above resources

kovarex wrote:Well, the logic could be really simple, when he started mining non-resource, the mining on resource doesn't start when it is still holding the button from the mining of the first thing.
Just wanted to propose the same logic :) So you could also easy harvest trees on ore-fields (and belts etc..)
by BurnHard
Thu Sep 11, 2014 11:43 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 216485

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

... this is currently the best series to learn to play Factorio really deep.... Sorry, no... Don't want to insult anyone but.. I really watched now a couple of episodes.. And IT HURTS so much... Really... The density of fail, on so many levels... Can't say much more, really hope new players get the...
by BurnHard
Wed Sep 10, 2014 12:05 pm
Forum: News
Topic: Friday Facts #50 Growing secretly
Replies: 28
Views: 23119

Re: Friday Facts #50 Growing secretly

MF- wrote:
BurnHard wrote:Have you read this very interessting article written by a starcraft 1 developer?
http://www.codeofhonor.com/blog/tough-t ... -starcraft
The entire blog is quite intereseting.
Thanks for the link.
You're welcome.
by BurnHard
Tue Sep 09, 2014 4:50 pm
Forum: News
Topic: Friday Facts #50 Growing secretly
Replies: 28
Views: 23119

Re: Friday Facts #50 Growing secretly

kovarex wrote:Edit: I know that Starcraft made it deterministic, so it has to be possible :)
Have you read this very interessting article written by a starcraft 1 developer?

http://www.codeofhonor.com/blog/tough-t ... -starcraft
by BurnHard
Thu Sep 04, 2014 7:59 pm
Forum: Not a bug
Topic: [0.10.9] splitter priority when joining
Replies: 18
Views: 10733

Re: [0.10.9] splitter priority when joining

I have also observed that the prefered input side of your examples sometimes change if one or the other tile directly before the splitters are curved or not. A lot of possible combinations with not really predictable behaviour.
by BurnHard
Thu Sep 04, 2014 9:13 am
Forum: General discussion
Topic: Factorio ripoff
Replies: 22
Views: 11636

Re: Factorio ripoff

Don't see it as a complete ripoff really. Navigating in 3D makes you (as a player) much less productive in such a game, don't think this "game" will harm the factoriosales in any way :-). I think the devs do well in waiting for a nearly complete game before going in the big market.
by BurnHard
Wed Sep 03, 2014 7:28 pm
Forum: Technical Help
Topic: fps lag on pc
Replies: 12
Views: 13201

Re: fps lag on pc

Do you have a videoplayer (like VLC) or a flashplayer (like youtube) open in the background? Then I get those extreme FPS-drops. A fix for this would be nice btw ;)
by BurnHard
Wed Sep 03, 2014 2:27 pm
Forum: Technical Help
Topic: 10.9 runs "half speed" ?
Replies: 5
Views: 8278

Re: 10.9 runs "half speed" ?

I have this sort of problems when i have a flash video (youtube) or a other video player open at the same time.
by BurnHard
Fri Aug 29, 2014 6:13 pm
Forum: General discussion
Topic: Why you no work???
Replies: 3
Views: 1581

Re: Why you no work???

Look where your chem plants expect water and where they have the inlet for gas :)

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